Player Matchup

Scylla
Scylla
BORZ999
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,509 Elo+
Solo
Mercury
Mercury
CapriceGamer2
Mercury
Level 7
God Stats
1W - 1L
1,719 SR
Queue Stats
17W - 14L
1,519 Elo+
Solo
Fafnir
Fafnir
Puskica2722
Fafnir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 108L
1,558 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nazerty
Morgan Le Fay
Level 28
God Stats
4W - 7L
1,388 SR
Queue Stats
155W - 146L
1,516 Elo+
Solo
Rama
Rama
pestiluszxc
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,519 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,524 Elo+

VS

Team Averages
Level 23
1,542 SR
1,538 Elo+
Tyr
Tyr
DarthJarJarBînks
Tyr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fetzerr
Tsukuyomi
Level 17
God Stats
9W - 10L
1,563 SR
Queue Stats
257W - 228L
1,576 Elo+
Solo
Scylla
Scylla
GOgoShare
Scylla
Level 29
God Stats
26W - 22L
1,611 SR
Queue Stats
210W - 226L
1,568 Elo+
Solo
Hou Yi
Hou Yi
TheFatGandalfs
Hou Yi
Level 15
God Stats
7W - 4L
1,516 SR
Queue Stats
34W - 38L
1,499 Elo+
Solo
Ymir
Ymir
demonil0
Ymir
Level 24
God Stats
4W - 4L
1,521 SR
Queue Stats
34W - 35L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BORZ999
Scylla
9
0 / 6 / 0
5,186
432
2,919
6,627
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
7
0 / 6 / 2
4,953
413
1,882
8,808
2,141
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fafnir
8
0 / 3 / 1
5,306
442
2,218
9,139
4,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
nazerty
Morgan Le Fay
11
2 / 3 / 0
6,287
524
4,857
6,182
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 4 / 0
5,763
480
3,091
6,183
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 3
8,320
693
7,653
8,834
6,290
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Fetzerr
Tsukuyomi
11
4 / 0 / 7
6,986
582
4,671
5,487
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
GOgoShare
Scylla
11
3 / 3 / 4
6,556
546
3,601
5,243
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 3
6,265
522
6,829
4,302
1,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
10
2 / 2 / 6
6,231
519
2,452
8,375
6,881
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
22
22
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
BORZ999
Scylla
0
6
0
0
L
Mercury
0
6
2
0.17
W
10
0
3
11.5
W
Tsukuyomi
Fetzerr
Tsukuyomi
4
0
7
7.5
W
Scylla
GOgoShare
Scylla
3
3
4
1.67
L
Fafnir
0
3
1
0.17
W
3
0
3
4.5
W
Ymir
2
2
6
2.5
L
Morgan Le Fay
nazerty
Morgan Le Fay
2
3
0
0.67
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,967
Damage
25,206
36,939
Taken
32,241
11,877
Mitigated
18,259
8,403
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BORZ999
Scylla
2,919
370
0
945
6,627
1,564
0
90
6,537
24,160
0
L
Mercury
1,882
843
0
2,760
8,808
2,141
0
1,618
7,146
0
19,717
W
7,653
1,018
0
3,674
8,834
6,290
0
2,069
6,675
4,226
42,372
W
Tsukuyomi
Fetzerr
Tsukuyomi
4,671
731
0
2,337
5,487
2,036
396
1,760
3,677
0
33,712
W
Scylla
GOgoShare
Scylla
3,601
460
0
1,010
5,243
1,712
318
2,582
2,661
27,823
0
L
Fafnir
2,218
734
64
2,467
9,139
4,408
0
1,402
7,729
13,819
0
W
6,829
3,512
0
1,762
4,302
1,340
584
1,055
3,247
0
38,542
W
Ymir
2,452
1,456
0
2,370
8,375
6,881
0
2,344
5,987
10,663
0
L
Morgan Le Fay
nazerty
Morgan Le Fay
4,857
306
0
1,455
6,182
2,132
0
2,233
3,755
33,556
0
L
3,091
2,558
0
712
6,183
1,632
0
1,346
4,837
0
19,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
34,358
221
Minions Killed
313
0
Camps Cleared
0
995,779
Distance Traveled
1,181,655
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,186
432
44
4
0
175,341
4
L
Mercury
4,953
413
40
3
0
236,364
2
W
Tyr
8,320
693
89
7
0
257,675
0
W
Tsukuyomi
6,986
582
65
5
0
277,378
5
W
Scylla
6,556
546
66
6
0
238,801
1
L
Fafnir
5,306
442
27
2
0
189,590
2
W
Hou Yi
6,265
522
79
7
0
209,507
2
W
Ymir
6,231
519
14
1
0
198,294
4
L
Morgan Le Fay
6,287
524
74
6
0
215,582
7
L
Rama
5,763
480
36
3
0
178,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role