Player Matchup

Artemis
Artemis
BigTerri
Artemis
Level 3
God Stats
2W - 2L
1,808 SR
Queue Stats
2W - 2L
1,743 Elo+
Solo
Aphrodite
Aphrodite
DrunkDumbledore
Aphrodite
Level 7
God Stats
1W - 2L
1,386 SR
Queue Stats
3W - 3L
1,577 Elo+
Party 1
Odin
Odin
PortalP
Odin
Level 29
God Stats
6W - 4L
1,338 SR
Queue Stats
77W - 77L
1,474 Elo+
Solo
Ra
Ra
SirWendelin
Ra
Level 7
God Stats
1W - 1L
1,673 SR
Queue Stats
3W - 3L
1,577 Elo+
Party 1
Mercury
Mercury
aastrro0
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,678 Elo+
Solo
Team Averages
Level 13
1,541 SR
1,610 Elo+

VS

Team Averages
Level 21
1,466 SR
1,607 Elo+
Nemesis
Nemesis
BEEFYBOI26
Nemesis
Level 13
God Stats
15W - 4L
1,475 SR
Queue Stats
289W - 66L
1,941 Elo+
Party 2
Hera
Hera
TrapPablo
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,425 Elo+
Solo
Merlin
Merlin
WaterMeImaTree
Merlin
Level 17
God Stats
2W - 1L
1,333 SR
Queue Stats
209W - 82L
1,816 Elo+
Party 2
Izanami
Izanami
gumanator5039
Izanami
Level 28
God Stats
12W - 7L
1,584 SR
Queue Stats
89W - 73L
1,424 Elo+
Party 3
Fafnir
Fafnir
jobbsy
Fafnir
Level 18
God Stats
34W - 22L
1,436 SR
Queue Stats
127W - 105L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigTerri
Artemis
7
0 / 3 / 1
4,072
407
3,115
6,294
1,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
DrunkDumbledore
Aphrodite
7
1 / 1 / 1
4,804
480
1,731
4,306
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
PortalP
Odin
9
1 / 3 / 0
5,115
512
2,560
5,099
1,424
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 4 / 0
4,352
435
770
4,606
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
aastrro0
Mercury
6
1 / 7 / 0
4,682
468
1,387
7,284
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BEEFYBOI26
Nemesis
12
5 / 0 / 2
7,081
708
4,116
4,796
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hera
10
4 / 0 / 3
6,092
609
2,377
3,452
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 2
6,748
675
5,382
4,541
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
9
4 / 1 / 0
5,711
571
5,721
3,992
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
jobbsy
Fafnir
8
0 / 1 / 4
5,443
544
1,400
5,094
3,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
18
18
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BEEFYBOI26
Nemesis
5
0
2
6
L
Artemis
BigTerri
Artemis
0
3
1
0.17
L
Aphrodite
DrunkDumbledore
Aphrodite
1
1
1
1.5
L
Odin
PortalP
Odin
1
3
0
0.33
L
0
4
0
0
W
Hera
4
0
3
5.5
W
5
1
2
6
L
Mercury
aastrro0
Mercury
1
7
0
0.14
W
Izanami
4
1
0
4
W
Fafnir
jobbsy
Fafnir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,563
Damage
18,996
27,589
Taken
21,875
8,813
Mitigated
10,029
5,922
Healing
8,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BEEFYBOI26
Nemesis
4,116
1,906
0
1,997
4,796
2,011
0
44
4,712
0
49,656
L
Artemis
BigTerri
Artemis
3,115
1,692
0
1,113
6,294
1,300
0
1,173
5,066
0
14,451
L
Aphrodite
DrunkDumbledore
Aphrodite
1,731
504
476
2,011
4,306
3,228
46
481
3,825
12,239
0
L
Odin
PortalP
Odin
2,560
663
0
1,340
5,099
1,424
0
3,274
1,825
0
13,862
L
770
37
138
590
4,606
1,156
0
1,914
2,628
14,056
0
W
Hera
2,377
564
0
1,232
3,452
866
848
574
2,766
26,784
0
W
5,382
1,167
0
2,205
4,541
2,191
56
0
4,492
46,003
0
L
Mercury
aastrro0
Mercury
1,387
668
0
254
7,284
1,705
0
2,160
5,086
0
19,258
W
Izanami
5,721
3,993
0
1,918
3,992
1,107
340
913
3,079
0
35,737
W
Fafnir
jobbsy
Fafnir
1,400
451
0
1,337
5,094
3,854
50
818
4,276
5,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,025
Gold Earned
31,075
160
Minions Killed
325
0
Camps Cleared
0
865,588
Distance Traveled
915,725
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,081
708
94
9
0
233,199
2
L
Artemis
4,072
407
20
2
0
161,891
1
L
Aphrodite
4,804
480
30
3
0
158,006
2
L
Odin
5,115
512
37
4
0
188,456
1
L
Ra
4,352
435
30
3
0
184,669
2
W
Hera
6,092
609
65
7
0
172,921
2
W
Merlin
6,748
675
92
9
0
161,261
3
L
Mercury
4,682
468
43
4
0
172,566
0
W
Izanami
5,711
571
71
7
0
174,351
4
W
Fafnir
5,443
544
3
0
0
173,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role