Player Matchup

Izanami
Izanami
Beatdownn14
Izanami
Level 24
God Stats
59W - 71L
1,546 SR
Queue Stats
59W - 73L
1,517 Elo+
Solo
Nemesis
Nemesis
BurgerTitan
Nemesis
Level 7
God Stats
8W - 13L
1,290 SR
Queue Stats
12W - 16L
1,190 Elo+
Solo
Chang'e
Chang'e
Justin455238
Chang'e
Level 28
God Stats
4W - 6L
1,797 SR
Queue Stats
129W - 140L
1,561 Elo+
Solo
King Arthur
King Arthur
agrariantitan00
King Arthur
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 36L
1,495 Elo+
Solo
Bacchus
Bacchus
papaskunk
Bacchus
Level 24
God Stats
3W - 2L
1,568 SR
Queue Stats
55W - 60L
1,537 Elo+
Solo
Team Averages
Level 21
1,540 SR
1,460 Elo+

VS

Team Averages
Level 27
1,548 SR
1,501 Elo+
Vulcan
Vulcan
COPSHOOTBLACKMAN
Vulcan
Level 27
God Stats
1W - 1L
1,289 SR
Queue Stats
99W - 100L
1,378 Elo+
Solo
Neith
Neith
CanYouWriteCode
Neith
Level 23
God Stats
52W - 39L
1,480 SR
Queue Stats
141W - 130L
1,379 Elo+
Solo
Cthulhu
Cthulhu
DankDudeDom
Cthulhu
Level 27
God Stats
14W - 7L
1,632 SR
Queue Stats
144W - 137L
1,488 Elo+
Solo
Cabrakan
Cabrakan
Jack-Ymir
Cabrakan
Level 29
God Stats
14W - 17L
1,517 SR
Queue Stats
80W - 71L
1,579 Elo+
Party 1
Fenrir
Fenrir
KpopStanVerb
Fenrir
Level 28
God Stats
8W - 2L
1,821 SR
Queue Stats
127W - 79L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beatdownn14
Izanami
10
0 / 3 / 1
5,851
450
3,601
6,978
1,779
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
BurgerTitan
Nemesis
7
0 / 5 / 0
5,369
413
1,461
7,750
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Justin455238
Chang'e
10
1 / 4 / 0
6,297
484
1,761
6,076
1,239
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
agrariantitan00
King Arthur
12
0 / 2 / 0
6,923
533
7,170
9,299
4,417
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
papaskunk
Bacchus
10
1 / 0 / 0
6,379
491
2,801
6,511
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
7,752
596
1,095
3,730
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 4
6,476
498
4,184
3,884
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
DankDudeDom
Cthulhu
11
2 / 0 / 1
6,523
502
5,888
9,287
6,284
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Jack-Ymir
Cabrakan
12
4 / 1 / 2
7,312
562
4,269
7,856
8,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
15
8 / 0 / 4
8,594
661
8,904
10,439
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
14
14
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beatdownn14
Izanami
0
3
1
0.17
L
Nemesis
BurgerTitan
Nemesis
0
5
0
0
W
0
1
3
1.5
W
0
0
4
2
W
Cthulhu
DankDudeDom
Cthulhu
2
0
1
2.5
W
Cabrakan
Jack-Ymir
Cabrakan
4
1
2
5
L
Chang'e
Justin455238
Chang'e
1
4
0
0.25
W
Fenrir
8
0
4
10
L
King Arthur
agrariantitan00
King Arthur
0
2
0
0
L
Bacchus
papaskunk
Bacchus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,794
Damage
24,340
36,614
Taken
35,196
15,250
Mitigated
22,027
8,498
Healing
8,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beatdownn14
Izanami
3,601
2,493
0
930
6,978
1,779
0
1,600
5,378
0
32,546
L
Nemesis
BurgerTitan
Nemesis
1,461
635
0
1,973
7,750
1,923
0
1,113
6,557
0
18,898
W
1,095
769
0
907
3,730
1,416
0
1,518
2,212
46,157
0
W
4,184
1,544
0
2,240
3,884
1,495
773
961
2,923
0
47,463
W
Cthulhu
DankDudeDom
Cthulhu
5,888
69
0
1,477
9,287
6,284
0
0
9,287
30,324
0
W
Cabrakan
Jack-Ymir
Cabrakan
4,269
675
0
1,756
7,856
8,014
58
1,840
6,016
19,523
0
L
Chang'e
Justin455238
Chang'e
1,761
200
0
1,399
6,076
1,239
0
1,387
4,689
30,416
0
W
Fenrir
8,904
2,481
0
2,165
10,439
4,818
0
243
10,196
0
65,283
L
King Arthur
agrariantitan00
King Arthur
7,170
468
0
2,880
9,299
4,417
0
4,344
3,991
0
38,341
L
Bacchus
papaskunk
Bacchus
2,801
369
0
1,316
6,511
5,892
0
1,764
4,747
23,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
36,657
275
Minions Killed
370
0
Camps Cleared
0
1,096,045
Distance Traveled
1,274,234
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,851
450
81
6
0
219,731
0
L
Nemesis
5,369
413
41
3
0
187,292
0
W
Vulcan
7,752
596
105
8
0
256,138
1
W
Neith
6,476
498
93
7
0
219,860
3
W
Cthulhu
6,523
502
49
4
0
255,907
0
W
Cabrakan
7,312
562
28
2
0
252,912
4
L
Chang'e
6,297
484
54
4
0
183,008
1
W
Fenrir
8,594
661
95
7
0
289,417
0
L
King Arthur
6,923
533
78
6
0
246,673
3
L
Bacchus
6,379
491
21
2
0
259,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role