Player Matchup

Artemis
Artemis
Lolihacks
Artemis
Level 25
God Stats
1W - 3L
1,221 SR
Queue Stats
86W - 139L
1,317 Elo+
Party 1
Loki
Loki
Maurgorth
Loki
Level 8
God Stats
9W - 6L
1,770 SR
Queue Stats
40W - 42L
1,217 Elo+
Solo
Janus
Janus
PLUSHFKAKAROT
Janus
Level 27
God Stats
10W - 13L
1,442 SR
Queue Stats
51W - 72L
1,298 Elo+
Party 1
Anhur
Anhur
RedCher_TV
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 104L
1,366 Elo+
Solo
Hel
Hel
ДЕМЕНТОР707
Hel
Level 29
God Stats
0W - 2L
1,726 SR
Queue Stats
40W - 28L
1,347 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,309 Elo+

VS

Team Averages
Level 21
1,538 SR
1,381 Elo+
Thor
Thor
Budoo1
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Imune2Fear
Cerberus
Level 24
God Stats
5W - 4L
1,527 SR
Queue Stats
135W - 163L
1,320 Elo+
Solo
Neith
Neith
SohraWardi
Neith
Level 27
God Stats
30W - 20L
1,590 SR
Queue Stats
32W - 25L
1,392 Elo+
Solo
Osiris
Osiris
matyorugua95
Osiris
Level 29
God Stats
29W - 29L
1,516 SR
Queue Stats
140W - 168L
1,330 Elo+
Solo
Ah Puch
Ah Puch
rapanawa
Ah Puch
Level 25
God Stats
26W - 20L
1,555 SR
Queue Stats
112W - 112L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lolihacks
Artemis
17
3 / 10 / 6
11,178
447
18,116
24,899
8,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
18
3 / 4 / 4
11,571
463
6,452
18,364
5,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 11 / 3
12,624
505
15,683
21,401
6,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
11
0 / 9 / 0
7,885
315
1,492
11,145
2,863
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

2
0 / 1 / 0
6,371
255
410
1,153
203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Budoo1
Thor
12
0 / 2 / 3
9,408
376
729
10,035
7,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Imune2Fear
Cerberus
17
1 / 4 / 12
12,516
501
6,692
17,719
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
20
11 / 1 / 5
14,188
568
15,905
16,989
7,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
20
10 / 1 / 6
15,341
614
19,426
20,544
20,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
rapanawa
Ah Puch
19
12 / 2 / 2
13,333
533
18,440
18,575
13,198
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
10
Kills
34
35
Deaths
10
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thor
Budoo1
Thor
0
2
3
0.75
W
Cerberus
Imune2Fear
Cerberus
1
4
12
1.75
L
Artemis
Lolihacks
Artemis
3
10
6
0.6
L
Loki
3
4
4
1.25
L
4
11
3
0.5
L
Anhur
0
9
0
0
W
Neith
11
1
5
13.5
W
Osiris
10
1
6
13
W
Ah Puch
rapanawa
Ah Puch
12
2
2
6.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,153
Damage
61,192
76,962
Taken
83,862
24,056
Mitigated
69,511
11,643
Healing
31,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Budoo1
Thor
729
87
0
3,117
10,035
7,115
208
146
9,889
0
37,411
W
Cerberus
Imune2Fear
Cerberus
6,692
395
0
2,825
17,719
21,695
748
4,056
13,455
51,225
0
L
Artemis
Lolihacks
Artemis
18,116
10,489
0
2,733
24,899
8,424
0
7,285
17,614
0
60,628
L
Loki
6,452
1,584
0
5,198
18,364
5,955
433
5,568
12,796
0
63,253
L
15,683
874
0
3,183
21,401
6,611
410
11,783
9,618
78,859
0
L
Anhur
1,492
761
0
110
11,145
2,863
110
432
10,713
0
23,451
W
Neith
15,905
9,820
0
7,237
16,989
7,489
9,239
1,461
15,473
0
97,716
W
Osiris
19,426
5,261
0
8,299
20,544
20,014
516
3,583
16,806
0
110,349
W
Ah Puch
rapanawa
Ah Puch
18,440
1,251
1,019
9,272
18,575
13,198
3,022
5,969
12,146
84,336
0
L
410
191
0
419
1,153
203
0
64
1,089
1,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,629
Gold Earned
64,786
390
Minions Killed
655
0
Camps Cleared
0
1,507,210
Distance Traveled
2,062,301
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,408
376
49
2
0
319,087
1
W
Cerberus
12,516
501
81
3
0
420,811
0
L
Artemis
11,178
447
89
4
0
402,756
1
L
Loki
11,571
463
105
4
0
462,163
7
L
Janus
12,624
505
148
6
0
420,728
1
L
Anhur
7,885
315
45
2
0
187,698
2
W
Neith
14,188
568
176
7
0
477,365
4
W
Osiris
15,341
614
206
8
0
446,838
9
W
Ah Puch
13,333
533
143
6
0
398,200
0
L
Hel
6,371
255
3
0
0
33,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role