Player Matchup

Apollo
Apollo
Platinum IV
GrantedSun
Apollo
Platinum IV
Level 158
God Stats
266W - 187L
1,620 SR
Queue Stats
880W - 885L
1,722 MMR
Solo
Fenrir
Fenrir
Gold I
IateYOURmomOUT
Fenrir
Gold I
Level 157
God Stats
4W - 3L
1,642 SR
Queue Stats
317W - 318L
1,637 MMR
Solo
Achilles
Achilles
Gold I
KaryuEND
Achilles
Gold I
Level 160
God Stats
5W - 4L
1,571 SR
Queue Stats
111W - 100L
1,639 MMR
Solo
Fafnir
Fafnir
Gold V
MorfeoSmite
Fafnir
Gold V
Level 160
God Stats
3W - 3L
1,487 SR
Queue Stats
24W - 17L
1,657 MMR
Solo
Janus
Janus
Platinum V
gbaby730
Janus
Platinum V
Level 68
God Stats
14W - 12L
1,618 SR
Queue Stats
247W - 251L
1,673 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,588 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,604 SR
1,611 MMR
Nike
Nike
Platinum III
 
Nike
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
ThatReady
Kumbhakarna
Silver I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,602 MMR
Party 2
Thoth
Thoth
Platinum V
TriShogun
Thoth
Platinum V
Level 129
God Stats
12W - 10L
1,547 SR
Queue Stats
193W - 173L
1,640 MMR
Party 1
Medusa
Medusa
Platinum IV
niceculling
Medusa
Platinum IV
Level 145
God Stats
15W - 19L
1,806 SR
Queue Stats
112W - 98L
1,785 MMR
Party 1
Bakasura
Bakasura
Silver II
nicolastanguay
Bakasura
Silver II
Level 127
God Stats
0W - 1L
1,669 SR
Queue Stats
15W - 14L
1,527 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GrantedSun
Apollo
17
5 / 2 / 4
10,944
608
12,262
11,774
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 1 / 4
9,020
501
4,335
12,888
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
KaryuEND
Achilles
16
7 / 2 / 5
10,396
578
13,660
13,422
10,450
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
13
2 / 0 / 6
9,138
508
5,111
10,179
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
gbaby730
Janus
17
4 / 0 / 6
10,606
589
11,285
8,976
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Morgan Le FayTiamatSetGilgameshAthena

VS

Bans
SolTsukuyomiKhepriYmirOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 6 / 2
8,814
490
8,169
17,413
15,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
ThatReady
Kumbhakarna
13
1 / 2 / 1
8,167
454
3,786
15,546
10,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
TriShogun
Thoth
14
0 / 3 / 0
8,221
457
11,632
7,917
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
13
1 / 5 / 0
8,099
450
6,596
13,542
4,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
13
1 / 4 / 1
8,291
461
2,395
11,363
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
20
Kills
5
5
Deaths
20
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
6
2
0.5
W
Apollo
GrantedSun
Apollo
5
2
4
3.5
W
2
1
4
4
W
Achilles
KaryuEND
Achilles
7
2
5
4.75
W
Fafnir
2
0
6
5
L
Kumbhakarna
ThatReady
Kumbhakarna
1
2
1
0.75
L
Thoth
TriShogun
Thoth
0
3
0
0
W
Janus
gbaby730
Janus
4
0
6
7
L
Medusa
1
5
0
0.2
L
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,653
Damage
32,578
57,239
Taken
65,781
31,643
Mitigated
38,293
21,626
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,169
1,788
0
5,637
17,413
15,929
110
3,789
12,744
0
49,682
W
Apollo
GrantedSun
Apollo
12,262
8,172
0
4,595
11,774
3,939
2,914
2,193
9,438
0
96,224
W
4,335
671
0
6,053
12,888
5,343
0
4,860
7,939
0
63,015
W
Achilles
KaryuEND
Achilles
13,660
4,091
0
4,781
13,422
10,450
0
2,666
9,896
0
55,319
W
Fafnir
5,111
846
0
2,575
10,179
8,813
0
4,571
5,446
17,729
0
L
Kumbhakarna
ThatReady
Kumbhakarna
3,786
191
0
3,911
15,546
10,016
0
5,033
10,319
17,538
0
L
Thoth
TriShogun
Thoth
11,632
377
0
1,342
7,917
2,823
0
2,955
4,865
64,773
0
W
Janus
gbaby730
Janus
11,285
227
0
3,622
8,976
3,098
0
3,665
4,916
86,588
0
L
Medusa
6,596
2,898
0
3,716
13,542
4,278
0
1,177
12,261
0
68,604
L
Bakasura
2,395
1,571
0
3,703
11,363
5,247
0
3,752
7,543
0
41,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,104
Gold Earned
41,592
537
Minions Killed
458
0
Camps Cleared
0
1,900,054
Distance Traveled
1,743,275
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,814
490
102
6
0
288,845
1
W
Apollo
10,944
608
158
9
0
361,614
4
W
Fenrir
9,020
501
98
5
0
376,490
9
W
Achilles
10,396
578
114
6
0
373,654
5
W
Fafnir
9,138
508
16
1
0
370,254
5
L
Kumbhakarna
8,167
454
20
1
0
393,991
9
L
Thoth
8,221
457
119
7
0
347,313
9
W
Janus
10,606
589
151
8
0
418,042
5
L
Medusa
8,099
450
121
7
0
336,592
3
L
Bakasura
8,291
461
96
5
0
376,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role