Player Matchup

Ra
Ra
Silver_78_180
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,446 Elo+
Solo
Chaac
Chaac
bybye6724
Chaac
Level 11
God Stats
1W - 1L
1,689 SR
Queue Stats
18W - 24L
1,472 Elo+
Solo
Raijin
Raijin
xXSraeCaShXx
Raijin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 69L
1,483 Elo+
Solo
Team Averages
Level 12
1,563 SR
1,467 Elo+

VS

Team Averages
Level 13
1,452 SR
1,376 Elo+
Nox
Nox
HvyMtL13
Nox
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JoeyTremblay
Merlin
Level 26
God Stats
5W - 2L
1,356 SR
Queue Stats
30W - 41L
1,296 Elo+
Solo
Sun Wukong
Sun Wukong
jeyEros
Sun Wukong
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 13L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 6
10,866
572
2,335
12,557
4,819
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
bybye6724
Chaac
16
2 / 5 / 9
11,694
615
13,381
23,039
25,071
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
17
10 / 5 / 2
13,139
692
15,608
15,854
6,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 1
9,389
494
786
5,885
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
19
6 / 5 / 9
13,746
723
20,011
16,210
6,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
jeyEros
Sun Wukong
20
12 / 1 / 5
15,020
791
14,272
18,989
20,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
13
Kills
18
20
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
7
1
0.07
W
Merlin
6
5
9
2.1
L
1
10
6
0.4
L
Chaac
bybye6724
Chaac
2
5
9
1.3
W
Sun Wukong
jeyEros
Sun Wukong
12
1
5
14.5
L
Raijin
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,324
Damage
35,069
51,450
Taken
41,084
35,962
Mitigated
29,767
13,242
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
786
379
0
180
5,885
2,626
0
3,067
2,818
2,503
0
W
Merlin
20,011
949
0
1,950
16,210
6,454
587
8,122
8,088
63,538
0
L
2,335
613
54
1,313
12,557
4,819
132
3,201
9,356
40,295
0
L
Chaac
bybye6724
Chaac
13,381
2,728
458
8,590
23,039
25,071
558
11,381
11,658
0
39,845
W
Sun Wukong
jeyEros
Sun Wukong
14,272
3,550
0
2,434
18,989
20,687
1,977
6,754
12,235
0
56,191
L
Raijin
15,608
1,262
0
2,827
15,854
6,072
740
6,215
9,639
68,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,699
Gold Earned
38,155
203
Minions Killed
179
0
Camps Cleared
0
845,146
Distance Traveled
812,169
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,389
494
4
0
0
107,180
0
W
Merlin
13,746
723
111
6
0
317,207
2
L
Ra
10,866
572
45
2
0
247,094
0
L
Chaac
11,694
615
60
3
0
329,014
0
W
Sun Wukong
15,020
791
64
3
0
387,782
4
L
Raijin
13,139
692
98
5
0
269,038
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role