Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Masters
Elуne
Guan Yu
Masters
Level 160
God Stats
9W - 9L
1,568 SR
Queue Stats
762W - 745L
2,457 MMR
Solo
Artemis
Artemis
Masters
nerius12
Artemis
Masters
Level 160
God Stats
4W - 5L
1,693 SR
Queue Stats
570W - 555L
2,502 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 151
1,552 SR
1,892 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 142
1,669 SR
2,244 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Masters
Daddyreturns
Chronos
Masters
Level 121
God Stats
140W - 106L
1,706 SR
Queue Stats
418W - 445L
2,302 MMR
Solo
Vulcan
Vulcan
Masters
MïsterOne
Vulcan
Masters
Level 160
God Stats
9W - 8L
1,989 SR
Queue Stats
512W - 475L
2,559 MMR
Party 2
Hades
Hades
Diamond I
SmitePlayer663
Hades
Diamond I
Level 114
God Stats
6W - 9L
1,514 SR
Queue Stats
299W - 317L
2,377 MMR
Solo
Ymir
Ymir
Masters
Treverbatenburg
Ymir
Masters
Level 160
God Stats
35W - 35L
1,637 SR
Queue Stats
539W - 525L
2,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 6 / 1
6,138
512
6,719
6,051
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
9
1 / 3 / 1
5,774
481
2,243
10,269
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
 
Erlang Shen
9
0 / 3 / 2
5,453
454
3,038
8,174
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Elуne
Guan Yu
11
0 / 1 / 0
6,236
520
3,344
8,590
5,489
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
nerius12
Artemis
13
1 / 1 / 0
6,900
575
4,722
5,682
1,780
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayTiamatAthenaSobekOdin

VS

Bans
OsirisRaijinAnhurScyllaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
5 / 0 / 5
7,559
630
6,009
7,623
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Daddyreturns
Chronos
12
1 / 1 / 0
6,830
569
3,148
7,345
1,945
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
MïsterOne
Vulcan
13
5 / 1 / 2
7,478
623
8,211
4,726
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 0 / 2
7,353
613
4,582
7,795
6,258
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 1 / 6
6,345
529
3,283
10,016
7,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
6
1
0.25
L
Fenrir
 
Fenrir
1
3
1
0.5
L
Erlang Shen
 
Erlang Shen
0
3
2
0.33
W
Thanatos
 
Thanatos
5
0
5
7.5
W
Chronos
Daddyreturns
Chronos
1
1
0
1
L
Guan Yu
Elуne
Guan Yu
0
1
0
0
W
Vulcan
MïsterOne
Vulcan
5
1
2
6
W
2
0
2
3
W
1
1
6
4
L
Artemis
nerius12
Artemis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,066
Damage
25,233
38,766
Taken
37,505
17,177
Mitigated
21,054
10,680
Healing
17,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,719
261
0
430
6,051
1,600
0
3,156
2,895
43,430
0
L
Fenrir
 
Fenrir
2,243
634
0
2,115
10,269
4,700
0
6,239
4,030
0
22,198
L
Erlang Shen
 
Erlang Shen
3,038
1,287
0
2,519
8,174
3,608
0
1,719
6,455
0
30,233
W
Thanatos
 
Thanatos
6,009
1,716
0
8,401
7,623
3,716
0
867
6,756
0
45,815
W
Chronos
Daddyreturns
Chronos
3,148
638
0
761
7,345
1,945
602
0
7,345
47,553
0
L
Guan Yu
Elуne
Guan Yu
3,344
1,200
0
3,638
8,590
5,489
402
4,619
3,971
0
41,094
W
Vulcan
MïsterOne
Vulcan
8,211
3,588
0
1,388
4,726
2,134
64
1,827
2,899
53,872
0
W
4,582
1,761
432
5,244
7,795
6,258
87
937
6,858
49,201
0
W
3,283
1,114
0
1,000
10,016
7,001
0
3,088
6,928
17,667
0
L
Artemis
nerius12
Artemis
4,722
2,671
0
1,978
5,682
1,780
0
3,491
2,191
0
52,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,501
Gold Earned
35,565
381
Minions Killed
430
0
Camps Cleared
0
1,172,774
Distance Traveled
1,219,249
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,138
512
92
8
0
205,766
3
L
Fenrir
5,774
481
42
4
0
228,243
2
L
Erlang Shen
5,453
454
64
5
0
247,321
4
W
Thanatos
7,559
630
87
7
0
282,326
3
W
Chronos
6,830
569
92
8
0
232,103
5
L
Guan Yu
6,236
520
91
8
0
255,617
3
W
Vulcan
7,478
623
110
9
0
251,527
3
W
Hades
7,353
613
120
10
0
237,681
5
W
Ymir
6,345
529
21
2
0
215,612
2
L
Artemis
6,900
575
92
8
0
235,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role