Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
LegitSoulReaper
Hun Batz
Level 60
God Stats
0W - 2L
1,596 SR
Queue Stats
133W - 128L
1,528 Elo+
Solo
Persephone
Persephone
Ÿäмïküяë
Persephone
Level 122
God Stats
1W - 8L
1,117 SR
Queue Stats
257W - 285L
1,543 Elo+
Solo
Team Averages
Level 102
1,405 SR
1,524 Elo+

VS

Team Averages
Level 87
1,625 SR
1,489 Elo+
Scylla
Scylla
 
Scylla
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Groovy Finly
Sun Wukong
Level 23
God Stats
3W - 1L
1,686 SR
Queue Stats
9W - 13L
1,320 Elo+
Party 1
Yemoja
Yemoja
Parhelio
Yemoja
Level 156
God Stats
23W - 20L
1,689 SR
Queue Stats
149W - 145L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 5 / 0
6,709
671
7,209
8,849
2,972
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
9
0 / 3 / 2
6,108
611
2,823
7,150
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Ÿäмïküяë
Persephone
9
0 / 3 / 2
6,477
648
10,188
5,298
1,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 1 / 5
7,512
751
7,989
7,100
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Groovy Finly
Sun Wukong
11
3 / 1 / 4
7,328
733
3,727
9,399
4,804
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
Parhelio
Yemoja
12
4 / 0 / 7
8,244
824
3,893
8,578
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
11
11
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
5
0
0.4
W
Scylla
 
Scylla
4
1
5
6.5
W
Sun Wukong
Groovy Finly
Sun Wukong
3
1
4
5
L
Hun Batz
0
3
2
0.33
W
Yemoja
Parhelio
Yemoja
4
0
7
7.5
L
Persephone
Ÿäмïküяë
Persephone
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,220
Damage
15,609
21,297
Taken
25,077
7,052
Mitigated
14,326
4,612
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,209
3,720
0
2,296
8,849
2,972
217
4,088
4,761
0
21,206
W
Scylla
 
Scylla
7,989
571
0
2,478
7,100
2,600
589
4,043
3,057
31,019
0
W
Sun Wukong
Groovy Finly
Sun Wukong
3,727
483
0
2,088
9,399
4,804
479
3,519
5,880
0
14,830
L
Hun Batz
2,823
648
0
1,838
7,150
2,258
0
4,310
2,840
0
14,840
W
Yemoja
Parhelio
Yemoja
3,893
445
3,320
3,408
8,578
6,922
423
2,626
5,952
12,265
0
L
Persephone
Ÿäмïküяë
Persephone
10,188
185
0
478
5,298
1,822
0
3,481
1,814
27,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,294
Gold Earned
23,084
103
Minions Killed
99
0
Camps Cleared
0
553,352
Distance Traveled
577,129
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,709
671
29
3
0
172,118
1
W
Scylla
7,512
751
56
6
0
182,796
1
W
Sun Wukong
7,328
733
32
3
0
205,326
2
L
Hun Batz
6,108
611
34
3
0
197,660
2
W
Yemoja
8,244
824
11
1
0
189,007
3
L
Persephone
6,477
648
40
4
0
183,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role