Player Matchup

Arachne
Arachne
 
Arachne
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BakedIguana295
Merlin
Level 87
God Stats
0W - 2L
1,269 SR
Queue Stats
90W - 99L
1,464 Elo+
Party 2
Cupid
Cupid
ExpParadise
Cupid
Level 123
God Stats
4W - 5L
1,611 SR
Queue Stats
137W - 126L
1,534 Elo+
Party 1
Chang'e
Chang'e
LMN8U
Chang'e
Level 59
God Stats
10W - 12L
1,440 SR
Queue Stats
51W - 91L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
jlgjfo
Sun Wukong
Level 61
God Stats
17W - 19L
1,569 SR
Queue Stats
132W - 147L
1,431 Elo+
Solo
Team Averages
Level 93
1,478 SR
1,460 Elo+

VS

Team Averages
Level 78
1,557 SR
1,504 Elo+
Bakasura
Bakasura
DonPaco777
Bakasura
Level 67
God Stats
7W - 6L
1,520 SR
Queue Stats
245W - 300L
1,446 Elo+
Solo
Hercules
Hercules
Edwardzz564
Hercules
Level 89
God Stats
19W - 16L
1,554 SR
Queue Stats
272W - 275L
1,494 Elo+
Solo
Bellona
Bellona
Natsu0049211
Bellona
Level 82
God Stats
3W - 0L
1,628 SR
Queue Stats
86W - 70L
1,557 Elo+
Solo
Sol
Sol
WilmaTipFit
Sol
Level 63
God Stats
68W - 44L
1,622 SR
Queue Stats
278W - 299L
1,448 Elo+
Solo
Thoth
Thoth
mataadc
Thoth
Level 90
God Stats
7W - 8L
1,462 SR
Queue Stats
638W - 615L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
5 / 4 / 0
5,814
581
6,450
8,012
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 5 / 0
4,756
476
1,235
7,378
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 3 / 0
5,403
540
4,029
5,778
1,729
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
LMN8U
Chang'e
6
0 / 6 / 3
4,777
478
2,077
11,000
3,964
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
jlgjfo
Sun Wukong
9
1 / 2 / 2
5,448
545
3,761
6,070
3,814
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DonPaco777
Bakasura
10
5 / 2 / 1
6,227
623
3,625
7,974
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
Edwardzz564
Hercules
9
4 / 2 / 5
6,234
623
3,831
9,012
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
Natsu0049211
Bellona
10
1 / 3 / 2
5,733
573
3,406
7,664
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
7 / 2 / 3
6,833
683
8,166
5,209
1,908
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
mataadc
Thoth
12
3 / 0 / 4
7,080
708
5,221
2,851
1,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
9
Kills
20
20
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
4
0
1.25
L
0
5
0
0
W
Bakasura
DonPaco777
Bakasura
5
2
1
2.75
W
Hercules
Edwardzz564
Hercules
4
2
5
3.25
L
3
3
0
1
L
Chang'e
LMN8U
Chang'e
0
6
3
0.25
W
Bellona
Natsu0049211
Bellona
1
3
2
0.67
W
7
2
3
4.25
L
Sun Wukong
jlgjfo
Sun Wukong
1
2
2
1
W
Thoth
mataadc
Thoth
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,552
Damage
24,249
38,238
Taken
32,710
14,757
Mitigated
18,017
10,670
Healing
10,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,450
3,957
0
2,544
8,012
3,014
0
1,836
5,963
0
25,615
L
1,235
36
62
1,824
7,378
2,236
0
3,202
4,151
25,917
0
W
Bakasura
DonPaco777
Bakasura
3,625
2,691
0
2,681
7,974
3,306
316
74
7,900
0
29,749
W
Hercules
Edwardzz564
Hercules
3,831
1,364
0
2,304
9,012
6,224
0
1,141
7,867
0
12,238
L
4,029
2,428
447
1,578
5,778
1,729
15
3,614
2,164
0
21,584
L
Chang'e
LMN8U
Chang'e
2,077
167
611
2,557
11,000
3,964
0
3,941
7,059
13,778
0
W
Bellona
Natsu0049211
Bellona
3,406
854
0
1,456
7,664
5,415
221
0
7,664
0
22,128
W
8,166
3,755
0
2,817
5,209
1,908
0
1,250
3,929
39,518
0
L
Sun Wukong
jlgjfo
Sun Wukong
3,761
719
0
1,047
6,070
3,814
0
794
5,276
0
23,483
W
Thoth
mataadc
Thoth
5,221
210
0
1,522
2,851
1,164
0
717
2,038
48,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,198
Gold Earned
32,107
209
Minions Killed
323
0
Camps Cleared
0
971,261
Distance Traveled
1,045,036
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,814
581
53
5
0
236,859
3
L
Merlin
4,756
476
43
4
0
173,408
3
W
Bakasura
6,227
623
67
7
0
237,831
0
W
Hercules
6,234
623
16
2
0
205,173
4
L
Cupid
5,403
540
40
4
0
199,180
2
L
Chang'e
4,777
478
31
3
0
166,294
1
W
Bellona
5,733
573
56
6
0
204,600
2
W
Sol
6,833
683
79
8
0
194,150
2
L
Sun Wukong
5,448
545
42
4
0
195,520
2
W
Thoth
7,080
708
105
11
0
203,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role