Player Matchup

Guan Yu
Guan Yu
BlackAngelII
Guan Yu
Level 60
God Stats
1W - 3L
1,508 SR
Queue Stats
192W - 336L
1,346 Elo+
Party 3
Nu Wa
Nu Wa
Cexyxd
Nu Wa
Level 24
God Stats
8W - 11L
1,490 SR
Queue Stats
89W - 175L
1,377 Elo+
Party 3
Bakasura
Bakasura
Fid3lcashflow
Bakasura
Level 42
God Stats
3W - 3L
1,918 SR
Queue Stats
40W - 47L
1,563 Elo+
Solo
Sol
Sol
FrogArmy1
Sol
Level 120
God Stats
13W - 6L
1,687 SR
Queue Stats
574W - 546L
1,530 Elo+
Party 1
Chaac
Chaac
sour425
Chaac
Level 42
God Stats
7W - 7L
1,536 SR
Queue Stats
40W - 46L
1,448 Elo+
Party 1
Team Averages
Level 58
1,628 SR
1,453 Elo+

VS

Team Averages
Level 51
1,517 SR
1,456 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
CharlyJDs
Ra
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,512 Elo+
Party 4
Mercury
Mercury
HARDKOREmoose
Mercury
Level 43
God Stats
1W - 1L
1,788 SR
Queue Stats
47W - 59L
1,419 Elo+
Party 2
Sobek
Sobek
banjobearr
Sobek
Level 69
God Stats
0W - 2L
1,300 SR
Queue Stats
148W - 143L
1,472 Elo+
Party 2
Hachiman
Hachiman
dublekill
Hachiman
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BlackAngelII
Guan Yu
15
1 / 7 / 2
9,613
534
4,351
12,630
13,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Cexyxd
Nu Wa
15
0 / 5 / 9
9,816
545
10,045
11,428
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Fid3lcashflow
Bakasura
18
5 / 3 / 4
11,403
634
8,207
14,812
8,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
17 / 2 / 4
12,852
714
27,171
19,159
9,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
sour425
Chaac
15
2 / 2 / 17
10,719
596
7,413
19,143
26,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
10 / 4 / 0
11,016
612
17,851
16,228
13,751
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 5 / 4
8,264
459
9,160
12,377
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
15
5 / 5 / 3
9,127
507
9,353
13,125
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
12
1 / 6 / 6
7,997
444
5,383
23,329
29,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
dublekill
Hachiman
13
1 / 6 / 2
7,976
443
5,060
13,343
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
25
Kills
18
19
Deaths
26
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
10
4
0
2.5
W
Guan Yu
BlackAngelII
Guan Yu
1
7
2
0.29
W
Nu Wa
Cexyxd
Nu Wa
0
5
9
0.9
L
1
5
4
0.6
W
Bakasura
Fid3lcashflow
Bakasura
5
3
4
2.33
W
17
2
4
9.5
L
Mercury
5
5
3
1.3
L
Sobek
1
6
6
0.67
L
Hachiman
dublekill
Hachiman
1
6
2
0.33
W
Chaac
sour425
Chaac
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,187
Damage
46,807
77,172
Taken
78,402
60,235
Mitigated
56,642
28,305
Healing
16,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
17,851
3,628
0
1,452
16,228
13,751
0
5,306
9,977
16,850
64,288
W
Guan Yu
BlackAngelII
Guan Yu
4,351
680
346
2,250
12,630
13,208
948
2,016
10,614
0
49,327
W
Nu Wa
Cexyxd
Nu Wa
10,045
3,152
86
2,518
11,428
3,484
592
3,895
7,223
53,284
0
L
9,160
1,039
169
3,566
12,377
3,886
288
7,773
4,184
56,611
0
W
Bakasura
Fid3lcashflow
Bakasura
8,207
5,477
0
5,160
14,812
8,028
0
3,138
11,610
0
76,304
W
27,171
12,652
0
13,181
19,159
9,090
8,931
4,670
14,391
103,777
0
L
Mercury
9,353
4,932
0
622
13,125
5,292
0
5,036
7,915
0
64,519
L
Sobek
5,383
827
611
6,618
23,329
29,432
0
10,403
12,397
33,164
0
L
Hachiman
dublekill
Hachiman
5,060
3,115
0
3,435
13,343
4,281
71
7,796
5,459
0
43,737
W
Chaac
sour425
Chaac
7,413
930
0
4,764
19,143
26,425
60
4,497
14,357
0
29,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,403
Gold Earned
44,380
524
Minions Killed
484
0
Camps Cleared
0
1,715,050
Distance Traveled
1,624,559
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,016
612
148
8
0
348,721
8
W
Guan Yu
9,613
534
110
6
0
323,179
0
W
Nu Wa
9,816
545
83
5
0
298,538
7
L
Ra
8,264
459
104
6
0
304,485
8
W
Bakasura
11,403
634
138
8
0
397,563
1
W
Sol
12,852
714
164
9
0
345,717
0
L
Mercury
9,127
507
116
6
0
376,052
3
L
Sobek
7,997
444
40
2
0
307,122
1
L
Hachiman
7,976
443
76
4
0
288,179
4
W
Chaac
10,719
596
29
2
0
350,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role