Player Matchup

Rama
Rama
 
Rama
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Kreuger1
Chang'e
Level 88
God Stats
3W - 1L
1,609 SR
Queue Stats
265W - 265L
1,546 Elo+
Party 1
Sol
Sol
TheDarkNecron
Sol
Level 152
God Stats
5W - 5L
1,383 SR
Queue Stats
193W - 185L
1,578 Elo+
Party 1
Ymir
Ymir
qwerty06
Ymir
Level 45
God Stats
6W - 2L
1,458 SR
Queue Stats
31W - 31L
1,418 Elo+
Solo
Loki
Loki
xplayyt
Loki
Level 108
God Stats
8W - 8L
1,548 SR
Queue Stats
320W - 325L
1,540 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,516 Elo+

VS

Team Averages
Level 102
1,539 SR
1,478 Elo+
Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChalkyCheese01
Fenrir
Level 105
God Stats
0W - 1L
1,625 SR
Queue Stats
5W - 4L
1,340 Elo+
Party 2
Fafnir
Fafnir
KAKAROT135
Fafnir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 284L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SMEGSNIFFER
Morgan Le Fay
Level 16
God Stats
2W - 3L
1,545 SR
Queue Stats
4W - 4L
1,585 Elo+
Party 2
Cupid
Cupid
adasdasdasdas
Cupid
Level 85
God Stats
6W - 7L
1,523 SR
Queue Stats
145W - 145L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 2 / 1
5,744
522
4,249
4,886
1,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Kreuger1
Chang'e
11
1 / 1 / 4
6,313
574
4,700
6,654
2,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 4
7,248
659
8,268
6,148
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
10
0 / 2 / 3
5,826
530
1,409
6,788
3,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
xplayyt
Loki
13
6 / 0 / 1
7,709
701
4,990
6,576
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 2 / 0
5,482
498
5,005
8,794
4,627
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
0 / 4 / 1
5,225
475
2,742
8,719
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
KAKAROT135
Fafnir
8
2 / 1 / 2
5,030
457
2,427
6,157
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
SMEGSNIFFER
Morgan Le Fay
8
1 / 2 / 1
5,383
489
2,595
5,398
2,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 1
4,974
452
4,406
6,862
1,545
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
1
1.25
L
Horus
 
Horus
1
2
0
0.5
L
0
4
1
0.13
L
Fafnir
KAKAROT135
Fafnir
2
1
2
3
W
Chang'e
Kreuger1
Chang'e
1
1
4
3
L
Morgan Le Fay
SMEGSNIFFER
Morgan Le Fay
1
2
1
0.75
W
4
0
4
6
L
1
4
1
0.38
W
Ymir
0
2
3
0.75
W
Loki
xplayyt
Loki
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,616
Damage
17,175
31,052
Taken
35,930
12,254
Mitigated
15,261
15,452
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,249
3,458
0
1,035
4,886
1,449
0
1,233
3,653
0
29,368
L
Horus
 
Horus
5,005
2,176
450
3,976
8,794
4,627
21
4,766
4,028
0
25,762
L
2,742
887
0
2,929
8,719
2,891
0
3,401
5,318
0
26,180
L
Fafnir
KAKAROT135
Fafnir
2,427
563
0
612
6,157
3,833
0
2,342
3,815
10,040
1,650
W
Chang'e
Kreuger1
Chang'e
4,700
807
863
4,652
6,654
2,560
784
0
6,654
28,892
0
L
Morgan Le Fay
SMEGSNIFFER
Morgan Le Fay
2,595
183
0
1,524
5,398
2,365
0
2,084
3,314
25,039
0
W
8,268
3,542
78
3,327
6,148
2,366
3,419
575
5,573
45,281
3,487
L
4,406
1,659
313
2,278
6,862
1,545
0
1,154
5,708
0
22,361
W
Ymir
1,409
397
111
1,167
6,788
3,983
0
1,468
5,320
20,273
0
W
Loki
xplayyt
Loki
4,990
1,717
0
4,219
6,576
1,896
0
1,540
5,036
0
45,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
26,094
351
Minions Killed
232
0
Camps Cleared
0
1,036,976
Distance Traveled
972,083
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,744
522
57
5
0
206,621
4
L
Horus
5,482
498
46
4
0
207,334
1
L
Fenrir
5,225
475
56
5
0
175,053
0
L
Fafnir
5,030
457
19
2
0
201,728
2
W
Chang'e
6,313
574
70
6
0
202,724
4
L
Morgan Le Fay
5,383
489
72
7
0
178,265
3
W
Sol
7,248
659
93
8
0
210,701
5
L
Cupid
4,974
452
39
4
0
209,703
0
W
Ymir
5,826
530
42
4
0
193,073
2
W
Loki
7,709
701
89
8
0
223,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role