Player Matchup

Gilgamesh
Gilgamesh
Platinum III
Douzepack
Gilgamesh
Platinum III
Level 160
God Stats
4W - 3L
1,805 SR
Queue Stats
113W - 49L
1,790 MMR
Party 1
Chernobog
Chernobog
Platinum I
Yazhogg
Chernobog
Platinum I
Level 98
God Stats
2W - 1L
1,719 SR
Queue Stats
339W - 359L
1,703 MMR
Party 1
Thoth
Thoth
Diamond V
Yxx3
Thoth
Diamond V
Level 146
God Stats
69W - 33L
1,667 SR
Queue Stats
362W - 391L
1,850 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,731 SR
1,781 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 81
1,580 SR
1,424 MMR
Medusa
Medusa
Bronze III
MIINATO
Medusa
Bronze III
Level 128
God Stats
2W - 1L
1,529 SR
Queue Stats
8W - 6L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Makaz
Kumbhakarna
Silver I
Level 76
God Stats
3W - 4L
1,710 SR
Queue Stats
48W - 82L
1,414 MMR
Solo
Ra
Ra
Bronze III
Rauloncho7
Ra
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Douzepack
Gilgamesh
12
1 / 5 / 13
9,296
775
7,358
13,954
11,945
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
Yazhogg
Chernobog
14
5 / 6 / 8
9,839
820
13,520
11,782
4,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Yxx3
Thoth
15
11 / 4 / 5
10,707
892
21,911
9,585
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaAnhurSolIzanamiArtemis

VS

Bans
SkadiPoseidonHou YiTiamatUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MIINATO
Medusa
14
9 / 6 / 0
10,214
851
12,246
14,362
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Makaz
Kumbhakarna
14
2 / 4 / 11
10,197
850
5,669
20,525
20,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 7 / 5
9,082
757
5,648
12,480
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
17
Kills
15
15
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Douzepack
Gilgamesh
1
5
13
1.5
L
Medusa
MIINATO
Medusa
9
6
0
1.5
L
Kumbhakarna
Makaz
Kumbhakarna
2
4
11
1.88
L
4
7
5
0.93
W
Chernobog
Yazhogg
Chernobog
5
6
8
1.5
W
Thoth
Yxx3
Thoth
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,789
Damage
23,563
35,321
Taken
47,367
19,779
Mitigated
30,801
3,583
Healing
9,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Douzepack
Gilgamesh
7,358
1,246
93
939
13,954
11,945
336
3,729
10,225
0
17,397
L
Medusa
MIINATO
Medusa
12,246
5,982
0
2,184
14,362
6,495
0
6,569
7,793
0
32,222
L
Kumbhakarna
Makaz
Kumbhakarna
5,669
450
0
3,772
20,525
20,120
0
8,723
11,802
13,710
0
L
5,648
450
1,278
1,965
12,480
4,186
44
6,619
5,861
28,861
0
W
Chernobog
Yazhogg
Chernobog
13,520
7,030
0
1,467
11,782
4,803
1,308
3,974
7,808
0
45,434
W
Thoth
Yxx3
Thoth
21,911
383
0
1,084
9,585
3,031
1,451
3,614
5,971
50,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,842
Gold Earned
29,493
137
Minions Killed
111
0
Camps Cleared
0
703,336
Distance Traveled
651,109
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,296
775
18
2
0
248,239
0
L
Medusa
10,214
851
30
3
0
207,583
1
L
Kumbhakarna
10,197
850
13
1
0
241,221
4
L
Ra
9,082
757
68
6
0
202,305
1
W
Chernobog
9,839
820
55
5
0
207,312
1
W
Thoth
10,707
892
64
5
0
247,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role