Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
LamentiaXf
He Bo
Level 128
God Stats
7W - 11L
1,337 SR
Queue Stats
532W - 541L
1,509 Elo+
Solo
Thoth
Thoth
Somtin Rong
Thoth
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 136L
1,497 Elo+
Solo
Arachne
Arachne
bunga23bunga
Arachne
Level 124
God Stats
3W - 6L
1,234 SR
Queue Stats
241W - 229L
1,417 Elo+
Solo
Sylvanus
Sylvanus
nirvana5665
Sylvanus
Level 79
God Stats
1W - 2L
1,354 SR
Queue Stats
339W - 304L
1,494 Elo+
Solo
Team Averages
Level 104
1,385 SR
1,483 Elo+

VS

Team Averages
Level 133
1,455 SR
1,475 Elo+
Morgan Le Fay
Morgan Le Fay
ShockwaveThunder
Morgan Le Fay
Level 129
God Stats
4W - 0L
1,474 SR
Queue Stats
465W - 460L
1,479 Elo+
Solo
Artemis
Artemis
TaCaZoO
Artemis
Level 160
God Stats
13W - 16L
1,374 SR
Queue Stats
1,621W - 1,649L
1,400 Elo+
Solo
Hercules
Hercules
Wexo25
Hercules
Level 147
God Stats
19W - 21L
1,355 SR
Queue Stats
535W - 581L
1,458 Elo+
Solo
Tyr
Tyr
rhcpclem
Tyr
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 158L
1,491 Elo+
Solo
Ra
Ra
starandlight
Ra
Level 109
God Stats
2W - 0L
1,571 SR
Queue Stats
12W - 11L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
2 / 4 / 13
11,180
699
8,524
16,313
11,268
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
20
9 / 9 / 6
13,276
830
20,467
18,437
8,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 6 / 10
11,550
722
19,355
14,207
5,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
bunga23bunga
Arachne
18
3 / 8 / 16
11,327
708
14,057
19,662
7,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
nirvana5665
Sylvanus
17
2 / 7 / 11
10,434
652
6,025
23,824
21,443
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ShockwaveThunder
Morgan Le Fay
20
7 / 4 / 19
12,317
770
19,457
17,242
7,758
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
TaCaZoO
Artemis
19
7 / 5 / 20
12,248
766
25,508
15,278
6,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
Wexo25
Hercules
19
5 / 5 / 27
11,905
744
11,890
20,990
18,994
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
8 / 3 / 19
12,807
800
8,612
22,068
23,267
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 4 / 21
13,308
832
16,228
14,330
7,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
140
21
Kills
34
34
Deaths
21
56
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
13
2.13
L
He Bo
9
9
6
1.33
W
Morgan Le Fay
ShockwaveThunder
Morgan Le Fay
7
4
19
4.13
L
5
6
10
1.67
W
Artemis
TaCaZoO
Artemis
7
5
20
3.4
W
Hercules
Wexo25
Hercules
5
5
27
3.7
L
Arachne
bunga23bunga
Arachne
3
8
16
1.38
L
Sylvanus
nirvana5665
Sylvanus
2
7
11
1.07
W
8
3
19
5.83
W
7
4
21
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,428
Damage
81,695
92,443
Taken
89,908
53,552
Mitigated
63,867
31,461
Healing
42,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,524
364
491
2,393
16,313
11,268
464
5,330
10,983
21,361
0
L
He Bo
20,467
168
1,104
1,135
18,437
8,014
855
6,958
11,479
53,854
0
W
Morgan Le Fay
ShockwaveThunder
Morgan Le Fay
19,457
1,327
2,302
3,850
17,242
7,758
553
13,904
3,338
37,673
0
L
19,355
443
988
1,778
14,207
5,089
691
6,222
7,985
33,895
0
W
Artemis
TaCaZoO
Artemis
25,508
10,700
1,274
4,018
15,278
6,521
2,861
10,832
4,446
0
38,750
W
Hercules
Wexo25
Hercules
11,890
1,783
1,064
5,942
20,990
18,994
878
8,555
12,435
0
19,671
L
Arachne
bunga23bunga
Arachne
14,057
10,934
2,539
4,252
19,662
7,738
1,532
7,773
11,889
0
20,264
L
Sylvanus
nirvana5665
Sylvanus
6,025
1,229
9,824
6,957
23,824
21,443
258
9,660
14,164
16,033
0
W
8,612
1,561
2,651
7,294
22,068
23,267
1,420
11,221
10,847
273
23,736
W
16,228
1,499
9,891
4,685
14,330
7,327
1,090
9,859
4,471
59,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,767
Gold Earned
62,585
149
Minions Killed
233
0
Camps Cleared
0
1,345,485
Distance Traveled
1,381,662
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,180
699
20
1
0
284,269
0
L
He Bo
13,276
830
71
4
0
230,090
0
W
Morgan Le Fay
12,317
770
35
2
0
289,468
0
L
Thoth
11,550
722
21
1
0
294,547
0
W
Artemis
12,248
766
44
3
0
221,473
1
W
Hercules
11,905
744
20
1
0
267,678
4
L
Arachne
11,327
708
16
1
0
293,674
1
L
Sylvanus
10,434
652
21
1
0
242,905
2
W
Tyr
12,807
800
34
2
0
285,637
2
W
Ra
13,308
832
100
6
0
317,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role