Player Matchup

Ymir
Ymir
 
Ymir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Gladifin
Sol
Level 107
God Stats
7W - 16L
1,321 SR
Queue Stats
248W - 266L
1,547 Elo+
Party 2
Apollo
Apollo
Jaapeee
Apollo
Level 34
God Stats
6W - 6L
1,509 SR
Queue Stats
135W - 121L
1,586 Elo+
Party 2
Zhong Kui
Zhong Kui
Tobbez1
Zhong Kui
Level 144
God Stats
9W - 10L
1,468 SR
Queue Stats
708W - 777L
1,525 Elo+
Party 2
Pele
Pele
kaljalaatikko1
Pele
Level 66
God Stats
18W - 14L
1,587 SR
Queue Stats
140W - 203L
1,440 Elo+
Party 2
Team Averages
Level 80
1,477 SR
1,520 Elo+

VS

Team Averages
Level 92
1,561 SR
1,480 Elo+
Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AliceThePro
Neith
Level 25
God Stats
14W - 24L
1,415 SR
Queue Stats
20W - 38L
1,390 Elo+
Party 1
Thor
Thor
Amez
Thor
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 101L
1,377 Elo+
Solo
Tiamat
Tiamat
ObsidianHound
Tiamat
Level 125
God Stats
20W - 13L
1,657 SR
Queue Stats
198W - 212L
1,567 Elo+
Party 1
Baron Samedi
Baron Samedi
dragonfurykrs
Baron Samedi
Level 148
God Stats
10W - 6L
1,732 SR
Queue Stats
773W - 721L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 0 / 2
5,512
612
2,463
5,165
2,377
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 1
6,541
727
4,715
4,220
1,523
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Jaapeee
Apollo
9
1 / 0 / 3
5,661
629
3,645
3,360
816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Tobbez1
Zhong Kui
10
1 / 0 / 0
5,864
652
4,138
7,022
4,991
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 0 / 0
5,721
636
1,157
5,866
1,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 0
4,765
529
2,504
5,887
1,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,688
521
1,354
5,124
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Amez
Thor
5
0 / 2 / 0
3,979
442
579
3,995
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,015
557
2,396
4,556
2,360
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
dragonfurykrs
Baron Samedi
9
0 / 0 / 0
5,186
576
4,264
5,697
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
L
Yemoja
 
Yemoja
0
1
0
0
L
0
3
0
0
L
Thor
Amez
Thor
0
2
0
0
W
1
0
1
1.5
W
Apollo
Jaapeee
Apollo
1
0
3
2.5
L
0
1
0
0
W
Zhong Kui
Tobbez1
Zhong Kui
1
0
0
1
L
Baron Samedi
dragonfurykrs
Baron Samedi
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
11,097
25,633
Taken
25,259
11,189
Mitigated
9,971
12,585
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,463
375
0
1,356
5,165
2,377
2
1,367
3,798
9,610
0
L
Yemoja
 
Yemoja
2,504
453
311
1,891
5,887
1,824
0
2,173
3,714
19,611
0
L
1,354
752
0
1,108
5,124
1,154
0
737
4,387
0
20,078
L
Thor
Amez
Thor
579
245
0
1,118
3,995
1,028
234
2,064
1,931
0
8,509
W
4,715
2,317
0
2,937
4,220
1,523
1,248
2,523
1,697
48,594
0
W
Apollo
Jaapeee
Apollo
3,645
1,604
0
1,763
3,360
816
0
498
2,862
0
32,507
L
2,396
408
0
2,244
4,556
2,360
0
3,359
1,197
25,990
0
W
Zhong Kui
Tobbez1
Zhong Kui
4,138
532
0
4,672
7,022
4,991
0
4,264
2,758
33,965
0
L
Baron Samedi
dragonfurykrs
Baron Samedi
4,264
1,132
192
2,183
5,697
3,605
162
2,983
2,714
29,576
0
W
1,157
557
0
1,857
5,866
1,482
0
571
5,295
0
38,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,299
Gold Earned
23,633
348
Minions Killed
245
0
Camps Cleared
0
877,229
Distance Traveled
775,108
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,512
612
16
2
0
187,078
4
L
Yemoja
4,765
529
33
4
0
175,430
4
L
Neith
4,688
521
55
6
0
160,871
1
L
Thor
3,979
442
29
3
0
112,561
0
W
Sol
6,541
727
105
12
0
170,657
2
W
Apollo
5,661
629
67
7
0
175,654
3
L
Tiamat
5,015
557
64
7
0
154,626
5
W
Zhong Kui
5,864
652
84
9
0
160,281
5
L
Baron Samedi
5,186
576
64
7
0
171,620
1
W
Pele
5,721
636
76
8
0
183,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role