Player Matchup

Artemis
Artemis
 
Artemis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BaklosaNi
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,442 Elo+
Solo
Mercury
Mercury
Capry91
Mercury
Level 29
God Stats
4W - 2L
1,971 SR
Queue Stats
64W - 62L
1,607 Elo+
Solo
Sol
Sol
SomeMina
Sol
Level 29
God Stats
11W - 8L
1,560 SR
Queue Stats
136W - 114L
1,567 Elo+
Solo
Vamana
Vamana
pasqualdearias
Vamana
Level 27
God Stats
3W - 2L
1,141 SR
Queue Stats
129W - 103L
1,628 Elo+
Solo
Team Averages
Level 22
1,534 SR
1,549 Elo+

VS

Team Averages
Level 18
1,401 SR
1,570 Elo+
Vulcan
Vulcan
Jörmunganddd
Vulcan
Level 22
God Stats
0W - 3L
1,286 SR
Queue Stats
23W - 26L
1,499 Elo+
Solo
Ymir
Ymir
LuNaTiKxXx
Ymir
Level 5
God Stats
0W - 1L
1,317 SR
Queue Stats
3W - 3L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
S1simi
Sun Wukong
Level 21
God Stats
28W - 27L
1,583 SR
Queue Stats
309W - 378L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Yaweelcom
Heimdallr
Level 29
God Stats
0W - 2L
1,320 SR
Queue Stats
215W - 216L
1,566 Elo+
Solo
Loki
Loki
zbregovProtein
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 70L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
5 / 1 / 1
8,385
599
9,102
6,190
2,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
1 / 0 / 0
7,168
512
3,516
5,646
5,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Capry91
Mercury
10
0 / 3 / 5
6,566
469
3,443
8,963
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 5 / 1
8,234
588
6,205
9,931
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 1 / 3
7,669
548
5,888
6,562
6,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 1
7,684
549
7,665
8,787
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,938
424
903
10,565
5,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
S1simi
Sun Wukong
13
0 / 1 / 0
7,123
509
3,802
7,814
4,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Yaweelcom
Heimdallr
11
0 / 2 / 2
6,501
464
3,025
7,628
2,429
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 3 / 5
7,580
541
8,032
10,565
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
15
Kills
10
10
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
1
1
5.5
W
Ymir
1
0
0
1
W
Mercury
Capry91
Mercury
0
3
5
0.83
L
6
5
1
1.3
L
0
5
1
0.1
L
Sun Wukong
S1simi
Sun Wukong
0
1
0
0
W
4
5
1
0.9
L
Heimdallr
Yaweelcom
Heimdallr
0
2
2
0.5
W
5
1
3
6.5
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,154
Damage
23,427
37,292
Taken
45,359
18,210
Mitigated
19,179
12,326
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,102
5,279
0
2,627
6,190
2,042
509
708
5,482
0
72,522
W
Ymir
3,516
881
0
250
5,646
5,030
180
0
5,646
27,507
0
W
Mercury
Capry91
Mercury
3,443
1,436
0
2,464
8,963
2,258
166
2,643
6,228
0
22,264
L
7,665
1,175
0
1,195
8,787
3,366
832
4,447
4,212
34,530
0
L
903
144
0
1,470
10,565
5,046
110
100
10,224
18,147
0
L
Sun Wukong
S1simi
Sun Wukong
3,802
1,126
0
668
7,814
4,643
0
3,516
4,224
0
44,995
W
6,205
2,662
0
4,153
9,931
2,537
723
3,900
5,699
47,149
0
L
Heimdallr
Yaweelcom
Heimdallr
3,025
599
0
1,974
7,628
2,429
690
83
7,390
0
35,553
W
5,888
1,751
0
2,832
6,562
6,343
0
869
5,669
0
21,122
L
8,032
2,067
0
3,242
10,565
3,695
0
1,758
8,574
0
47,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,022
Gold Earned
34,826
318
Minions Killed
334
0
Camps Cleared
0
1,261,450
Distance Traveled
1,229,640
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,385
599
112
8
0
260,232
4
W
Ymir
7,168
512
50
4
0
228,553
0
W
Mercury
6,566
469
47
3
0
267,805
3
L
Vulcan
7,684
549
72
5
0
239,162
1
L
Ymir
5,938
424
40
3
0
229,344
2
L
Sun Wukong
7,123
509
79
6
0
231,703
0
W
Sol
8,234
588
83
6
0
243,033
8
L
Heimdallr
6,501
464
65
5
0
245,495
0
W
Vamana
7,669
548
26
2
0
261,827
4
L
Loki
7,580
541
78
6
0
283,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role