Player Matchup

Fafnir
Fafnir
EliasYoung
Fafnir
Level 29
God Stats
23W - 20L
1,507 SR
Queue Stats
279W - 271L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
FH Samuri
Nu Wa
Level 21
God Stats
23W - 15L
1,491 SR
Queue Stats
33W - 29L
1,378 Elo+
Party 3
Chang'e
Chang'e
LemonSoda0w0360
Chang'e
Level 22
God Stats
7W - 7L
1,451 SR
Queue Stats
40W - 40L
1,380 Elo+
Party 3
Gilgamesh
Gilgamesh
LonestarHammer
Gilgamesh
Level 27
God Stats
30W - 18L
1,657 SR
Queue Stats
230W - 231L
1,486 Elo+
Party 1
Izanami
Izanami
ccmonies
Izanami
Level 25
God Stats
11W - 13L
1,517 SR
Queue Stats
138W - 121L
1,389 Elo+
Party 1
Team Averages
Level 25
1,525 SR
1,425 Elo+

VS

Team Averages
Level 25
1,413 SR
1,443 Elo+
Guan Yu
Guan Yu
Chardmanduu
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 136L
1,519 Elo+
Solo
Discordia
Discordia
Dasfier
Discordia
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 46L
1,354 Elo+
Solo
Kukulkan
Kukulkan
GloryBooty5941
Kukulkan
Level 23
God Stats
3W - 2L
1,523 SR
Queue Stats
21W - 20L
1,482 Elo+
Party 2
Sobek
Sobek
GloryButt
Sobek
Level 24
God Stats
0W - 3L
1,179 SR
Queue Stats
24W - 28L
1,437 Elo+
Party 2
Heimdallr
Heimdallr
UndeadRaptor580
Heimdallr
Level 28
God Stats
27W - 23L
1,361 SR
Queue Stats
152W - 143L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
EliasYoung
Fafnir
14
1 / 1 / 9
9,868
493
5,607
13,127
14,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
FH Samuri
Nu Wa
17
11 / 2 / 3
10,977
549
15,347
9,647
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 4 / 7
9,645
482
11,571
12,925
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
LonestarHammer
Gilgamesh
17
7 / 2 / 6
10,982
549
11,999
16,438
8,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
ccmonies
Izanami
15
3 / 3 / 3
9,480
474
7,571
9,572
3,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chardmanduu
Guan Yu
16
5 / 2 / 5
10,371
519
10,176
16,161
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Dasfier
Discordia
12
1 / 6 / 2
7,929
396
5,342
8,484
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
16
0 / 8 / 4
10,005
500
8,585
13,423
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
GloryButt
Sobek
13
3 / 8 / 5
9,516
476
8,627
24,708
21,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
UndeadRaptor580
Heimdallr
16
3 / 3 / 2
10,042
502
9,690
14,577
5,481
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
26
Kills
12
12
Deaths
27
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chardmanduu
Guan Yu
5
2
5
3.75
L
Discordia
Dasfier
Discordia
1
6
2
0.33
W
Fafnir
EliasYoung
Fafnir
1
1
9
5.5
W
Nu Wa
FH Samuri
Nu Wa
11
2
3
6.25
L
Kukulkan
0
8
4
0.25
L
Sobek
GloryButt
Sobek
3
8
5
0.69
W
4
4
7
1.88
W
Gilgamesh
LonestarHammer
Gilgamesh
7
2
6
5
L
Heimdallr
UndeadRaptor580
Heimdallr
3
3
2
1.33
W
Izanami
ccmonies
Izanami
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,095
Damage
42,420
61,709
Taken
77,353
33,437
Mitigated
43,792
21,189
Healing
18,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chardmanduu
Guan Yu
10,176
1,091
468
4,848
16,161
9,786
601
4,308
11,500
0
62,677
L
Discordia
Dasfier
Discordia
5,342
48
0
445
8,484
2,968
266
6,651
1,644
24,068
0
W
Fafnir
EliasYoung
Fafnir
5,607
1,215
0
4,708
13,127
14,109
165
3,520
9,105
18,169
0
W
Nu Wa
FH Samuri
Nu Wa
15,347
3,276
0
1,637
9,647
3,085
750
2,985
6,330
65,793
0
L
Kukulkan
8,585
697
0
1,835
13,423
4,450
2,757
5,424
7,595
63,382
0
L
Sobek
GloryButt
Sobek
8,627
907
0
4,581
24,708
21,107
112
9,601
14,540
24,898
0
W
11,571
924
2,018
5,753
12,925
4,359
583
6,496
5,875
48,021
0
W
Gilgamesh
LonestarHammer
Gilgamesh
11,999
4,208
0
4,105
16,438
8,439
679
5,172
10,860
0
66,026
L
Heimdallr
UndeadRaptor580
Heimdallr
9,690
3,256
0
6,453
14,577
5,481
405
5,370
9,009
0
72,748
W
Izanami
ccmonies
Izanami
7,571
5,828
0
2,968
9,572
3,445
1,207
2,385
6,968
0
72,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,952
Gold Earned
47,863
445
Minions Killed
404
0
Camps Cleared
0
2,063,998
Distance Traveled
1,722,820
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,371
519
93
5
0
389,748
3
L
Discordia
7,929
396
39
2
0
315,386
6
W
Fafnir
9,868
493
29
1
0
426,636
4
W
Nu Wa
10,977
549
107
5
0
398,471
0
L
Kukulkan
10,005
500
129
6
0
322,665
0
L
Sobek
9,516
476
19
1
0
341,873
7
W
Chang'e
9,645
482
84
4
0
413,701
0
W
Gilgamesh
10,982
549
101
5
0
414,409
0
L
Heimdallr
10,042
502
124
6
0
353,148
0
W
Izanami
9,480
474
124
6
0
410,781
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role