Player Matchup

King Arthur
King Arthur
ADAPT-267
King Arthur
Level 157
God Stats
0W - 1L
1,672 SR
Queue Stats
7W - 10L
1,545 Elo+
Party 1
Anubis
Anubis
BloodyAssailt199
Anubis
Level 84
God Stats
5W - 4L
1,548 SR
Queue Stats
149W - 164L
1,343 Elo+
Solo
Geb
Geb
HASHTAG_OCE
Geb
Level 129
God Stats
1W - 2L
1,595 SR
Queue Stats
8W - 11L
1,667 Elo+
Party 1
Heimdallr
Heimdallr
IFSU_VORTEX
Heimdallr
Level 81
God Stats
2W - 3L
1,452 SR
Queue Stats
92W - 82L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
LordRamby
Tsukuyomi
Level 66
God Stats
1W - 2L
1,445 SR
Queue Stats
137W - 164L
1,356 Elo+
Solo
Team Averages
Level 103
1,542 SR
1,484 Elo+

VS

Team Averages
Level 102
1,531 SR
1,421 Elo+
Sol
Sol
 
Sol
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Jabrainferno21
Ymir
Level 120
God Stats
9W - 3L
1,621 SR
Queue Stats
129W - 139L
1,366 Elo+
Solo
Zhong Kui
Zhong Kui
Stalone62
Zhong Kui
Level 160
God Stats
74W - 92L
1,458 SR
Queue Stats
812W - 932L
1,395 Elo+
Solo
Arachne
Arachne
jda96abc
Arachne
Level 50
God Stats
13W - 10L
1,539 SR
Queue Stats
123W - 161L
1,412 Elo+
Solo
Izanami
Izanami
silverwolves02
Izanami
Level 86
God Stats
31W - 29L
1,534 SR
Queue Stats
129W - 144L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADAPT-267
King Arthur
17
3 / 3 / 1
10,762
468
11,020
24,314
18,405
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
3 / 9 / 3
11,277
490
16,891
22,485
13,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 7 / 6
10,403
452
5,996
23,908
21,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
IFSU_VORTEX
Heimdallr
15
3 / 7 / 2
10,429
453
6,715
14,517
4,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
LordRamby
Tsukuyomi
17
2 / 7 / 2
10,816
470
7,520
15,383
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
8 / 0 / 9
12,595
548
18,494
14,621
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 5 / 10
11,076
482
11,483
18,488
15,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Stalone62
Zhong Kui
20
1 / 1 / 5
12,703
552
9,426
11,278
12,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
jda96abc
Arachne
20
11 / 3 / 6
12,819
557
14,690
21,825
10,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 5 / 6
12,904
561
17,047
15,724
5,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
13
Kills
33
33
Deaths
14
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
9
12.5
L
King Arthur
ADAPT-267
King Arthur
3
3
1
1.17
L
3
9
3
0.5
L
2
7
6
0.71
L
Heimdallr
IFSU_VORTEX
Heimdallr
3
7
2
0.57
W
3
5
10
1.6
L
Tsukuyomi
LordRamby
Tsukuyomi
2
7
2
0.43
W
Zhong Kui
Stalone62
Zhong Kui
1
1
5
3.5
W
Arachne
jda96abc
Arachne
11
3
6
4.67
W
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,142
Damage
71,140
100,607
Taken
81,936
64,691
Mitigated
47,620
20,040
Healing
30,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,494
5,091
0
6,709
14,621
4,110
2,741
6,483
8,138
72,887
0
L
King Arthur
ADAPT-267
King Arthur
11,020
1,084
0
5,742
24,314
18,405
39
10,097
14,051
1,589
63,072
L
16,891
598
0
8,129
22,485
13,072
157
12,234
10,251
81,748
0
L
5,996
619
0
1,250
23,908
21,346
0
7,510
16,398
25,744
0
L
Heimdallr
IFSU_VORTEX
Heimdallr
6,715
2,335
0
500
14,517
4,895
949
3,793
10,724
0
52,715
W
11,483
1,725
0
1,000
18,488
15,673
695
5,126
13,151
47,000
0
L
Tsukuyomi
LordRamby
Tsukuyomi
7,520
2,420
0
4,419
15,383
6,973
0
5,480
9,613
0
73,293
W
Zhong Kui
Stalone62
Zhong Kui
9,426
1,915
51
7,775
11,278
12,079
2,710
756
10,399
84,503
0
W
Arachne
jda96abc
Arachne
14,690
9,995
0
8,999
21,825
10,640
1,599
5,409
16,379
0
104,041
W
17,047
13,720
347
5,161
15,724
5,118
2,538
4,833
10,811
0
106,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,687
Gold Earned
62,097
465
Minions Killed
643
0
Camps Cleared
0
1,941,702
Distance Traveled
2,045,359
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,595
548
103
4
0
428,631
8
L
King Arthur
10,762
468
102
4
0
402,723
5
L
Anubis
11,277
490
128
6
0
318,290
0
L
Geb
10,403
452
31
1
0
405,353
1
L
Heimdallr
10,429
453
79
3
0
367,363
1
W
Ymir
11,076
482
55
2
0
403,326
3
L
Tsukuyomi
10,816
470
125
5
0
447,973
2
W
Zhong Kui
12,703
552
171
7
0
323,872
0
W
Arachne
12,819
557
149
6
0
480,678
0
W
Izanami
12,904
561
165
7
0
408,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role