Player Matchup

Sun Wukong
Sun Wukong
Boomdaddymac
Sun Wukong
Level 28
God Stats
1W - 1L
1,314 SR
Queue Stats
9W - 12L
1,378 Elo+
Solo
Sobek
Sobek
CerealKillerlol
Sobek
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 195L
1,205 Elo+
Party 1
Merlin
Merlin
EliteMadnessTTV
Merlin
Level 7
God Stats
1W - 2L
1,483 SR
Queue Stats
13W - 24L
1,380 Elo+
Solo
Izanami
Izanami
Phantom_5ohh
Izanami
Level 6
God Stats
23W - 25L
1,500 SR
Queue Stats
206W - 243L
1,205 Elo+
Party 1
Nemesis
Nemesis
Tesnus
Nemesis
Level 27
God Stats
34W - 35L
1,465 SR
Queue Stats
46W - 48L
1,403 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,314 Elo+

VS

Team Averages
Level 21
1,511 SR
1,294 Elo+
Khepri
Khepri
JIGGYWORSHIPER
Khepri
Level 21
God Stats
2W - 1L
1,637 SR
Queue Stats
66W - 85L
1,326 Elo+
Solo
Neith
Neith
TZV_Olver
Neith
Level 61
God Stats
1W - 0L
1,309 SR
Queue Stats
19W - 34L
1,301 Elo+
Party 2
Ra
Ra
lju4nx3
Ra
Level 7
God Stats
4W - 4L
1,591 SR
Queue Stats
11W - 10L
1,491 Elo+
Party 2
Serqet
Serqet
nvrtrvn
Serqet
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,217 Elo+
Solo
Bellona
Bellona
xGhostReaper22x
Bellona
Level 12
God Stats
2W - 0L
1,520 SR
Queue Stats
20W - 22L
1,138 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boomdaddymac
Sun Wukong
12
2 / 4 / 1
7,038
469
6,312
10,412
6,892
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 5 / 3
6,976
465
6,305
16,877
12,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

2
0 / 4 / 0
4,500
300
68
2,078
404
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Phantom_5ohh
Izanami
11
2 / 6 / 3
6,698
447
9,024
12,064
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Tesnus
Nemesis
11
5 / 5 / 1
7,357
490
8,665
10,000
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 7
7,228
482
4,553
13,211
11,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
TZV_Olver
Neith
13
4 / 2 / 6
7,722
515
12,434
9,848
3,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 5
8,893
593
5,003
6,766
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
nvrtrvn
Serqet
16
13 / 0 / 4
10,085
672
10,574
9,347
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 3 / 3
7,727
515
4,751
9,894
7,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
11
Kills
22
24
Deaths
11
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Boomdaddymac
Sun Wukong
2
4
1
0.63
L
2
5
3
0.7
L
0
4
0
0
W
0
3
7
1.17
L
Izanami
Phantom_5ohh
Izanami
2
6
3
0.58
W
Neith
TZV_Olver
Neith
4
2
6
3.5
L
Nemesis
Tesnus
Nemesis
5
5
1
1.1
W
3
3
5
1.83
W
Serqet
nvrtrvn
Serqet
13
0
4
15
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
37,315
51,431
Taken
49,066
26,940
Mitigated
30,120
11,077
Healing
15,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Boomdaddymac
Sun Wukong
6,312
1,928
0
747
10,412
6,892
0
734
8,829
0
29,882
L
6,305
765
295
5,487
16,877
12,765
0
3,077
13,592
14,448
0
L
68
68
0
49
2,078
404
0
364
1,714
4,204
0
W
4,553
1,414
0
2,810
13,211
11,705
817
3,251
9,960
18,287
0
L
Izanami
Phantom_5ohh
Izanami
9,024
7,273
0
4,003
12,064
3,528
345
3,610
8,454
0
45,879
W
Neith
TZV_Olver
Neith
12,434
6,230
736
4,408
9,848
3,804
1,431
2,506
7,342
0
42,083
L
Nemesis
Tesnus
Nemesis
8,665
4,636
0
496
10,000
3,351
0
1,771
8,109
0
45,171
W
5,003
369
227
2,151
6,766
2,480
1,498
34
6,732
63,949
0
W
Serqet
nvrtrvn
Serqet
10,574
2,075
0
1,331
9,347
4,791
253
582
8,765
0
71,679
W
4,751
1,776
0
3,921
9,894
7,340
1,416
0
9,894
0
33,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
41,655
217
Minions Killed
397
0
Camps Cleared
0
1,163,102
Distance Traveled
1,425,586
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,038
469
50
3
0
281,051
3
L
Sobek
6,976
465
12
1
0
273,704
5
L
Merlin
4,500
300
5
0
0
68,209
0
W
Khepri
7,228
482
23
2
0
248,870
1
L
Izanami
6,698
447
91
6
0
211,690
5
W
Neith
7,722
515
75
5
0
258,733
1
L
Nemesis
7,357
490
59
4
0
328,448
0
W
Ra
8,893
593
116
8
0
271,645
1
W
Serqet
10,085
672
113
8
0
341,669
7
W
Bellona
7,727
515
70
5
0
304,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role