Player Matchup

Rama
Rama
Ash46
Rama
Level 121
God Stats
2W - 3L
1,586 SR
Queue Stats
56W - 41L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Berserqr
Tsukuyomi
Level 128
God Stats
9W - 15L
1,521 SR
Queue Stats
407W - 409L
1,567 Elo+
Party 1
Geb
Geb
RoffmanRed
Geb
Level 126
God Stats
5W - 10L
1,293 SR
Queue Stats
172W - 170L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
gerkinss
Gilgamesh
Level 68
God Stats
7W - 11L
1,370 SR
Queue Stats
133W - 145L
1,518 Elo+
Solo
Ra
Ra
Āngel
Ra
Level 160
God Stats
12W - 8L
1,540 SR
Queue Stats
476W - 392L
1,593 Elo+
Party 1
Team Averages
Level 121
1,462 SR
1,540 Elo+

VS

Team Averages
Level 137
1,549 SR
1,544 Elo+
Merlin
Merlin
Bloodless90
Merlin
Level 122
God Stats
3W - 1L
1,853 SR
Queue Stats
56W - 59L
1,524 Elo+
Solo
Chiron
Chiron
Daddy Dardy
Chiron
Level 141
God Stats
4W - 2L
1,318 SR
Queue Stats
288W - 270L
1,528 Elo+
Party 2
Odin
Odin
DavesYaDaddy
Odin
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
261W - 220L
1,582 Elo+
Party 2
Fenrir
Fenrir
Swāy
Fenrir
Level 115
God Stats
8W - 8L
1,588 SR
Queue Stats
296W - 294L
1,520 Elo+
Solo
Xing Tian
Xing Tian
The Belleh
Xing Tian
Level 160
God Stats
9W - 4L
1,486 SR
Queue Stats
964W - 939L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ash46
Rama
9
2 / 4 / 0
5,769
577
2,283
6,307
1,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Berserqr
Tsukuyomi
7
0 / 3 / 0
4,588
459
1,285
5,142
1,157
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
4,974
497
1,499
7,265
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
gerkinss
Gilgamesh
7
0 / 6 / 0
4,426
443
1,846
7,858
2,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
10
1 / 4 / 1
5,777
578
4,127
5,473
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
3 / 1 / 4
6,550
655
4,091
3,706
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
12
4 / 1 / 5
6,692
669
5,364
5,066
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 6
6,485
649
4,470
4,859
3,528
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Swāy
Fenrir
11
5 / 1 / 3
6,960
696
3,900
5,058
1,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
The Belleh
Xing Tian
10
4 / 0 / 8
6,192
619
5,424
7,594
5,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
19
19
Deaths
3
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Rama
Ash46
Rama
2
4
0
0.5
L
Tsukuyomi
Berserqr
Tsukuyomi
0
3
0
0
W
Merlin
3
1
4
5
W
Chiron
4
1
5
6.5
W
3
0
6
6
L
0
2
0
0
W
Fenrir
Swāy
Fenrir
5
1
3
6.5
W
Xing Tian
The Belleh
Xing Tian
4
0
8
8
L
Gilgamesh
gerkinss
Gilgamesh
0
6
0
0
L
Ra
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,040
Damage
23,249
32,045
Taken
26,283
8,328
Mitigated
13,917
7,853
Healing
9,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Ash46
Rama
2,283
1,817
0
1,751
6,307
1,324
0
1,404
4,903
0
25,625
L
Tsukuyomi
Berserqr
Tsukuyomi
1,285
190
0
1,238
5,142
1,157
128
0
4,976
0
16,204
W
Merlin
4,091
386
0
1,214
3,706
1,259
0
1,594
2,005
37,611
0
W
Chiron
5,364
2,087
387
2,060
5,066
1,894
360
723
4,253
0
48,145
W
4,470
913
0
1,523
4,859
3,528
306
942
3,865
0
28,960
L
1,499
81
0
3,145
7,265
2,248
0
1,630
5,542
25,602
0
W
Fenrir
Swāy
Fenrir
3,900
829
0
1,300
5,058
1,853
0
816
4,162
0
36,586
W
Xing Tian
The Belleh
Xing Tian
5,424
1,314
199
2,374
7,594
5,383
174
1,198
6,310
19,609
0
L
Gilgamesh
gerkinss
Gilgamesh
1,846
347
0
165
7,858
2,005
0
4,598
3,212
0
10,778
L
Ra
4,127
431
122
1,432
5,473
1,594
0
1,883
3,548
34,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,534
Gold Earned
32,879
254
Minions Killed
312
0
Camps Cleared
0
880,828
Distance Traveled
959,159
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,769
577
57
6
0
183,227
3
L
Tsukuyomi
4,588
459
35
4
0
133,348
0
W
Merlin
6,550
655
74
7
0
195,169
3
W
Chiron
6,692
669
86
9
0
181,799
0
W
Odin
6,485
649
64
6
0
189,024
2
L
Geb
4,974
497
62
6
0
200,438
1
W
Fenrir
6,960
696
63
6
0
207,587
1
W
Xing Tian
6,192
619
25
3
0
185,580
4
L
Gilgamesh
4,426
443
18
2
0
172,467
0
L
Ra
5,777
578
82
8
0
191,348
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role