Player Matchup

Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Paralvzed
Scylla
Level 91
God Stats
11W - 5L
1,564 SR
Queue Stats
178W - 116L
1,697 Elo+
Party 2
Sobek
Sobek
ProdiigyLFT
Sobek
Level 16
God Stats
19W - 3L
1,765 SR
Queue Stats
228W - 140L
1,527 Elo+
Party 2
Osiris
Osiris
luvbanditt
Osiris
Level 63
God Stats
2W - 0L
1,394 SR
Queue Stats
278W - 179L
1,622 Elo+
Party 2
Skadi
Skadi
zano1000
Skadi
Level 160
God Stats
13W - 11L
1,521 SR
Queue Stats
469W - 451L
1,453 Elo+
Solo
Team Averages
Level 95
1,549 SR
1,560 Elo+

VS

Team Averages
Level 54
1,574 SR
1,470 Elo+
Hun Batz
Hun Batz
ElPit0n
Hun Batz
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
289W - 271L
1,485 Elo+
Party 3
Rama
Rama
ISCOLD
Rama
Level 49
God Stats
1W - 1L
1,724 SR
Queue Stats
325W - 337L
1,458 Elo+
Solo
Khepri
Khepri
Kapipara99
Khepri
Level 106
God Stats
1W - 4L
1,590 SR
Queue Stats
1,046W - 1,128L
1,454 Elo+
Party 1
Agni
Agni
KuMaFlash9
Agni
Level 28
God Stats
1W - 5L
1,342 SR
Queue Stats
56W - 63L
1,412 Elo+
Party 1
Amaterasu
Amaterasu
Sir Nairo
Amaterasu
Level 29
God Stats
1W - 1L
1,714 SR
Queue Stats
39W - 39L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 1 / 0
6,914
576
5,630
7,889
5,745
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Paralvzed
Scylla
13
3 / 0 / 4
7,325
610
4,147
2,719
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 6
6,129
511
1,517
7,032
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
luvbanditt
Osiris
13
10 / 0 / 2
7,554
630
7,188
6,054
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
zano1000
Skadi
10
0 / 0 / 6
5,941
495
3,096
5,898
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElPit0n
Hun Batz
8
0 / 3 / 0
5,159
430
1,633
8,491
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
ISCOLD
Rama
9
0 / 5 / 0
5,258
438
3,795
7,098
1,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Kapipara99
Khepri
8
0 / 2 / 0
5,329
444
2,191
4,452
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 0
5,253
438
808
6,162
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Sir Nairo
Amaterasu
12
1 / 2 / 0
6,941
578
4,584
9,367
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
16
Kills
1
1
Deaths
16
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
0
2
L
Hun Batz
ElPit0n
Hun Batz
0
3
0
0
L
Rama
ISCOLD
Rama
0
5
0
0
L
Khepri
Kapipara99
Khepri
0
2
0
0
L
0
4
0
0
W
Scylla
Paralvzed
Scylla
3
0
4
5
W
1
0
6
4
L
Amaterasu
Sir Nairo
Amaterasu
1
2
0
0.5
W
Osiris
luvbanditt
Osiris
10
0
2
11
W
Skadi
zano1000
Skadi
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
13,011
29,592
Taken
35,570
17,621
Mitigated
14,974
13,735
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,630
1,991
0
4,970
7,889
5,745
0
0
7,889
0
38,400
L
Hun Batz
ElPit0n
Hun Batz
1,633
423
0
1,746
8,491
2,277
0
1,100
7,321
0
24,215
L
Rama
ISCOLD
Rama
3,795
1,558
0
1,094
7,098
1,908
0
925
6,133
0
33,094
L
Khepri
Kapipara99
Khepri
2,191
183
46
1,297
4,452
3,083
0
1,453
2,987
13,682
0
L
808
84
0
1,232
6,162
1,411
0
1,918
4,098
25,048
0
W
Scylla
Paralvzed
Scylla
4,147
671
0
559
2,719
771
0
210
2,509
44,751
0
W
1,517
359
0
3,729
7,032
5,023
87
1,397
5,635
15,896
0
L
Amaterasu
Sir Nairo
Amaterasu
4,584
2,476
0
3,124
9,367
6,295
0
0
9,367
0
37,277
W
Osiris
luvbanditt
Osiris
7,188
2,604
0
1,700
6,054
4,432
1,092
1,039
5,015
0
49,170
W
Skadi
zano1000
Skadi
3,096
1,553
0
2,777
5,898
1,650
0
839
5,059
0
42,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,863
Gold Earned
27,940
343
Minions Killed
269
0
Camps Cleared
0
1,141,744
Distance Traveled
1,024,474
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,914
576
75
6
0
228,095
5
L
Hun Batz
5,159
430
49
4
0
225,559
1
L
Rama
5,258
438
71
6
0
177,302
1
L
Khepri
5,329
444
20
2
0
199,356
3
L
Agni
5,253
438
53
4
0
206,491
9
W
Scylla
7,325
610
92
8
0
225,554
6
W
Sobek
6,129
511
25
2
0
209,924
0
L
Amaterasu
6,941
578
76
6
0
215,766
2
W
Osiris
7,554
630
86
7
0
272,435
0
W
Skadi
5,941
495
65
5
0
205,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role