Player Matchup

Cthulhu
Cthulhu
MorganFailure
Cthulhu
Level 127
God Stats
1W - 0L
1,507 SR
Queue Stats
7W - 9L
1,521 Elo+
Party 2
Sol
Sol
Rwoarek
Sol
Level 149
God Stats
1W - 0L
1,708 SR
Queue Stats
9W - 9L
1,540 Elo+
Party 2
Guan Yu
Guan Yu
TickTonic
Guan Yu
Level 159
God Stats
1W - 0L
1,580 SR
Queue Stats
8W - 7L
1,712 Elo+
Party 2
Medusa
Medusa
selficide
Medusa
Level 146
God Stats
2W - 0L
1,655 SR
Queue Stats
6W - 6L
1,576 Elo+
Party 2
Team Averages
Level 145
1,613 SR
1,587 Elo+

VS

Team Averages
Level 150
1,693 SR
1,580 Elo+
Nu Wa
Nu Wa
BiggyC223
Nu Wa
Level 151
God Stats
19W - 23L
1,474 SR
Queue Stats
36W - 56L
1,309 Elo+
Solo
Da Ji
Da Ji
Hissuna
Da Ji
Level 160
God Stats
6W - 1L
2,022 SR
Queue Stats
417W - 170L
1,872 Elo+
Solo
Khepri
Khepri
TiddlesWiddles
Khepri
Level 130
God Stats
2W - 4L
1,678 SR
Queue Stats
31W - 25L
1,574 Elo+
Party 1
Izanami
Izanami
boohooty
Izanami
Level 157
God Stats
1W - 1L
1,599 SR
Queue Stats
23W - 21L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 4 / 9
8,172
908
4,303
10,467
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
15
4 / 2 / 10
9,232
1,026
9,009
7,711
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
TickTonic
Guan Yu
14
5 / 5 / 5
8,864
985
6,205
11,311
8,137
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
selficide
Medusa
15
9 / 1 / 5
9,716
1,080
10,399
8,974
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BiggyC223
Nu Wa
13
1 / 4 / 3
7,287
810
5,203
6,616
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Hissuna
Da Ji
12
4 / 4 / 2
7,555
839
6,607
6,672
3,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 4
7,348
816
2,685
11,297
10,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
boohooty
Izanami
14
6 / 6 / 3
8,506
945
10,377
10,081
3,600
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
12
12
Deaths
18
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BiggyC223
Nu Wa
1
4
3
0.63
L
Da Ji
Hissuna
Da Ji
4
4
2
1.25
W
Cthulhu
0
4
9
1.13
W
Sol
4
2
10
4.5
W
Guan Yu
TickTonic
Guan Yu
5
5
5
1.5
L
1
4
4
0.75
L
Izanami
boohooty
Izanami
6
6
3
1.25
W
Medusa
selficide
Medusa
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,916
Damage
24,872
38,463
Taken
34,666
24,490
Mitigated
19,189
7,615
Healing
2,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BiggyC223
Nu Wa
5,203
1,352
275
299
6,616
1,815
124
2,655
3,961
25,404
0
L
Da Ji
Hissuna
Da Ji
6,607
1,805
0
1,142
6,672
3,441
0
3,363
3,309
0
15,081
W
Cthulhu
4,303
425
0
258
10,467
9,985
124
2,367
8,100
16,769
0
W
Sol
9,009
3,133
0
4,174
7,711
2,322
3,815
2,575
5,136
32,677
0
W
Guan Yu
TickTonic
Guan Yu
6,205
929
632
791
11,311
8,137
260
1,487
9,824
3,191
19,740
L
2,685
358
0
812
11,297
10,333
96
3,991
7,306
7,832
0
L
Izanami
boohooty
Izanami
10,377
5,676
0
0
10,081
3,600
664
4,039
6,042
0
32,607
W
Medusa
selficide
Medusa
10,399
5,197
0
1,760
8,974
4,046
2,344
1,763
7,211
0
37,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
30,696
194
Minions Killed
128
10
Camps Cleared
6
749,453
Distance Traveled
599,446
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,287
810
53
6
1
151,887
3
L
Da Ji
7,555
839
20
2
2
121,699
2
W
Cthulhu
8,172
908
40
4
0
172,690
2
W
Sol
9,232
1,026
59
7
1
174,082
2
W
Guan Yu
8,864
985
42
5
2
180,503
0
L
Khepri
7,348
816
13
1
0
176,657
1
L
Izanami
8,506
945
42
5
3
149,203
0
W
Medusa
9,716
1,080
53
6
7
222,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role