Player Matchup

Cthulhu
Cthulhu
AnnihiRage
Cthulhu
Level 29
God Stats
13W - 19L
1,539 SR
Queue Stats
124W - 166L
1,402 Elo+
Solo
Neith
Neith
BendyBean
Neith
Level 29
God Stats
0W - 3L
1,240 SR
Queue Stats
121W - 150L
1,429 Elo+
Solo
Pele
Pele
Izzeeky
Pele
Level 13
God Stats
4W - 13L
1,457 SR
Queue Stats
48W - 68L
1,392 Elo+
Solo
Nu Wa
Nu Wa
Loganaaboss
Nu Wa
Level 24
God Stats
8W - 6L
1,540 SR
Queue Stats
12W - 18L
1,379 Elo+
Solo
Sol
Sol
himajin22
Sol
Level 30
God Stats
2W - 2L
1,740 SR
Queue Stats
96W - 124L
1,323 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,385 Elo+

VS

Team Averages
Level 23
1,493 SR
1,479 Elo+
Morgan Le Fay
Morgan Le Fay
AveiI
Morgan Le Fay
Level 29
God Stats
3W - 4L
1,540 SR
Queue Stats
18W - 14L
1,531 Elo+
Solo
Set
Set
DankerCheese111
Set
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 165L
1,396 Elo+
Party 1
Thor
Thor
Marshelldre2013
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
NotS0Neon
Zhong Kui
Level 28
God Stats
2W - 3L
1,401 SR
Queue Stats
163W - 173L
1,404 Elo+
Party 1
Apollo
Apollo
nopulloutken
Apollo
Level 24
God Stats
7W - 3L
1,524 SR
Queue Stats
151W - 141L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnnihiRage
Cthulhu
11
3 / 7 / 5
6,935
408
5,747
14,200
11,784
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
BendyBean
Neith
12
4 / 3 / 2
7,601
447
5,384
11,111
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
Izzeeky
Pele
13
2 / 9 / 5
7,952
468
5,716
15,051
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 7 / 5
7,485
440
6,052
8,242
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 2
7,277
428
5,202
11,363
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AveiI
Morgan Le Fay
19
12 / 0 / 3
12,231
719
19,393
11,308
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 5
7,628
449
2,753
6,110
3,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 11 / 2
7,147
420
1,846
12,620
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
NotS0Neon
Zhong Kui
13
4 / 2 / 4
8,732
514
9,935
8,359
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
19
15 / 0 / 1
12,482
734
13,450
12,586
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
14
Kills
31
31
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnnihiRage
Cthulhu
3
7
5
0.79
W
Morgan Le Fay
AveiI
Morgan Le Fay
12
0
3
13.5
L
Neith
BendyBean
Neith
4
3
2
1.67
W
0
4
5
0.63
L
Pele
Izzeeky
Pele
2
9
5
0.5
L
3
7
5
0.79
W
0
11
2
0.09
W
Zhong Kui
NotS0Neon
Zhong Kui
4
2
4
3
L
2
5
2
0.6
W
Apollo
15
0
1
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,101
Damage
47,377
59,967
Taken
50,983
24,938
Mitigated
22,165
11,093
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnnihiRage
Cthulhu
5,747
570
0
762
14,200
11,784
0
7,862
6,338
22,724
0
W
Morgan Le Fay
AveiI
Morgan Le Fay
19,393
2,835
0
4,186
11,308
4,873
289
4,077
7,147
92,368
0
L
Neith
BendyBean
Neith
5,384
2,615
0
4,573
11,111
3,380
366
6,414
4,697
0
38,133
W
2,753
727
149
499
6,110
3,211
996
2,340
3,730
1,784
15,742
L
Pele
Izzeeky
Pele
5,716
1,816
0
3,038
15,051
4,372
0
6,908
8,143
0
38,440
L
6,052
1,765
0
700
8,242
2,167
970
1,499
6,743
29,898
0
W
1,846
152
0
769
12,620
3,689
112
3,555
8,990
0
18,552
W
Zhong Kui
NotS0Neon
Zhong Kui
9,935
2,297
0
2,760
8,359
5,349
4,853
2,721
5,552
51,431
0
L
5,202
587
0
2,020
11,363
3,235
312
6,823
4,540
29,933
3,349
W
Apollo
13,450
8,409
0
7,532
12,586
5,043
2,194
3,695
8,699
0
112,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,250
Gold Earned
48,220
303
Minions Killed
488
0
Camps Cleared
0
1,449,275
Distance Traveled
1,561,321
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,935
408
32
2
0
308,553
1
W
Morgan Le Fay
12,231
719
174
10
0
338,940
2
L
Neith
7,601
447
61
4
0
303,655
4
W
Set
7,628
449
30
2
0
324,716
2
L
Pele
7,952
468
78
5
0
333,228
0
L
Nu Wa
7,485
440
71
4
0
231,230
0
W
Thor
7,147
420
22
1
0
274,218
0
W
Zhong Kui
8,732
514
101
6
0
283,524
7
L
Sol
7,277
428
61
4
0
272,609
2
W
Apollo
12,482
734
161
9
0
339,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role