Player Matchup

Nemesis
Nemesis
InzantoR
Nemesis
Level 18
God Stats
30W - 27L
1,417 SR
Queue Stats
36W - 37L
1,281 Elo+
Solo
Merlin
Merlin
LemonxWizard
Merlin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,500 Elo+
Solo
Skadi
Skadi
Lovebunny_Dee
Skadi
Level 26
God Stats
41W - 50L
1,529 SR
Queue Stats
133W - 217L
1,337 Elo+
Party 2
Apollo
Apollo
Lucifer_Black66
Apollo
Level 34
God Stats
14W - 17L
1,385 SR
Queue Stats
199W - 316L
1,307 Elo+
Party 2
Yemoja
Yemoja
SHOOTACORN1228
Yemoja
Level 4
God Stats
1W - 0L
1,315 SR
Queue Stats
1W - 1L
1,197 Elo+
Solo
Team Averages
Level 17
1,429 SR
1,324 Elo+

VS

Team Averages
Level 26
1,559 SR
1,370 Elo+
Arachne
Arachne
Marrell
Arachne
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,665 Elo+
Party 1
Apollo
Apollo
Primeminister337
Apollo
Level 24
God Stats
2W - 7L
1,391 SR
Queue Stats
20W - 33L
1,216 Elo+
Party 1
Bellona
Bellona
Sixxmokka
Bellona
Level 67
God Stats
5W - 6L
1,703 SR
Queue Stats
6W - 7L
1,637 Elo+
Party 1
Merlin
Merlin
XI_AMEDEO_XI
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,055 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xaphr
Morgan Le Fay
Level 21
God Stats
8W - 9L
1,702 SR
Queue Stats
154W - 163L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
InzantoR
Nemesis
20
5 / 6 / 1
14,352
513
7,284
22,295
10,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
18
3 / 6 / 4
13,356
477
9,998
14,305
5,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
4 / 5 / 1
14,454
516
10,393
18,829
8,860
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 4 / 4
17,642
630
20,006
18,559
8,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 7 / 2
9,074
324
692
7,882
4,030
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Marrell
Arachne
20
9 / 4 / 3
13,999
500
11,961
25,378
11,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 5 / 3
14,553
520
17,130
20,047
9,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Sixxmokka
Bellona
19
1 / 5 / 3
11,800
421
7,158
20,269
17,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
7
0 / 2 / 1
8,177
292
853
1,831
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Xaphr
Morgan Le Fay
20
9 / 5 / 3
14,433
515
20,476
18,506
7,789
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
20
Kills
28
28
Deaths
21
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
InzantoR
Nemesis
5
6
1
0.92
W
Merlin
3
6
4
0.83
W
4
5
1
0.9
W
8
4
4
2.5
L
Arachne
Marrell
Arachne
9
4
3
2.63
L
9
5
3
2.1
W
0
7
2
0.14
L
Bellona
Sixxmokka
Bellona
1
5
3
0.5
L
Merlin
0
2
1
0.25
L
Morgan Le Fay
Xaphr
Morgan Le Fay
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,373
Damage
57,578
81,870
Taken
86,031
37,679
Mitigated
46,197
23,143
Healing
26,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
InzantoR
Nemesis
7,284
2,165
0
8,041
22,295
10,594
1,149
6,580
15,715
0
96,026
W
Merlin
9,998
1,172
116
3,387
14,305
5,895
209
4,953
9,352
62,581
0
W
10,393
6,698
0
4,665
18,829
8,860
6,816
1,384
17,445
0
76,527
W
20,006
13,990
0
6,521
18,559
8,300
5,745
2,663
15,896
0
123,500
L
Arachne
Marrell
Arachne
11,961
7,551
120
11,568
25,378
11,212
3,099
3,720
21,658
0
93,222
L
17,130
11,669
0
6,231
20,047
9,179
3,906
2,808
17,239
0
111,990
W
692
136
413
0
7,882
4,030
0
5,749
2,133
6,711
0
L
Bellona
Sixxmokka
Bellona
7,158
3,205
0
4,314
20,269
17,642
532
1,960
18,309
0
62,227
L
Merlin
853
114
0
0
1,831
375
0
80
1,751
10,178
0
L
Morgan Le Fay
Xaphr
Morgan Le Fay
20,476
1,365
0
4,068
18,506
7,789
1,002
5,738
12,768
102,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,878
Gold Earned
62,962
614
Minions Killed
553
0
Camps Cleared
0
2,094,361
Distance Traveled
2,028,314
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,352
513
143
5
0
547,281
0
W
Merlin
13,356
477
107
4
0
462,512
6
W
Skadi
14,454
516
152
5
0
368,148
1
W
Apollo
17,642
630
208
7
0
538,913
0
L
Arachne
13,999
500
121
4
0
505,055
0
L
Apollo
14,553
520
145
5
0
455,709
0
W
Yemoja
9,074
324
4
0
0
177,507
6
L
Bellona
11,800
421
101
4
0
474,626
0
L
Merlin
8,177
292
20
1
0
117,688
1
L
Morgan Le Fay
14,433
515
166
6
0
475,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role