Player Matchup

Rama
Rama
Luciax
Rama
Level 24
God Stats
13W - 6L
1,469 SR
Queue Stats
106W - 49L
1,660 Elo+
Party 1
Fenrir
Fenrir
NSwitchBot
Fenrir
Level 114
God Stats
3W - 4L
1,465 SR
Queue Stats
570W - 618L
1,536 Elo+
Solo
Bacchus
Bacchus
ObitusMors
Bacchus
Level 147
God Stats
2W - 0L
1,713 SR
Queue Stats
377W - 326L
1,646 Elo+
Party 1
Eset
Eset
Spitdiggedy
Eset
Level 40
God Stats
3W - 0L
1,807 SR
Queue Stats
150W - 101L
1,644 Elo+
Party 1
Mercury
Mercury
XxRekthHimxX
Mercury
Level 88
God Stats
3W - 2L
1,624 SR
Queue Stats
398W - 317L
1,644 Elo+
Party 1
Team Averages
Level 83
1,616 SR
1,626 Elo+

VS

Team Averages
Level 128
1,513 SR
1,510 Elo+
Ravana
Ravana
 
Ravana
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EchoesOfDust
Loki
Level 160
God Stats
6W - 6L
1,532 SR
Queue Stats
442W - 512L
1,507 Elo+
Solo
Izanami
Izanami
NotoriousSuspect
Izanami
Level 83
God Stats
0W - 3L
1,532 SR
Queue Stats
195W - 183L
1,539 Elo+
Solo
Ares
Ares
Swāy
Ares
Level 115
God Stats
4W - 5L
1,500 SR
Queue Stats
296W - 294L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Luciax
Rama
17
7 / 0 / 1
10,221
639
9,369
9,011
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
NSwitchBot
Fenrir
14
2 / 1 / 3
8,184
512
3,828
11,633
12,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
ObitusMors
Bacchus
12
0 / 1 / 12
7,407
463
5,788
9,874
6,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 1 / 7
8,841
553
11,064
9,390
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
XxRekthHimxX
Mercury
16
11 / 2 / 3
10,292
643
10,631
9,790
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 2 / 0
8,677
542
5,752
6,988
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
 
Vulcan
10
0 / 7 / 1
6,471
404
7,216
9,564
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 0
8,408
526
6,206
11,094
5,564
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 7 / 0
7,890
493
4,060
12,520
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Swāy
Ares
10
0 / 4 / 2
6,424
402
4,438
13,993
8,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
25
Kills
5
5
Deaths
25
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
0
1
L
Vulcan
 
Vulcan
0
7
1
0.07
L
2
5
0
0.4
W
Rama
Luciax
Rama
7
0
1
7.5
W
Fenrir
NSwitchBot
Fenrir
2
1
3
3.5
L
1
7
0
0.14
W
Bacchus
ObitusMors
Bacchus
0
1
12
6
W
5
1
7
8.5
L
Ares
Swāy
Ares
0
4
2
0.25
W
Mercury
XxRekthHimxX
Mercury
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,680
Damage
27,672
49,698
Taken
54,159
29,518
Mitigated
24,641
14,938
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,752
1,108
0
3,078
6,988
2,599
0
1,793
4,995
0
73,225
L
Vulcan
 
Vulcan
7,216
2,512
0
1,791
9,564
2,926
0
5,421
3,791
31,204
0
L
6,206
562
0
969
11,094
5,564
0
2,140
8,571
0
42,735
W
Rama
Luciax
Rama
9,369
7,090
0
2,714
9,011
3,587
0
2,222
6,769
0
88,411
W
Fenrir
NSwitchBot
Fenrir
3,828
664
0
5,314
11,633
12,008
1,162
887
10,706
72
35,357
L
4,060
1,658
0
2,312
12,520
4,722
0
841
11,679
0
50,816
W
Bacchus
ObitusMors
Bacchus
5,788
856
868
1,951
9,874
6,656
0
3,282
6,458
23,538
0
W
11,064
1,076
337
2,460
9,390
2,622
120
3,685
5,513
52,402
0
L
Ares
Swāy
Ares
4,438
371
0
1,045
13,993
8,830
101
6,034
7,695
17,412
0
W
Mercury
XxRekthHimxX
Mercury
10,631
5,269
0
1,294
9,790
4,645
0
1,211
8,539
0
76,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,945
Gold Earned
37,870
494
Minions Killed
386
0
Camps Cleared
0
1,627,676
Distance Traveled
1,479,878
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,677
542
129
8
0
336,130
4
L
Vulcan
6,471
404
67
4
0
313,680
5
L
Loki
8,408
526
74
5
0
268,225
3
W
Rama
10,221
639
165
10
0
295,465
1
W
Fenrir
8,184
512
80
5
0
286,891
1
L
Izanami
7,890
493
95
6
0
263,265
8
W
Bacchus
7,407
463
23
1
0
337,631
7
W
Eset
8,841
553
110
7
0
324,468
3
L
Ares
6,424
402
21
1
0
298,578
3
W
Mercury
10,292
643
116
7
0
383,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role