Player Matchup

Artemis
Artemis
Dredd221
Artemis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Gunshot15
Xing Tian
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MEMEMACHINE
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
McLetMePlay
Zeus
Level 9
God Stats
1W - 0L
1,625 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
tristomidisto
King Arthur
Level 22
God Stats
1W - 0L
1,409 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 21
1,507 SR
1,500 Elo+

VS

Team Averages
Level 15
1,476 SR
1,315 Elo+
Artemis
Artemis
JFKizzler
Artemis
Level 17
God Stats
7W - 6L
1,500 SR
Queue Stats
218W - 203L
1,372 Elo+
Solo
Nemesis
Nemesis
SixGillz
Nemesis
Level 15
God Stats
8W - 7L
1,460 SR
Queue Stats
15W - 40L
1,168 Elo+
Solo
Cerberus
Cerberus
hsnj
Cerberus
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 29L
1,376 Elo+
Solo
Fenrir
Fenrir
jim226438
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Solo
Hera
Hera
odion666
Hera
Level 26
God Stats
4W - 3L
1,422 SR
Queue Stats
19W - 17L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dredd221
Artemis
1
0 / 0 / 0
4,050
312
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
Gunshot15
Xing Tian
11
7 / 0 / 6
7,334
564
6,221
4,793
3,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

10
2 / 1 / 5
6,383
491
3,002
8,232
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
6 / 2 / 1
7,424
571
4,436
4,341
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
tristomidisto
King Arthur
8
2 / 1 / 4
5,444
419
3,054
6,174
1,994
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JFKizzler
Artemis
8
1 / 4 / 2
5,408
416
4,130
5,457
1,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
SixGillz
Nemesis
6
0 / 5 / 0
4,512
347
670
4,887
1,287
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
hsnj
Cerberus
9
2 / 1 / 2
6,514
501
3,524
7,443
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
jim226438
Fenrir
5
0 / 3 / 0
4,581
352
332
3,702
1,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hera
10
1 / 4 / 1
6,055
466
3,380
5,260
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
4
4
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
Dredd221
Artemis
0
0
0
0
W
Xing Tian
Gunshot15
Xing Tian
7
0
6
10
L
Artemis
JFKizzler
Artemis
1
4
2
0.5
W
2
1
5
4.5
W
6
2
1
3.25
L
Nemesis
SixGillz
Nemesis
0
5
0
0
L
Cerberus
hsnj
Cerberus
2
1
2
3
L
Fenrir
jim226438
Fenrir
0
3
0
0
L
Hera
1
4
1
0.38
W
King Arthur
tristomidisto
King Arthur
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,713
Damage
12,036
23,540
Taken
26,749
10,042
Mitigated
11,107
6,090
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Dredd221
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
Gunshot15
Xing Tian
6,221
1,366
0
548
4,793
3,519
60
1,405
3,388
18,576
0
L
Artemis
JFKizzler
Artemis
4,130
1,256
0
936
5,457
1,513
146
3,633
1,763
0
20,058
W
3,002
920
0
3,307
8,232
3,374
0
2,144
6,088
29,972
0
W
4,436
1,104
0
859
4,341
1,155
657
944
3,397
36,089
0
L
Nemesis
SixGillz
Nemesis
670
578
0
98
4,887
1,287
191
1,947
2,940
0
5,314
L
Cerberus
hsnj
Cerberus
3,524
104
0
981
7,443
5,467
0
3,900
3,481
13,367
0
L
Fenrir
jim226438
Fenrir
332
53
0
395
3,702
1,207
0
741
2,941
0
15,169
L
Hera
3,380
845
0
637
5,260
1,633
240
3,096
1,965
33,935
0
W
King Arthur
tristomidisto
King Arthur
3,054
188
0
1,376
6,174
1,994
0
2,411
3,763
0
9,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,635
Gold Earned
27,070
175
Minions Killed
171
0
Camps Cleared
0
977,723
Distance Traveled
968,875
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,050
312
0
0
0
0
0
W
Xing Tian
7,334
564
21
2
0
268,996
4
L
Artemis
5,408
416
34
3
0
213,546
0
W
Ymir
6,383
491
53
4
0
227,830
1
W
Zeus
7,424
571
88
7
0
214,061
0
L
Nemesis
4,512
347
13
1
0
178,177
0
L
Cerberus
6,514
501
23
2
0
245,424
2
L
Fenrir
4,581
352
30
2
0
119,196
0
L
Hera
6,055
466
71
5
0
212,532
4
W
King Arthur
5,444
419
13
1
0
266,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role