Player Matchup

He Bo
He Bo
RARIGA
He Bo
Level 32
God Stats
6W - 7L
1,499 SR
Queue Stats
120W - 128L
1,382 Elo+
Party 3
Artio
Artio
biboushka13
Artio
Level 42
God Stats
3W - 2L
1,715 SR
Queue Stats
178W - 183L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
marcoyotex
Sun Wukong
Level 49
God Stats
7W - 6L
1,596 SR
Queue Stats
237W - 272L
1,316 Elo+
Solo
Skadi
Skadi
pedricola72
Skadi
Level 61
God Stats
7W - 6L
1,620 SR
Queue Stats
138W - 167L
1,350 Elo+
Party 3
Fenrir
Fenrir
t3am-Merguez83
Fenrir
Level 72
God Stats
27W - 30L
1,396 SR
Queue Stats
350W - 362L
1,410 Elo+
Party 1
Team Averages
Level 51
1,565 SR
1,367 Elo+

VS

Team Averages
Level 69
1,452 SR
1,383 Elo+
Guan Yu
Guan Yu
M7nnkk
Guan Yu
Level 47
God Stats
7W - 15L
1,282 SR
Queue Stats
138W - 189L
1,326 Elo+
Party 2
Hades
Hades
VIX_BlaCky
Hades
Level 83
God Stats
14W - 15L
1,436 SR
Queue Stats
268W - 299L
1,414 Elo+
Party 2
Danzaburou
Danzaburou
VIX_aburas
Danzaburou
Level 64
God Stats
13W - 15L
1,407 SR
Queue Stats
274W - 312L
1,387 Elo+
Party 2
Cthulhu
Cthulhu
dominikhro15-dom
Cthulhu
Level 48
God Stats
3W - 0L
1,661 SR
Queue Stats
5W - 5L
1,329 Elo+
Solo
Arachne
Arachne
hulator15
Arachne
Level 104
God Stats
1W - 0L
1,475 SR
Queue Stats
107W - 100L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
RARIGA
He Bo
16
3 / 8 / 2
10,586
481
10,482
15,590
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 6
9,347
425
6,198
17,614
17,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
marcoyotex
Sun Wukong
15
4 / 6 / 2
10,099
459
16,289
20,239
18,132
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 7 / 2
10,265
467
13,678
14,995
4,569
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 7 / 2
10,785
490
8,719
17,456
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
M7nnkk
Guan Yu
18
1 / 6 / 9
11,401
518
7,407
17,071
13,407
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
18
6 / 2 / 11
12,267
558
14,630
14,031
8,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VIX_aburas
Danzaburou
19
7 / 4 / 10
12,376
563
17,088
17,473
7,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 1 / 11
11,685
531
8,956
16,446
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
hulator15
Arachne
20
11 / 4 / 6
13,484
613
15,469
19,854
10,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
17
Kills
31
31
Deaths
17
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
M7nnkk
Guan Yu
1
6
9
0.92
L
He Bo
RARIGA
He Bo
3
8
2
0.5
W
Hades
6
2
11
5.75
W
Danzaburou
VIX_aburas
Danzaburou
7
4
10
3
L
0
3
6
1
W
6
1
11
11.5
W
Arachne
hulator15
Arachne
11
4
6
3.5
L
Sun Wukong
marcoyotex
Sun Wukong
4
6
2
0.83
L
4
7
2
0.71
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,366
Damage
63,550
85,894
Taken
84,875
54,519
Mitigated
50,009
16,286
Healing
34,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
M7nnkk
Guan Yu
7,407
1,975
714
3,514
17,071
13,407
1,992
1,117
15,928
0
52,676
L
He Bo
RARIGA
He Bo
10,482
460
235
1,701
15,590
5,798
0
4,228
11,362
70,609
0
W
Hades
14,630
2,343
1,366
8,195
14,031
8,604
2,166
4,696
9,229
62,251
0
W
Danzaburou
VIX_aburas
Danzaburou
17,088
9,122
0
4,958
17,473
7,295
4,210
3,281
14,154
0
71,811
L
6,198
166
680
4,984
17,614
17,564
134
6,319
11,295
25,214
0
W
8,956
241
807
8,014
16,446
10,280
824
5,068
11,281
35,332
0
W
Arachne
hulator15
Arachne
15,469
10,524
0
7,217
19,854
10,423
2,421
4,603
15,169
0
104,560
L
Sun Wukong
marcoyotex
Sun Wukong
16,289
3,820
0
2,275
20,239
18,132
58
5,577
14,662
4,778
62,343
L
13,678
7,276
0
2,228
14,995
4,569
64
3,749
11,246
0
59,346
L
8,719
964
0
4,183
17,456
8,456
0
3,865
13,591
0
66,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,082
Gold Earned
61,213
494
Minions Killed
545
0
Camps Cleared
0
1,885,418
Distance Traveled
2,129,626
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,401
518
103
5
0
411,135
0
L
He Bo
10,586
481
130
6
0
364,766
0
W
Hades
12,267
558
128
6
0
386,747
2
W
Danzaburou
12,376
563
127
6
0
381,131
0
L
Artio
9,347
425
31
1
0
428,623
4
W
Cthulhu
11,685
531
54
2
0
444,650
7
W
Arachne
13,484
613
133
6
0
505,963
2
L
Sun Wukong
10,099
459
124
6
0
347,505
0
L
Skadi
10,265
467
103
5
0
337,245
2
L
Fenrir
10,785
490
106
5
0
407,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role