Player Matchup

Fenrir
Fenrir
Atarair
Fenrir
Level 8
God Stats
1W - 7L
1,075 SR
Queue Stats
15W - 29L
1,257 Elo+
Solo
Bellona
Bellona
Falckomic 95j
Bellona
Level 6
God Stats
0W - 2L
1,288 SR
Queue Stats
4W - 7L
1,242 Elo+
Solo
Guan Yu
Guan Yu
OJ Karnage
Guan Yu
Level 17
God Stats
0W - 2L
1,288 SR
Queue Stats
83W - 92L
1,418 Elo+
Solo
Zeus
Zeus
royam8448
Zeus
Level 29
God Stats
35W - 28L
1,579 SR
Queue Stats
85W - 120L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
yela131277
Morgan Le Fay
Level 29
God Stats
1W - 7L
1,745 SR
Queue Stats
106W - 140L
1,443 Elo+
Party 1
Team Averages
Level 18
1,395 SR
1,362 Elo+

VS

Team Averages
Level 17
1,509 SR
1,354 Elo+
Chang'e
Chang'e
Celian1111111111
Chang'e
Level 27
God Stats
8W - 13L
1,500 SR
Queue Stats
293W - 344L
1,420 Elo+
Solo
Da Ji
Da Ji
Eugeo5876
Da Ji
Level 15
God Stats
7W - 5L
1,430 SR
Queue Stats
23W - 27L
1,402 Elo+
Solo
Zeus
Zeus
VvAstroVv
Zeus
Level 19
God Stats
1W - 1L
1,449 SR
Queue Stats
1W - 2L
1,212 Elo+
Solo
Yemoja
Yemoja
frosticarton
Yemoja
Level 16
God Stats
8W - 3L
1,669 SR
Queue Stats
39W - 59L
1,363 Elo+
Solo
Ymir
Ymir
taashanoodle
Ymir
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 43L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atarair
Fenrir
17
3 / 12 / 4
10,827
984
9,987
21,544
11,841
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
17
2 / 9 / 4
10,766
979
3,492
23,741
12,915
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
OJ Karnage
Guan Yu
17
0 / 8 / 6
10,517
956
5,534
19,771
21,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
17
3 / 4 / 7
11,641
1,058
24,165
15,175
4,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Morgan Le Fay
yela131277
Morgan Le Fay
17
2 / 11 / 7
10,971
997
12,875
22,005
7,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 28
11,419
1,038
16,305
14,410
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Eugeo5876
Da Ji
19
14 / 4 / 13
13,277
1,207
18,181
12,777
4,692
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
20
25 / 2 / 13
15,321
1,393
45,884
10,372
3,362
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
19
0 / 1 / 20
10,655
969
2,663
7,346
7,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
3 / 2 / 33
12,131
1,103
10,214
14,838
16,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
151
10
Kills
44
44
Deaths
10
28
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Atarair
Fenrir
3
12
4
0.42
W
2
1
28
16
W
Da Ji
Eugeo5876
Da Ji
14
4
13
5.13
L
Bellona
2
9
4
0.44
L
Guan Yu
OJ Karnage
Guan Yu
0
8
6
0.38
W
Zeus
25
2
13
15.75
W
Yemoja
0
1
20
10
L
Zeus
3
4
7
1.63
W
3
2
33
9.75
L
Morgan Le Fay
yela131277
Morgan Le Fay
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,053
Damage
93,247
102,236
Taken
59,743
58,001
Mitigated
37,186
9,592
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Atarair
Fenrir
9,987
1,423
0
197
21,544
11,841
0
15,910
5,634
0
18,573
W
16,305
2,308
6,098
4,042
14,410
5,003
0
10,574
3,836
31,706
0
W
Da Ji
Eugeo5876
Da Ji
18,181
3,430
0
793
12,777
4,692
0
6,671
6,106
0
26,900
L
Bellona
3,492
476
0
890
23,741
12,915
0
16,602
7,139
0
30,461
L
Guan Yu
OJ Karnage
Guan Yu
5,534
993
1,693
2,932
19,771
21,232
0
15,738
4,033
0
13,026
W
Zeus
45,884
2,661
1,451
2,950
10,372
3,362
0
6,601
3,771
67,779
0
W
Yemoja
2,663
565
3,059
222
7,346
7,262
0
4,445
2,901
21,193
0
L
Zeus
24,165
1,011
360
1,594
15,175
4,668
0
9,825
5,350
46,656
0
W
10,214
187
0
0
14,838
16,867
0
8,749
6,089
21,514
0
L
Morgan Le Fay
yela131277
Morgan Le Fay
12,875
1,674
171
1,755
22,005
7,345
0
16,991
5,014
30,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,722
Gold Earned
62,803
161
Minions Killed
196
4
Camps Cleared
3
1,027,511
Distance Traveled
1,005,633
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,827
984
10
1
2
225,488
0
W
Chang'e
11,419
1,038
47
4
1
214,699
1
W
Da Ji
13,277
1,207
27
2
0
199,750
0
L
Bellona
10,766
979
54
5
1
196,227
2
L
Guan Yu
10,517
956
17
2
0
218,799
0
W
Zeus
15,321
1,393
59
5
2
199,598
0
W
Yemoja
10,655
969
40
4
0
177,280
0
L
Zeus
11,641
1,058
52
5
1
207,142
0
W
Ymir
12,131
1,103
23
2
0
214,306
0
L
Morgan Le Fay
10,971
997
28
3
0
179,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role