Player Matchup

Anubis
Anubis
TheJokerVSHQ
Anubis
Level 11
God Stats
12W - 16L
1,500 SR
Queue Stats
62W - 99L
1,260 Elo+
Party 1
Chaac
Chaac
Zazita23
Chaac
Level 18
God Stats
9W - 5L
1,577 SR
Queue Stats
27W - 18L
1,380 Elo+
Party 3
Izanami
Izanami
ZoeW33
Izanami
Level 14
God Stats
8W - 4L
1,431 SR
Queue Stats
13W - 7L
1,270 Elo+
Party 3
Da Ji
Da Ji
chasgracias
Da Ji
Level 29
God Stats
3W - 4L
1,377 SR
Queue Stats
60W - 47L
1,400 Elo+
Party 3
Cerberus
Cerberus
killingKarma
Cerberus
Level 42
God Stats
8W - 10L
1,111 SR
Queue Stats
40W - 59L
1,269 Elo+
Party 1
Team Averages
Level 23
1,399 SR
1,316 Elo+

VS

Team Averages
Level 14
1,445 SR
1,246 Elo+
Olorun
Olorun
 
Olorun
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
J4CKT
Sun Wukong
Level 13
God Stats
0W - 2L
1,365 SR
Queue Stats
0W - 3L
1,048 Elo+
Party 2
Kali
Kali
KingDibblesss
Kali
Level 28
God Stats
0W - 1L
1,360 SR
Queue Stats
0W - 3L
1,048 Elo+
Party 2
Heimdallr
Heimdallr
PalmaresVz
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
Suldee
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,134 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 3 / 4
8,296
553
7,743
8,101
5,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Zazita23
Chaac
14
3 / 0 / 0
8,354
557
8,541
9,153
6,870
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
ZoeW33
Izanami
13
7 / 3 / 2
8,567
571
9,098
7,091
2,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
10 / 1 / 5
8,082
539
6,689
7,610
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
killingKarma
Cerberus
12
3 / 0 / 11
8,212
547
3,929
6,529
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 1 / 0
6,473
432
2,967
9,213
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
J4CKT
Sun Wukong
13
3 / 5 / 1
7,611
507
3,463
9,592
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 3
7,090
473
2,769
8,803
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
PalmaresVz
Heimdallr
9
0 / 10 / 1
5,615
374
4,881
11,837
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Suldee
Thor
9
1 / 8 / 1
5,902
393
3,147
10,132
2,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
28
Kills
6
7
Deaths
28
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
0
0
L
Sun Wukong
J4CKT
Sun Wukong
3
5
1
0.7
L
2
4
3
0.88
L
Heimdallr
PalmaresVz
Heimdallr
0
10
1
0.05
L
Thor
Suldee
Thor
1
8
1
0.19
W
Anubis
5
3
4
2.33
W
Chaac
Zazita23
Chaac
3
0
0
3
W
Izanami
ZoeW33
Izanami
7
3
2
2.67
W
10
1
5
12.5
W
Cerberus
killingKarma
Cerberus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,000
Damage
17,227
38,484
Taken
49,577
22,458
Mitigated
14,449
11,587
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,967
1,562
0
1,969
9,213
3,177
1,653
0
9,213
31,033
0
L
Sun Wukong
J4CKT
Sun Wukong
3,463
252
0
962
9,592
3,048
488
2,106
7,486
0
34,457
L
2,769
1,221
0
1,665
8,803
3,368
0
1,923
6,880
0
21,843
L
Heimdallr
PalmaresVz
Heimdallr
4,881
3,005
0
901
11,837
2,536
230
3,725
8,112
0
21,459
L
Thor
Suldee
Thor
3,147
386
0
0
10,132
2,320
368
3,918
6,214
0
17,155
W
Anubis
7,743
538
0
1,445
8,101
5,994
1,375
0
8,101
38,526
0
W
Chaac
Zazita23
Chaac
8,541
659
0
4,359
9,153
6,870
681
2,967
6,186
0
47,235
W
Izanami
ZoeW33
Izanami
9,098
5,541
0
1,245
7,091
2,257
4,276
0
7,091
0
51,293
W
6,689
1,412
0
1,858
7,610
2,854
801
0
7,610
0
26,027
W
Cerberus
killingKarma
Cerberus
3,929
330
132
2,548
6,529
4,483
1,244
0
6,529
23,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,511
Gold Earned
32,691
365
Minions Killed
206
0
Camps Cleared
0
1,398,418
Distance Traveled
1,301,040
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,473
432
62
4
0
284,401
0
L
Sun Wukong
7,611
507
56
4
0
263,884
0
L
Kali
7,090
473
40
3
0
293,049
0
L
Heimdallr
5,615
374
24
2
0
209,047
2
L
Thor
5,902
393
24
2
0
250,659
0
W
Anubis
8,296
553
73
5
0
238,963
0
W
Chaac
8,354
557
83
6
0
320,308
0
W
Izanami
8,567
571
105
7
0
285,827
2
W
Da Ji
8,082
539
47
3
0
272,195
1
W
Cerberus
8,212
547
57
4
0
281,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role