Player Matchup

Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum II
IMasterZoroI
Bakasura
Platinum II
Level 75
God Stats
5W - 1L
1,500 SR
Queue Stats
381W - 371L
1,733 MMR
Solo
Anhur
Anhur
Platinum V
Pointllesss
Anhur
Platinum V
Level 145
God Stats
7W - 6L
1,536 SR
Queue Stats
212W - 209L
1,689 MMR
Solo
Tyr
Tyr
Diamond V
Zazhu
Tyr
Diamond V
Level 140
God Stats
25W - 27L
1,578 SR
Queue Stats
242W - 229L
1,955 MMR
Solo
Terra
Terra
Diamond II
вσкαιѕєя
Terra
Diamond II
Level 144
God Stats
33W - 29L
1,623 SR
Queue Stats
419W - 397L
2,297 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,547 SR
1,835 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,720 SR
1,846 MMR
Sylvanus
Sylvanus
Diamond II
Drekct
Sylvanus
Diamond II
Level 155
God Stats
16W - 19L
1,742 SR
Queue Stats
438W - 445L
2,345 MMR
Solo
Apollo
Apollo
Gold IV
Flinstone
Apollo
Gold IV
Level 129
God Stats
0W - 1L
1,755 SR
Queue Stats
113W - 119L
1,493 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Molojong
Cthulhu
Gold I
Level 136
God Stats
20W - 18L
1,649 SR
Queue Stats
567W - 568L
1,642 MMR
Solo
Vulcan
Vulcan
Diamond IV
Pertubator
Vulcan
Diamond IV
Level 160
God Stats
11W - 5L
1,908 SR
Queue Stats
659W - 638L
2,111 MMR
Solo
Kali
Kali
Gold I
TheLaneWalker
Kali
Gold I
Level 133
God Stats
7W - 8L
1,544 SR
Queue Stats
63W - 64L
1,639 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
7 / 5 / 12
15,008
536
21,741
15,929
6,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
IMasterZoroI
Bakasura
20
5 / 3 / 12
16,807
600
22,067
31,546
17,688
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 6 / 12
14,895
532
17,441
21,792
8,447
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
Zazhu
Tyr
20
8 / 1 / 14
16,200
579
17,780
24,463
34,057
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 4 / 17
14,183
507
14,648
23,677
31,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatMorgan Le FaySetAthenaGilgamesh

VS

Bans
ArtemisSerqetCu ChulainnChironOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Drekct
Sylvanus
17
2 / 3 / 12
12,764
456
10,217
26,941
34,385
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Flinstone
Apollo
19
9 / 9 / 5
13,910
497
15,176
25,068
10,965
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Molojong
Cthulhu
20
1 / 5 / 3
13,594
486
20,501
28,854
34,592
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Pertubator
Vulcan
20
3 / 4 / 6
14,396
514
17,687
15,856
8,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
4 / 9 / 3
12,979
464
7,693
26,376
13,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
48
30
Kills
19
19
Deaths
30
67
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
5
12
2.6
L
Sylvanus
Drekct
Sylvanus
2
3
12
2.67
L
Apollo
Flinstone
Apollo
9
9
5
1.28
W
Bakasura
IMasterZoroI
Bakasura
5
3
12
3.67
L
Cthulhu
Molojong
Cthulhu
1
5
3
0.5
L
Vulcan
Pertubator
Vulcan
3
4
6
1.5
W
6
6
12
2
L
4
9
3
0.61
W
Tyr
Zazhu
Tyr
8
1
14
15
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,677
Damage
71,274
117,407
Taken
123,095
98,075
Mitigated
102,189
50,224
Healing
38,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
21,741
1,422
0
2,470
15,929
6,597
2,771
7,057
8,872
101,490
0
L
Sylvanus
Drekct
Sylvanus
10,217
1,644
6,092
6,623
26,941
34,385
0
9,088
15,978
33,846
0
L
Apollo
Flinstone
Apollo
15,176
7,336
0
6,782
25,068
10,965
163
6,830
17,442
0
114,509
W
Bakasura
IMasterZoroI
Bakasura
22,067
14,830
0
14,004
31,546
17,688
3,056
13,824
17,722
0
160,047
L
Cthulhu
Molojong
Cthulhu
20,501
622
559
8,218
28,854
34,592
0
8,169
20,372
112,069
0
L
Vulcan
Pertubator
Vulcan
17,687
6,487
139
2,851
15,856
8,423
0
4,931
10,009
144,346
0
W
17,441
8,581
0
6,915
21,792
8,447
6,042
8,550
13,242
0
120,453
L
7,693
2,641
0
7,434
26,376
13,824
54
7,026
18,808
0
87,810
W
Tyr
Zazhu
Tyr
17,780
1,395
0
12,034
24,463
34,057
595
11,000
13,463
0
104,500
W
14,648
2,222
6,081
8,720
23,677
31,286
674
11,836
11,841
40,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,093
Gold Earned
67,643
737
Minions Killed
762
0
Camps Cleared
0
2,886,384
Distance Traveled
2,601,849
47
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,008
536
137
5
0
516,994
13
L
Sylvanus
12,764
456
39
1
0
526,535
10
L
Apollo
13,910
497
143
5
0
434,374
7
W
Bakasura
16,807
600
235
8
0
632,367
10
L
Cthulhu
13,594
486
213
8
0
516,208
6
L
Vulcan
14,396
514
244
9
0
558,987
7
W
Anhur
14,895
532
149
5
0
498,859
6
L
Kali
12,979
464
123
4
0
565,745
7
W
Tyr
16,200
579
170
6
0
641,827
8
W
Terra
14,183
507
46
2
0
596,337
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role