Player Matchup

Sun Wukong
Sun Wukong
FeliceRabbit
Sun Wukong
Level 14
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 2L
1,114 Elo+
Party 2
Cthulhu
Cthulhu
I8tyan615
Cthulhu
Level 13
God Stats
0W - 2L
1,508 SR
Queue Stats
0W - 3L
1,114 Elo+
Party 2
Izanami
Izanami
Jay_RIGEL
Izanami
Level 14
God Stats
0W - 1L
1,642 SR
Queue Stats
2W - 4L
1,332 Elo+
Party 2
Heimdallr
Heimdallr
iLilBoyBlue
Heimdallr
Level 22
God Stats
3W - 5L
1,351 SR
Queue Stats
163W - 203L
1,320 Elo+
Solo
Nemesis
Nemesis
ma-bou1234gg
Nemesis
Level 11
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 2L
1,114 Elo+
Party 2
Team Averages
Level 15
1,421 SR
1,199 Elo+

VS

Team Averages
Level 23
1,431 SR
1,371 Elo+
Fenrir
Fenrir
AllKnowsNena
Fenrir
Level 26
God Stats
21W - 18L
1,470 SR
Queue Stats
132W - 149L
1,345 Elo+
Solo
Sol
Sol
Casino7606
Sol
Level 8
God Stats
16W - 3L
1,630 SR
Queue Stats
26W - 17L
1,357 Elo+
Party 1
Merlin
Merlin
GambitRB
Merlin
Level 29
God Stats
4W - 3L
1,160 SR
Queue Stats
60W - 61L
1,352 Elo+
Solo
Xbalanque
Xbalanque
Reneebow126
Xbalanque
Level 26
God Stats
8W - 7L
1,574 SR
Queue Stats
88W - 87L
1,456 Elo+
Party 1
Ymir
Ymir
ashdathoe
Ymir
Level 28
God Stats
5W - 6L
1,319 SR
Queue Stats
183W - 182L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FeliceRabbit
Sun Wukong
9
0 / 6 / 0
5,508
393
2,840
10,498
11,360
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
I8tyan615
Cthulhu
9
1 / 8 / 1
5,913
422
2,046
12,535
3,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Jay_RIGEL
Izanami
10
1 / 3 / 0
5,975
427
3,440
7,613
1,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
iLilBoyBlue
Heimdallr
10
0 / 7 / 0
6,118
437
4,581
10,284
3,448
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
ma-bou1234gg
Nemesis
8
0 / 6 / 0
5,248
375
1,885
12,555
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 0 / 3
8,386
599
6,706
7,813
2,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 0
9,257
661
1,630
5,593
2,650
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
GambitRB
Merlin
14
5 / 2 / 5
8,387
599
9,930
6,618
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Reneebow126
Xbalanque
16
10 / 0 / 7
9,905
708
16,729
6,887
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
13
7 / 0 / 7
9,119
651
5,642
8,216
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
2
Kills
30
30
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
3
7.5
W
2
0
0
2
L
Sun Wukong
FeliceRabbit
Sun Wukong
0
6
0
0
W
Merlin
GambitRB
Merlin
5
2
5
3.75
L
Cthulhu
I8tyan615
Cthulhu
1
8
1
0.19
L
Izanami
Jay_RIGEL
Izanami
1
3
0
0.33
W
Xbalanque
Reneebow126
Xbalanque
10
0
7
13.5
W
Ymir
7
0
7
10.5
L
Heimdallr
iLilBoyBlue
Heimdallr
0
7
0
0
L
Nemesis
ma-bou1234gg
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,792
Damage
40,637
53,485
Taken
35,127
24,459
Mitigated
17,535
5,581
Healing
16,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,706
1,333
0
2,968
7,813
2,788
0
656
7,157
0
48,046
W
1,630
560
0
3,911
5,593
2,650
2,058
0
5,593
67,820
0
L
Sun Wukong
FeliceRabbit
Sun Wukong
2,840
1,204
0
139
10,498
11,360
236
1,020
9,478
0
25,513
W
Merlin
GambitRB
Merlin
9,930
920
0
2,622
6,618
2,224
838
1,124
5,494
44,636
0
L
Cthulhu
I8tyan615
Cthulhu
2,046
497
0
1,559
12,535
3,576
204
5,617
6,918
14,309
0
L
Izanami
Jay_RIGEL
Izanami
3,440
1,417
0
905
7,613
1,912
0
4,337
3,276
0
28,737
W
Xbalanque
Reneebow126
Xbalanque
16,729
9,105
0
4,457
6,887
2,828
2,569
0
6,887
0
72,479
W
Ymir
5,642
1,546
0
2,966
8,216
7,045
326
266
7,950
27,298
0
L
Heimdallr
iLilBoyBlue
Heimdallr
4,581
2,350
0
0
10,284
3,448
233
5,427
4,857
0
33,963
L
Nemesis
ma-bou1234gg
Nemesis
1,885
175
0
2,978
12,555
4,163
0
801
11,754
0
16,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,762
Gold Earned
45,054
208
Minions Killed
468
0
Camps Cleared
0
1,244,327
Distance Traveled
1,333,836
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,386
599
82
6
0
291,491
1
W
Sol
9,257
661
143
10
0
306,478
4
L
Sun Wukong
5,508
393
45
3
0
260,146
0
W
Merlin
8,387
599
74
5
0
230,531
0
L
Cthulhu
5,913
422
24
2
0
261,727
0
L
Izanami
5,975
427
52
4
0
248,821
0
W
Xbalanque
9,905
708
129
9
0
236,174
2
W
Ymir
9,119
651
40
3
0
269,162
0
L
Heimdallr
6,118
437
63
5
0
214,225
0
L
Nemesis
5,248
375
24
2
0
259,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role