Player Matchup

Arachne
Arachne
Vohres
Arachne
Level 24
God Stats
3W - 2L
1,529 SR
Queue Stats
45W - 39L
1,470 Elo+
Party 1
Amaterasu
Amaterasu
Yigorisnotdead
Amaterasu
Level 14
God Stats
2W - 0L
1,775 SR
Queue Stats
35W - 40L
1,392 Elo+
Solo
Fafnir
Fafnir
YoungOctober
Fafnir
Level 30
God Stats
2W - 4L
1,353 SR
Queue Stats
95W - 97L
1,476 Elo+
Party 1
Merlin
Merlin
almogy3
Merlin
Level 23
God Stats
22W - 13L
1,562 SR
Queue Stats
38W - 26L
1,505 Elo+
Solo
Rama
Rama
huruburu
Rama
Level 28
God Stats
5W - 6L
1,383 SR
Queue Stats
92W - 85L
1,490 Elo+
Party 1
Team Averages
Level 24
1,521 SR
1,467 Elo+

VS

Team Averages
Level 15
1,390 SR
1,415 Elo+
Bastet
Bastet
 
Bastet
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Carsio
Cerberus
Level 26
God Stats
0W - 3L
1,182 SR
Queue Stats
65W - 66L
1,446 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kogami2781
Morgan Le Fay
Level 13
God Stats
0W - 3L
1,240 SR
Queue Stats
11W - 13L
1,412 Elo+
Party 2
Neith
Neith
PrettyCvvvnt
Neith
Level 3
God Stats
0W - 3L
1,314 SR
Queue Stats
0W - 5L
1,219 Elo+
Party 2
Hachiman
Hachiman
TAHAMTAHA
Hachiman
Level 17
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Vohres
Arachne
13
9 / 0 / 5
8,200
683
7,819
9,620
4,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Yigorisnotdead
Amaterasu
11
2 / 0 / 2
7,076
590
2,972
7,142
5,145
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
10
2 / 1 / 7
6,711
559
2,852
7,976
5,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
almogy3
Merlin
12
7 / 1 / 4
7,699
642
6,288
4,674
1,428
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
11
4 / 1 / 4
7,141
595
6,327
4,672
1,385
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
2 / 6 / 0
5,309
442
6,313
10,042
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Carsio
Cerberus
9
0 / 1 / 1
5,028
419
3,226
7,742
5,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
Kogami2781
Morgan Le Fay
8
1 / 6 / 0
5,232
436
2,251
7,681
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 6 / 0
4,338
362
883
5,234
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
TAHAMTAHA
Hachiman
7
0 / 5 / 0
4,935
411
1,514
5,729
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
24
Kills
3
3
Deaths
24
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
6
0
0.33
L
Cerberus
Carsio
Cerberus
0
1
1
0.5
L
Morgan Le Fay
Kogami2781
Morgan Le Fay
1
6
0
0.17
L
0
6
0
0
L
Hachiman
TAHAMTAHA
Hachiman
0
5
0
0
W
Arachne
Vohres
Arachne
9
0
5
11.5
W
Amaterasu
Yigorisnotdead
Amaterasu
2
0
2
3
W
Fafnir
2
1
7
5.5
W
Merlin
almogy3
Merlin
7
1
4
9
W
Rama
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,258
Damage
14,187
34,084
Taken
36,428
18,408
Mitigated
12,136
15,794
Healing
6,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,313
1,880
0
2,097
10,042
2,711
0
2,090
7,915
0
24,518
L
Cerberus
Carsio
Cerberus
3,226
98
0
1,807
7,742
5,187
0
2,189
5,282
21,271
0
L
Morgan Le Fay
Kogami2781
Morgan Le Fay
2,251
675
0
909
7,681
2,208
393
2,463
5,168
17,735
0
L
883
420
0
487
5,234
902
0
760
4,416
0
6,949
L
Hachiman
TAHAMTAHA
Hachiman
1,514
863
0
757
5,729
1,128
679
1,222
4,507
0
14,345
W
Arachne
Vohres
Arachne
7,819
5,093
0
5,921
9,620
4,986
286
1,399
8,221
0
62,158
W
Amaterasu
Yigorisnotdead
Amaterasu
2,972
1,319
0
3,679
7,142
5,145
1,212
866
6,276
0
31,227
W
Fafnir
2,852
720
0
2,637
7,976
5,464
232
1,451
6,525
17,031
0
W
Merlin
almogy3
Merlin
6,288
356
0
1,840
4,674
1,428
567
538
4,136
31,529
0
W
Rama
6,327
5,589
0
1,717
4,672
1,385
1,621
1,460
3,212
0
35,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,827
Gold Earned
24,842
321
Minions Killed
160
0
Camps Cleared
0
1,175,142
Distance Traveled
902,056
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,309
442
36
3
0
216,118
0
L
Cerberus
5,028
419
46
4
0
215,949
1
L
Morgan Le Fay
5,232
436
31
3
0
198,643
2
L
Neith
4,338
362
16
1
0
115,314
0
L
Hachiman
4,935
411
31
3
0
156,032
1
W
Arachne
8,200
683
112
9
0
278,550
4
W
Amaterasu
7,076
590
55
5
0
257,564
1
W
Fafnir
6,711
559
24
2
0
234,928
2
W
Merlin
7,699
642
61
5
0
207,904
2
W
Rama
7,141
595
69
6
0
196,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role