Player Matchup

Bakasura
Bakasura
M0Donnell
Bakasura
Level 29
God Stats
0W - 2L
1,695 SR
Queue Stats
91W - 53L
1,588 Elo+
Solo
Persephone
Persephone
Yang_Yangup
Persephone
Level 11
God Stats
0W - 4L
1,164 SR
Queue Stats
11W - 15L
1,390 Elo+
Solo
Cerberus
Cerberus
YharnamsFinest
Cerberus
Level 3
God Stats
1W - 2L
1,690 SR
Queue Stats
1W - 3L
1,605 Elo+
Solo
Sol
Sol
susanadistancia
Sol
Level 23
God Stats
7W - 11L
1,344 SR
Queue Stats
114W - 103L
1,503 Elo+
Solo
Fenrir
Fenrir
topical_need4
Fenrir
Level 29
God Stats
3W - 3L
1,606 SR
Queue Stats
141W - 161L
1,551 Elo+
Solo
Team Averages
Level 19
1,500 SR
1,527 Elo+

VS

Team Averages
Level 24
1,567 SR
1,535 Elo+
Ares
Ares
CrashLattice408
Ares
Level 29
God Stats
5W - 1L
1,784 SR
Queue Stats
120W - 97L
1,644 Elo+
Solo
Apollo
Apollo
DupaYash12
Apollo
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 165L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
Jelo Dunkay
Gilgamesh
Level 14
God Stats
3W - 4L
1,424 SR
Queue Stats
14W - 25L
1,355 Elo+
Solo
Anubis
Anubis
Krosyn
Anubis
Level 31
God Stats
67W - 63L
1,539 SR
Queue Stats
206W - 246L
1,392 Elo+
Solo
Set
Set
SuperGaymer2
Set
Level 29
God Stats
9W - 3L
1,589 SR
Queue Stats
55W - 29L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
M0Donnell
Bakasura
14
5 / 1 / 1
7,600
691
6,747
9,148
4,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Yang_Yangup
Persephone
7
0 / 3 / 2
4,935
449
1,052
3,893
802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
9
2 / 0 / 1
5,608
510
1,833
6,516
3,099
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 1
5,705
519
6,157
4,891
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 1 / 0
5,160
469
1,330
5,540
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,659
514
3,950
6,547
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
DupaYash12
Apollo
12
3 / 1 / 2
7,027
639
2,757
5,501
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Jelo Dunkay
Gilgamesh
6
0 / 3 / 1
4,529
412
1,678
7,757
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
Krosyn
Anubis
10
1 / 1 / 3
6,047
550
3,774
3,460
1,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
6,132
557
3,469
6,590
3,295
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
6
6
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Apollo
DupaYash12
Apollo
3
1
2
4
W
Gilgamesh
Jelo Dunkay
Gilgamesh
0
3
1
0.17
W
Anubis
Krosyn
Anubis
1
1
3
2.5
L
Bakasura
M0Donnell
Bakasura
5
1
1
5.5
W
0
4
1
0.13
L
Persephone
Yang_Yangup
Persephone
0
3
2
0.33
L
Cerberus
2
0
1
2.5
L
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,119
Damage
15,628
29,988
Taken
29,855
12,276
Mitigated
11,957
12,520
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,950
323
0
1,309
6,547
3,493
0
4,419
2,128
19,782
0
W
Apollo
DupaYash12
Apollo
2,757
1,400
0
2,687
5,501
1,938
0
144
5,067
0
46,300
W
Gilgamesh
Jelo Dunkay
Gilgamesh
1,678
426
0
2,160
7,757
1,959
0
3,713
3,717
0
12,124
W
Anubis
Krosyn
Anubis
3,774
137
0
1,091
3,460
1,272
0
1,004
2,456
34,667
0
L
Bakasura
M0Donnell
Bakasura
6,747
4,230
0
4,864
9,148
4,082
0
0
9,148
0
39,780
W
3,469
2,002
0
1,463
6,590
3,295
0
64
5,375
0
37,247
L
Persephone
Yang_Yangup
Persephone
1,052
269
0
450
3,893
802
0
1,967
1,923
14,906
0
L
Cerberus
1,833
259
0
3,552
6,516
3,099
0
1,105
5,411
28,228
0
L
6,157
2,942
0
2,449
4,891
1,247
76
1,899
2,992
41,218
0
L
1,330
278
0
1,205
5,540
3,046
0
2,752
2,788
0
11,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
29,394
317
Minions Killed
297
0
Camps Cleared
0
1,027,488
Distance Traveled
970,540
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,659
514
30
3
0
215,359
4
W
Apollo
7,027
639
87
8
0
214,751
6
W
Gilgamesh
4,529
412
27
2
0
187,050
0
W
Anubis
6,047
550
71
6
0
166,363
3
L
Bakasura
7,600
691
123
11
0
233,100
2
W
Set
6,132
557
82
7
0
187,017
1
L
Persephone
4,935
449
29
3
0
194,363
0
L
Cerberus
5,608
510
74
7
0
203,569
3
L
Sol
5,705
519
68
6
0
173,988
0
L
Fenrir
5,160
469
23
2
0
222,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role