Player Matchup

Heimdallr
Heimdallr
DrSile
Heimdallr
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,352 Elo+
Party 1
Nemesis
Nemesis
IDcollector
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,418 Elo+
Solo
Ymir
Ymir
Ivicpivic
Ymir
Level 8
God Stats
2W - 1L
1,800 SR
Queue Stats
7W - 15L
1,352 Elo+
Party 1
Olorun
Olorun
xCatharsys
Olorun
Level 27
God Stats
3W - 2L
1,597 SR
Queue Stats
104W - 101L
1,452 Elo+
Solo
Bakasura
Bakasura
Штрих
Bakasura
Level 16
God Stats
3W - 2L
1,608 SR
Queue Stats
11W - 10L
1,443 Elo+
Solo
Team Averages
Level 14
1,601 SR
1,403 Elo+

VS

Team Averages
Level 24
1,583 SR
1,448 Elo+
Chaac
Chaac
 
Chaac
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Darkdoormouse
Ganesha
Level 23
God Stats
5W - 1L
1,793 SR
Queue Stats
79W - 84L
1,476 Elo+
Solo
Scylla
Scylla
Exerience
Scylla
Level 20
God Stats
3W - 6L
1,500 SR
Queue Stats
10W - 12L
1,376 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Schneelowe
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,478 SR
Queue Stats
8W - 8L
1,444 Elo+
Solo
Khepri
Khepri
Tamashineko
Khepri
Level 28
God Stats
2W - 1L
1,643 SR
Queue Stats
8W - 8L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrSile
Heimdallr
13
1 / 13 / 7
9,660
420
9,088
21,091
6,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
IDcollector
Nemesis
15
3 / 8 / 5
9,734
423
6,691
16,802
8,146
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
11
2 / 13 / 5
8,419
366
8,458
27,215
28,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
xCatharsys
Olorun
13
2 / 14 / 4
9,152
398
12,029
21,004
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Штрих
Bakasura
17
9 / 8 / 4
12,336
536
19,440
22,276
10,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
17 / 4 / 9
12,674
551
24,883
26,381
29,091
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
13
0 / 5 / 19
9,991
434
10,518
16,525
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Exerience
Scylla
19
19 / 2 / 12
13,335
580
29,859
15,676
7,202
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Schneelowe
Morgan Le Fay
17
7 / 4 / 17
11,702
509
15,577
16,962
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
17
12 / 2 / 16
12,741
554
9,091
16,101
19,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
128
17
Kills
55
56
Deaths
17
25
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
17
4
9
5.38
W
Ganesha
0
5
19
1.9
L
Heimdallr
DrSile
Heimdallr
1
13
7
0.35
W
Scylla
Exerience
Scylla
19
2
12
12.5
L
Nemesis
IDcollector
Nemesis
3
8
5
0.69
L
Ymir
2
13
5
0.35
W
Morgan Le Fay
Schneelowe
Morgan Le Fay
7
4
17
3.88
W
Khepri
12
2
16
10
L
Olorun
xCatharsys
Olorun
2
14
4
0.29
L
Bakasura
Штрих
Bakasura
9
8
4
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,706
Damage
89,928
108,388
Taken
91,645
58,714
Mitigated
77,620
13,015
Healing
26,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
24,883
6,384
0
9,349
26,381
29,091
2,939
5,318
20,127
0
88,721
W
Ganesha
10,518
1,692
0
2,608
16,525
14,942
286
2,634
12,893
27,839
0
L
Heimdallr
DrSile
Heimdallr
9,088
3,166
0
851
21,091
6,055
816
13,764
6,917
0
32,389
W
Scylla
Exerience
Scylla
29,859
4,350
0
5,305
15,676
7,202
3,493
5,701
9,037
92,023
0
L
Nemesis
IDcollector
Nemesis
6,691
3,118
0
2,602
16,802
8,146
0
8,603
8,060
0
40,171
L
Ymir
8,458
1,181
0
250
27,215
28,546
125
12,623
14,321
18,410
0
W
Morgan Le Fay
Schneelowe
Morgan Le Fay
15,577
2,154
0
6,248
16,962
6,665
1,450
2,295
14,065
70,255
0
W
Khepri
9,091
1,363
0
2,576
16,101
19,720
698
4,115
10,476
26,641
0
L
Olorun
xCatharsys
Olorun
12,029
4,765
76
2,594
21,004
5,749
0
17,408
3,405
41,528
0
L
Bakasura
Штрих
Bakasura
19,440
11,605
0
6,642
22,276
10,218
1,379
12,348
9,452
0
58,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,301
Gold Earned
60,443
312
Minions Killed
405
0
Camps Cleared
0
1,766,627
Distance Traveled
2,131,068
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,674
551
127
6
0
500,387
2
W
Ganesha
9,991
434
7
0
0
392,768
7
L
Heimdallr
9,660
420
50
2
0
343,312
0
W
Scylla
13,335
580
131
6
0
417,263
0
L
Nemesis
9,734
423
73
3
0
424,081
1
L
Ymir
8,419
366
17
1
0
296,037
1
W
Morgan Le Fay
11,702
509
104
5
0
401,267
2
W
Khepri
12,741
554
36
2
0
419,383
3
L
Olorun
9,152
398
52
2
0
281,348
4
L
Bakasura
12,336
536
120
5
0
421,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role