Player Matchup

Fafnir
Fafnir
CabraCameleon
Fafnir
Level 29
God Stats
1W - 1L
1,706 SR
Queue Stats
85W - 86L
1,571 Elo+
Solo
Fenrir
Fenrir
Gar0sh88
Fenrir
Level 30
God Stats
16W - 14L
1,651 SR
Queue Stats
240W - 258L
1,618 Elo+
Party 2
Danzaburou
Danzaburou
Hortrax
Danzaburou
Level 21
God Stats
16W - 11L
1,638 SR
Queue Stats
135W - 109L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
WhiteLeinad
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,638 Elo+
Party 3
Horus
Horus
pihekacsa
Horus
Level 14
God Stats
0W - 1L
1,519 SR
Queue Stats
5W - 6L
1,576 Elo+
Party 3
Team Averages
Level 20
1,603 SR
1,604 Elo+

VS

Team Averages
Level 18
1,653 SR
1,586 Elo+
Anhur
Anhur
DatDangerousGuy
Anhur
Level 23
God Stats
17W - 9L
1,744 SR
Queue Stats
47W - 35L
1,583 Elo+
Party 1
Nu Wa
Nu Wa
Lоik
Nu Wa
Level 17
God Stats
45W - 36L
1,598 SR
Queue Stats
60W - 51L
1,596 Elo+
Solo
Mercury
Mercury
Raymondasd
Mercury
Level 15
God Stats
2W - 0L
1,744 SR
Queue Stats
25W - 32L
1,554 Elo+
Solo
Ymir
Ymir
ShizzMyDizz
Ymir
Level 21
God Stats
4W - 1L
1,425 SR
Queue Stats
50W - 39L
1,580 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sberserker56
Cu Chulainn
Level 12
God Stats
2W - 0L
1,753 SR
Queue Stats
17W - 11L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
7,228
361
2,927
15,344
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Gar0sh88
Fenrir
16
10 / 4 / 2
10,195
510
12,400
16,330
9,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Hortrax
Danzaburou
13
2 / 7 / 2
8,612
431
9,476
13,248
3,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
WhiteLeinad
Guan Yu
13
3 / 3 / 1
8,403
420
5,477
9,265
8,233
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
pihekacsa
Horus
13
1 / 8 / 6
8,195
410
5,110
19,972
12,980
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 8
11,254
563
11,083
10,630
4,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Lоik
Nu Wa
19
11 / 0 / 2
13,015
651
22,029
10,341
5,260
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Raymondasd
Mercury
20
3 / 3 / 5
12,850
643
7,700
12,474
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 2 / 7
11,057
553
7,558
10,617
14,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
sberserker56
Cu Chulainn
15
3 / 8 / 3
10,014
501
7,534
15,207
13,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
16
Kills
28
28
Deaths
16
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
4
3
8
2.67
L
Fenrir
Gar0sh88
Fenrir
10
4
2
2.75
L
Danzaburou
Hortrax
Danzaburou
2
7
2
0.43
W
Nu Wa
Lоik
Nu Wa
11
0
2
12
W
Mercury
Raymondasd
Mercury
3
3
5
1.83
W
7
2
7
5.25
L
Guan Yu
WhiteLeinad
Guan Yu
3
3
1
1.17
L
Horus
pihekacsa
Horus
1
8
6
0.5
W
Cu Chulainn
sberserker56
Cu Chulainn
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,390
Damage
55,904
74,159
Taken
59,269
46,915
Mitigated
42,569
11,221
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,927
677
0
2,692
15,344
12,757
0
7,447
7,897
18,533
0
W
11,083
7,361
0
129
10,630
4,375
2,637
242
10,388
0
75,690
L
Fenrir
Gar0sh88
Fenrir
12,400
2,927
0
1,131
16,330
9,567
0
6,961
9,369
0
61,199
L
Danzaburou
Hortrax
Danzaburou
9,476
3,945
0
2,579
13,248
3,378
0
5,873
7,375
0
50,742
W
Nu Wa
Lоik
Nu Wa
22,029
4,759
0
5,626
10,341
5,260
8,154
2,109
8,232
91,378
0
W
Mercury
Raymondasd
Mercury
7,700
3,962
0
760
12,474
5,029
0
105
12,369
0
106,887
W
7,558
1,655
0
250
10,617
14,594
789
471
10,146
30,181
0
L
Guan Yu
WhiteLeinad
Guan Yu
5,477
1,585
436
1,552
9,265
8,233
0
3,111
6,154
0
37,779
L
Horus
pihekacsa
Horus
5,110
2,419
852
1,979
19,972
12,980
0
8,479
11,493
0
32,923
W
Cu Chulainn
sberserker56
Cu Chulainn
7,534
1,207
0
250
15,207
13,311
1,551
0
15,207
10,957
39,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
58,190
362
Minions Killed
595
0
Camps Cleared
0
1,566,149
Distance Traveled
1,925,926
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,228
361
26
1
0
201,967
1
W
Anhur
11,254
563
143
7
0
396,480
1
L
Fenrir
10,195
510
101
5
0
371,197
4
L
Danzaburou
8,612
431
87
4
0
309,541
4
W
Nu Wa
13,015
651
160
8
0
357,472
1
W
Mercury
12,850
643
161
8
0
456,454
3
W
Ymir
11,057
553
38
2
0
378,743
4
L
Guan Yu
8,403
420
88
4
0
355,419
2
L
Horus
8,195
410
60
3
0
328,025
0
W
Cu Chulainn
10,014
501
93
5
0
336,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role