Player Matchup

Hercules
Hercules
HoldDatRabbit
Hercules
Level 128
God Stats
15W - 15L
1,621 SR
Queue Stats
344W - 324L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
Kuzenbowie
Kuzenbo
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 27L
1,394 Elo+
Party 1
Scylla
Scylla
MarkyMarkaNinja1
Scylla
Level 106
God Stats
13W - 8L
1,557 SR
Queue Stats
151W - 151L
1,508 Elo+
Solo
Raijin
Raijin
MrShangalang
Raijin
Level 39
God Stats
6W - 12L
1,429 SR
Queue Stats
226W - 254L
1,334 Elo+
Solo
Bastet
Bastet
YOLOsarusREX
Bastet
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,388 Elo+
Party 1
Team Averages
Level 71
1,521 SR
1,422 Elo+

VS

Team Averages
Level 119
1,492 SR
1,489 Elo+
Vulcan
Vulcan
 
Vulcan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Abahh_Kau
Neith
Level 146
God Stats
29W - 31L
1,499 SR
Queue Stats
179W - 201L
1,418 Elo+
Solo
Fenrir
Fenrir
DRAGONKING005
Fenrir
Level 44
God Stats
33W - 50L
1,390 SR
Queue Stats
80W - 106L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
cironde
Baron Samedi
Level 120
God Stats
46W - 44L
1,465 SR
Queue Stats
130W - 127L
1,489 Elo+
Solo
Cernunnos
Cernunnos
ℓoved
Cernunnos
Level 143
God Stats
14W - 13L
1,608 SR
Queue Stats
283W - 264L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HoldDatRabbit
Hercules
16
1 / 3 / 3
9,685
880
9,009
23,531
18,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Kuzenbowie
Kuzenbo
16
1 / 6 / 3
9,764
888
6,263
16,441
18,997
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 3 / 5
10,455
950
12,880
9,018
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
16
0 / 7 / 5
9,513
865
5,706
11,731
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
16
4 / 10 / 3
11,147
1,013
7,324
15,054
5,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

126

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
5 / 0 / 10
11,951
1,086
18,754
4,616
1,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Abahh_Kau
Neith
17
3 / 2 / 10
10,614
965
7,498
10,088
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 3 / 12
10,098
918
7,793
10,833
4,369
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
cironde
Baron Samedi
17
0 / 2 / 14
9,822
893
7,288
9,072
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
ℓoved
Cernunnos
18
20 / 2 / 3
13,952
1,268
27,744
9,062
3,055
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
9
Kills
29
29
Deaths
9
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
0
10
10
W
Neith
Abahh_Kau
Neith
3
2
10
4
W
1
3
12
2.33
L
Hercules
HoldDatRabbit
Hercules
1
3
3
0.83
L
Kuzenbo
Kuzenbowie
Kuzenbo
1
6
3
0.42
L
3
3
5
1.83
L
Raijin
0
7
5
0.36
L
Bastet
4
10
3
0.55
W
Baron Samedi
cironde
Baron Samedi
0
2
14
3.5
W
Cernunnos
ℓoved
Cernunnos
20
2
3
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,182
Damage
69,077
75,775
Taken
43,671
50,784
Mitigated
15,563
9,308
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
18,754
9,088
206
2,418
4,616
1,640
0
3,306
1,284
46,513
0
W
Neith
Abahh_Kau
Neith
7,498
3,013
0
2,510
10,088
3,321
0
6,257
3,783
0
37,926
W
7,793
2,571
0
435
10,833
4,369
0
5,096
5,685
0
12,654
L
Hercules
HoldDatRabbit
Hercules
9,009
3,044
0
8,096
23,531
18,959
0
6,961
16,570
0
28,627
L
Kuzenbo
Kuzenbowie
Kuzenbo
6,263
1,830
0
0
16,441
18,997
0
7,930
8,511
18,357
0
L
12,880
770
0
27
9,018
2,855
0
2,492
6,526
51,798
0
L
Raijin
5,706
580
0
1,185
11,731
3,978
0
4,492
7,239
26,491
0
L
Bastet
7,324
1,252
0
0
15,054
5,995
0
4,167
10,887
0
16,101
W
Baron Samedi
cironde
Baron Samedi
7,288
380
941
907
9,072
3,178
0
5,774
3,138
17,130
0
W
Cernunnos
ℓoved
Cernunnos
27,744
14,916
0
2,279
9,062
3,055
0
3,958
4,932
0
44,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,564
Gold Earned
56,437
209
Minions Killed
228
8
Camps Cleared
9
999,778
Distance Traveled
1,018,269
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,951
1,086
76
7
0
244,758
0
W
Neith
10,614
965
70
6
0
190,870
3
W
Fenrir
10,098
918
9
1
2
193,903
0
L
Hercules
9,685
880
36
3
0
229,683
0
L
Kuzenbo
9,764
888
12
1
3
218,008
0
L
Scylla
10,455
950
91
8
2
189,214
0
L
Raijin
9,513
865
49
4
1
149,976
0
L
Bastet
11,147
1,013
21
2
2
212,897
0
W
Baron Samedi
9,822
893
29
3
1
204,538
0
W
Cernunnos
13,952
1,268
44
4
6
184,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role