Player Matchup

Ymir
Ymir
ALFARTANO21
Ymir
Level 26
God Stats
10W - 7L
1,553 SR
Queue Stats
304W - 353L
1,348 Elo+
Solo
Cthulhu
Cthulhu
BN_Wolfy-_-
Cthulhu
Level 5
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Just_JoshinYa_
Olorun
Level 27
God Stats
1W - 2L
1,451 SR
Queue Stats
5W - 5L
1,410 Elo+
Solo
Heimdallr
Heimdallr
XI_AMEDEO_XI
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,143 Elo+
Solo
Ravana
Ravana
Xaphr
Ravana
Level 21
God Stats
7W - 9L
1,412 SR
Queue Stats
154W - 163L
1,286 Elo+
Solo
Team Averages
Level 17
1,524 SR
1,337 Elo+

VS

Team Averages
Level 21
1,460 SR
1,333 Elo+
Gilgamesh
Gilgamesh
GlowGatsby
Gilgamesh
Level 28
God Stats
15W - 7L
1,617 SR
Queue Stats
35W - 28L
1,418 Elo+
Solo
Nemesis
Nemesis
InzantoR
Nemesis
Level 17
God Stats
30W - 27L
1,399 SR
Queue Stats
36W - 37L
1,268 Elo+
Solo
Nox
Nox
demon-blade87
Nox
Level 28
God Stats
15W - 19L
1,334 SR
Queue Stats
85W - 97L
1,333 Elo+
Solo
Medusa
Medusa
dulcet_vote4
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,286 Elo+
Solo
Hercules
Hercules
iBroKenFlicK
Hercules
Level 29
God Stats
11W - 10L
1,452 SR
Queue Stats
60W - 60L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 3
11,298
452
15,893
27,598
16,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
BN_Wolfy-_-
Cthulhu
8
0 / 7 / 1
8,030
321
1,705
8,838
5,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 11 / 2
9,546
382
10,703
19,260
9,851
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
XI_AMEDEO_XI
Heimdallr
15
0 / 11 / 1
9,289
372
8,436
21,908
9,504
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
Xaphr
Ravana
16
2 / 8 / 2
10,679
427
7,655
18,687
7,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GlowGatsby
Gilgamesh
20
6 / 7 / 13
13,068
523
23,834
28,058
11,514
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
InzantoR
Nemesis
20
12 / 1 / 17
14,902
596
16,201
19,311
9,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
14 / 0 / 11
14,342
574
16,970
8,970
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
6
0 / 4 / 0
7,594
304
68
5,491
1,471
Hercules
iBroKenFlicK
Hercules
19
12 / 0 / 8
13,260
530
16,843
18,674
19,095
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
93
11
Kills
44
45
Deaths
12
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
L
Cthulhu
BN_Wolfy-_-
Cthulhu
0
7
1
0.07
W
Gilgamesh
GlowGatsby
Gilgamesh
6
7
13
1.79
W
Nemesis
InzantoR
Nemesis
12
1
17
20.5
L
5
11
2
0.55
L
Heimdallr
XI_AMEDEO_XI
Heimdallr
0
11
1
0.05
L
Ravana
Xaphr
Ravana
2
8
2
0.38
W
14
0
11
19.5
W
Medusa
0
4
0
0
W
Hercules
iBroKenFlicK
Hercules
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,392
Damage
73,916
96,291
Taken
80,504
49,105
Mitigated
44,759
16,606
Healing
18,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,893
2,876
0
6,339
27,598
16,642
1,996
5,445
22,153
72,515
0
L
Cthulhu
BN_Wolfy-_-
Cthulhu
1,705
369
0
188
8,838
5,854
81
892
7,946
10,238
0
W
Gilgamesh
GlowGatsby
Gilgamesh
23,834
7,716
0
3,186
28,058
11,514
2,428
10,994
15,009
0
102,321
W
Nemesis
InzantoR
Nemesis
16,201
7,472
0
7,434
19,311
9,109
398
5,480
13,831
0
104,297
L
10,703
5,864
372
3,881
19,260
9,851
572
4,178
15,082
34,925
0
L
Heimdallr
XI_AMEDEO_XI
Heimdallr
8,436
3,036
74
480
21,908
9,504
1,121
5,164
16,744
0
55,015
L
Ravana
Xaphr
Ravana
7,655
1,176
0
5,272
18,687
7,254
0
1,291
17,396
0
47,938
W
16,970
2,455
446
2,274
8,970
3,570
7,258
4,509
4,461
72,659
0
W
Medusa
68
68
0
0
5,491
1,471
110
1,860
3,631
0
2,697
W
Hercules
iBroKenFlicK
Hercules
16,843
5,223
425
5,148
18,674
19,095
1,040
5,548
13,126
0
71,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,842
Gold Earned
63,166
363
Minions Killed
553
0
Camps Cleared
0
1,742,312
Distance Traveled
2,323,882
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,298
452
128
5
0
323,057
0
L
Cthulhu
8,030
321
18
1
0
215,225
0
W
Gilgamesh
13,068
523
127
5
0
531,111
1
W
Nemesis
14,902
596
145
6
0
528,365
0
L
Olorun
9,546
382
52
2
0
349,262
1
L
Heimdallr
9,289
372
87
3
0
392,304
1
L
Ravana
10,679
427
78
3
0
462,464
7
W
Nox
14,342
574
144
6
0
457,702
0
W
Medusa
7,594
304
2
0
0
295,830
0
W
Hercules
13,260
530
135
5
0
510,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role