Player Matchup

Scylla
Scylla
 
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CocolaWeed78
Bellona
Level 68
God Stats
127W - 101L
1,491 SR
Queue Stats
385W - 355L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
Keereweet
Gilgamesh
Level 74
God Stats
58W - 43L
1,510 SR
Queue Stats
445W - 446L
1,444 Elo+
Solo
Medusa
Medusa
RADIUS_NRV
Medusa
Level 116
God Stats
8W - 13L
1,562 SR
Queue Stats
114W - 127L
1,420 Elo+
Solo
Kali
Kali
VikingrFinn
Kali
Level 122
God Stats
6W - 4L
1,447 SR
Queue Stats
573W - 566L
1,402 Elo+
Solo
Team Averages
Level 105
1,502 SR
1,440 Elo+

VS

Team Averages
Level 91
1,444 SR
1,445 Elo+
Anubis
Anubis
 
Anubis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Meeelyy
Khepri
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 255L
1,425 Elo+
Solo
King Arthur
King Arthur
ScAr13tSp3edste7
King Arthur
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 162L
1,464 Elo+
Solo
Bakasura
Bakasura
Varrycl
Bakasura
Level 103
God Stats
0W - 2L
1,290 SR
Queue Stats
268W - 271L
1,413 Elo+
Solo
Jing Wei
Jing Wei
ghetto_pirate99
Jing Wei
Level 109
God Stats
1W - 3L
1,431 SR
Queue Stats
485W - 560L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 0 / 1
5,779
578
1,946
2,500
832
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
CocolaWeed78
Bellona
10
1 / 1 / 3
5,274
527
4,810
4,971
3,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Keereweet
Gilgamesh
11
3 / 2 / 3
6,798
680
6,099
7,681
4,644
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
RADIUS_NRV
Medusa
10
7 / 0 / 1
6,226
623
6,048
5,249
1,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 1 / 5
6,482
648
6,540
7,172
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 4 / 0
4,824
482
2,311
6,076
3,160
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Meeelyy
Khepri
5
0 / 3 / 1
4,156
416
1,298
6,482
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
ScAr13tSp3edste7
King Arthur
11
2 / 3 / 0
6,028
603
4,810
7,385
4,304
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Varrycl
Bakasura
9
0 / 3 / 3
5,147
515
2,527
7,645
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
8
0 / 3 / 1
4,830
483
3,448
6,740
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
3
4
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
1
1.5
L
Anubis
 
Anubis
1
4
0
0.25
W
Bellona
CocolaWeed78
Bellona
1
1
3
2.5
W
Gilgamesh
Keereweet
Gilgamesh
3
2
3
2.25
L
Khepri
Meeelyy
Khepri
0
3
1
0.17
W
Medusa
RADIUS_NRV
Medusa
7
0
1
7.5
L
King Arthur
ScAr13tSp3edste7
King Arthur
2
3
0
0.67
L
Bakasura
Varrycl
Bakasura
0
3
3
0.5
W
4
1
5
6.5
L
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,443
Damage
14,394
27,573
Taken
34,328
13,279
Mitigated
16,672
11,872
Healing
7,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,946
449
0
1,580
2,500
832
408
577
1,843
30,818
0
L
Anubis
 
Anubis
2,311
150
0
1,292
6,076
3,160
0
869
5,207
22,280
0
W
Bellona
CocolaWeed78
Bellona
4,810
1,738
92
823
4,971
3,696
239
934
4,012
0
19,866
W
Gilgamesh
Keereweet
Gilgamesh
6,099
1,483
0
2,971
7,681
4,644
0
0
7,628
0
34,532
L
Khepri
Meeelyy
Khepri
1,298
399
76
813
6,482
4,810
0
0
6,482
7,434
0
W
Medusa
RADIUS_NRV
Medusa
6,048
1,964
0
1,918
5,249
1,279
601
1,046
4,193
0
37,419
L
King Arthur
ScAr13tSp3edste7
King Arthur
4,810
1,015
0
1,595
7,385
4,304
0
0
7,351
0
29,198
L
Bakasura
Varrycl
Bakasura
2,527
1,902
0
2,524
7,645
2,177
0
389
7,172
0
17,548
W
6,540
3,610
0
4,488
7,172
2,828
0
1,052
6,070
0
34,291
L
Jing Wei
3,448
1,791
109
743
6,740
2,221
0
688
6,052
0
25,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,559
Gold Earned
24,985
303
Minions Killed
221
0
Camps Cleared
0
956,729
Distance Traveled
900,799
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,779
578
67
7
0
189,654
4
L
Anubis
4,824
482
36
4
0
159,051
9
W
Bellona
5,274
527
34
3
0
200,098
2
W
Gilgamesh
6,798
680
77
8
0
192,317
4
L
Khepri
4,156
416
10
1
0
151,574
0
W
Medusa
6,226
623
62
6
0
194,027
1
L
King Arthur
6,028
603
63
6
0
187,175
3
L
Bakasura
5,147
515
59
6
0
218,902
4
W
Kali
6,482
648
63
6
0
180,633
1
L
Jing Wei
4,830
483
53
5
0
184,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role