Player Matchup

Merlin
Merlin
DMMMM
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,384 Elo+
Solo
Mercury
Mercury
LlNDOW
Mercury
Level 20
God Stats
0W - 1L
1,303 SR
Queue Stats
19W - 19L
1,541 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MrNeilDiamond
Morgan Le Fay
Level 16
God Stats
6W - 6L
1,549 SR
Queue Stats
18W - 19L
1,531 Elo+
Party 3
Hachiman
Hachiman
Sahaya
Hachiman
Level 14
God Stats
3W - 6L
1,568 SR
Queue Stats
28W - 33L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
chuchhela1
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,490 Elo+
Solo
Team Averages
Level 15
1,484 SR
1,497 Elo+

VS

Team Averages
Level 19
1,445 SR
1,533 Elo+
Athena
Athena
Doinov
Athena
Level 11
God Stats
2W - 1L
1,313 SR
Queue Stats
108W - 74L
1,662 Elo+
Solo
Kukulkan
Kukulkan
HeavenHawk
Kukulkan
Level 43
God Stats
2W - 1L
1,278 SR
Queue Stats
128W - 107L
1,486 Elo+
Party 1
Khepri
Khepri
LockTheStratosOn
Khepri
Level 17
God Stats
6W - 7L
1,635 SR
Queue Stats
156W - 131L
1,516 Elo+
Party 1
Ullr
Ullr
ReapGamez
Ullr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Ravana
Ravana
Rekacell
Ravana
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DMMMM
Merlin
16
2 / 5 / 4
10,375
1,038
9,571
15,053
5,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
LlNDOW
Mercury
15
1 / 7 / 3
8,854
885
8,421
11,118
4,313
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
MrNeilDiamond
Morgan Le Fay
15
2 / 8 / 2
9,072
907
5,930
13,506
5,247
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Sahaya
Hachiman
15
1 / 9 / 2
8,938
894
8,558
18,452
5,992
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
chuchhela1
Sun Wukong
15
0 / 6 / 3
8,567
857
10,832
17,602
18,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

78

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Doinov
Athena
19
18 / 1 / 11
14,070
1,407
20,619
13,405
7,209
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
HeavenHawk
Kukulkan
18
7 / 0 / 15
11,379
1,138
20,370
4,318
2,246
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 0 / 23
10,615
1,062
8,952
10,649
16,263
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
17
5 / 1 / 12
9,817
982
11,109
8,963
4,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Rekacell
Ravana
17
3 / 4 / 15
10,196
1,020
8,787
11,136
5,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
111
6
Kills
35
35
Deaths
6
14
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Merlin
DMMMM
Merlin
2
5
4
0.8
W
Athena
Doinov
Athena
18
1
11
23.5
W
Kukulkan
HeavenHawk
Kukulkan
7
0
15
14.5
L
Mercury
LlNDOW
Mercury
1
7
3
0.36
W
2
0
23
13.5
L
Morgan Le Fay
MrNeilDiamond
Morgan Le Fay
2
8
2
0.38
W
Ullr
5
1
12
11
W
Ravana
Rekacell
Ravana
3
4
15
2.63
L
Hachiman
Sahaya
Hachiman
1
9
2
0.22
L
Sun Wukong
chuchhela1
Sun Wukong
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,312
Damage
69,837
75,731
Taken
48,471
39,460
Mitigated
36,300
3,634
Healing
7,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DMMMM
Merlin
9,571
1,107
114
1,732
15,053
5,307
0
11,596
3,457
48,047
0
W
Athena
Doinov
Athena
20,619
7,216
0
985
13,405
7,209
0
4,669
8,736
44,608
0
W
Kukulkan
HeavenHawk
Kukulkan
20,370
2,378
798
82
4,318
2,246
0
1,190
3,128
54,024
0
L
Mercury
LlNDOW
Mercury
8,421
2,856
0
0
11,118
4,313
0
6,067
4,992
0
16,873
W
8,952
378
0
0
10,649
16,263
0
4,604
6,045
13,562
0
L
Morgan Le Fay
MrNeilDiamond
Morgan Le Fay
5,930
465
0
286
13,506
5,247
0
9,979
3,527
14,057
0
W
Ullr
11,109
7,889
0
1,599
8,963
4,624
0
4,014
4,949
0
20,600
W
Ravana
Rekacell
Ravana
8,787
3,254
0
3,572
11,136
5,958
0
3,569
7,567
0
18,479
L
Hachiman
Sahaya
Hachiman
8,558
5,707
0
456
18,452
5,992
0
14,591
3,861
0
21,202
L
Sun Wukong
chuchhela1
Sun Wukong
10,832
1,150
0
1,046
17,602
18,601
0
7,708
9,775
3,459
18,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,806
Gold Earned
56,077
165
Minions Killed
197
4
Camps Cleared
9
916,803
Distance Traveled
932,626
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,375
1,038
91
9
2
160,866
0
W
Athena
14,070
1,407
52
5
6
204,079
1
W
Kukulkan
11,379
1,138
89
9
0
190,684
0
L
Mercury
8,854
885
21
2
1
208,091
0
W
Khepri
10,615
1,062
5
1
0
204,181
0
L
Morgan Le Fay
9,072
907
17
2
1
166,449
0
W
Ullr
9,817
982
27
3
3
160,101
1
W
Ravana
10,196
1,020
24
2
0
173,581
0
L
Hachiman
8,938
894
21
2
0
172,323
0
L
Sun Wukong
8,567
857
15
2
0
209,074
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role