Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BrackaObunga
Kumbhakarna
Level 61
God Stats
11W - 9L
1,539 SR
Queue Stats
60W - 58L
1,485 Elo+
Party 1
Baba Yaga
Baba Yaga
MoZhu993
Baba Yaga
Level 107
God Stats
3W - 2L
1,556 SR
Queue Stats
329W - 326L
1,415 Elo+
Solo
Heimdallr
Heimdallr
rHiro_
Heimdallr
Level 66
God Stats
16W - 16L
1,498 SR
Queue Stats
109W - 118L
1,471 Elo+
Party 1
Team Averages
Level 72
1,519 SR
1,474 Elo+

VS

Team Averages
Level 89
1,498 SR
1,414 Elo+
Agni
Agni
I_am_this-L
Agni
Level 80
God Stats
2W - 4L
1,500 SR
Queue Stats
362W - 432L
1,415 Elo+
Party 2
Da Ji
Da Ji
JalterIsMyWaifu
Da Ji
Level 67
God Stats
1W - 2L
1,318 SR
Queue Stats
343W - 408L
1,393 Elo+
Party 2
Bacchus
Bacchus
Jijlk
Bacchus
Level 109
God Stats
10W - 8L
1,545 SR
Queue Stats
615W - 650L
1,445 Elo+
Solo
Achilles
Achilles
SalterIsMyWaifu
Achilles
Level 68
God Stats
5W - 10L
1,562 SR
Queue Stats
326W - 387L
1,409 Elo+
Party 2
Rama
Rama
dady-suger-nawaf
Rama
Level 123
God Stats
6W - 7L
1,566 SR
Queue Stats
760W - 746L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
8 / 2 / 3
10,411
548
14,035
19,750
20,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
 
Arachne
17
6 / 2 / 6
10,400
547
8,966
14,098
7,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kumbhakarna
BrackaObunga
Kumbhakarna
13
3 / 0 / 8
9,142
481
3,571
10,907
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
MoZhu993
Baba Yaga
16
2 / 0 / 7
9,893
521
10,671
8,614
4,161
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
rHiro_
Heimdallr
16
5 / 0 / 5
9,608
506
10,706
8,849
3,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
7,056
371
4,568
7,857
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 4 / 1
8,227
433
6,177
11,607
6,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Jijlk
Bacchus
11
0 / 5 / 0
7,327
386
4,982
16,725
12,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
15
2 / 7 / 2
9,363
493
14,470
17,321
9,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 4 / 1
8,763
461
8,009
11,491
3,666
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
24
Kills
4
4
Deaths
24
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
2
3
4.75
W
Arachne
 
Arachne
6
2
6
4.5
W
Kumbhakarna
BrackaObunga
Kumbhakarna
3
0
8
7
L
0
4
0
0
L
2
4
1
0.63
L
Bacchus
Jijlk
Bacchus
0
5
0
0
W
Baba Yaga
MoZhu993
Baba Yaga
2
0
7
5.5
L
Achilles
2
7
2
0.43
L
0
4
1
0.13
W
Heimdallr
rHiro_
Heimdallr
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,949
Damage
38,206
62,218
Taken
65,001
43,601
Mitigated
35,137
29,852
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,035
4,120
12
9,604
19,750
20,578
0
2,056
17,694
0
47,073
W
Arachne
 
Arachne
8,966
4,051
0
8,042
14,098
7,051
15
1,428
12,670
0
87,641
W
Kumbhakarna
BrackaObunga
Kumbhakarna
3,571
951
0
5,620
10,907
8,645
274
1,721
9,186
17,186
0
L
4,568
511
0
250
7,857
2,465
0
3,427
4,430
34,642
0
L
6,177
1,105
0
3,146
11,607
6,332
0
1,663
9,944
0
43,502
L
Bacchus
Jijlk
Bacchus
4,982
262
0
990
16,725
12,828
0
4,837
11,888
22,587
0
W
Baba Yaga
MoZhu993
Baba Yaga
10,671
266
339
4,404
8,614
4,161
1,266
2,387
6,227
63,491
0
L
Achilles
14,470
6,280
85
3,070
17,321
9,846
450
1,182
16,139
0
63,730
L
8,009
6,398
0
3,307
11,491
3,666
945
3,133
8,358
0
61,159
W
Heimdallr
rHiro_
Heimdallr
10,706
5,708
0
1,831
8,849
3,166
1,520
1,958
6,891
0
73,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,454
Gold Earned
40,736
488
Minions Killed
393
0
Camps Cleared
0
1,881,246
Distance Traveled
1,706,261
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,411
548
86
5
0
332,897
2
W
Arachne
10,400
547
129
7
0
443,909
6
W
Kumbhakarna
9,142
481
23
1
0
360,000
7
L
Agni
7,056
371
57
3
0
336,203
5
L
Da Ji
8,227
433
68
4
0
367,069
2
L
Bacchus
7,327
386
36
2
0
332,082
3
W
Baba Yaga
9,893
521
121
6
0
372,740
3
L
Achilles
9,363
493
103
5
0
346,044
0
L
Rama
8,763
461
129
7
0
324,863
6
W
Heimdallr
9,608
506
129
7
0
371,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role