Player Matchup

Xing Tian
Xing Tian
ArchDiemos
Xing Tian
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,675 Elo+
Party 1
Neith
Neith
Crazy_Gaming72
Neith
Level 12
God Stats
10W - 12L
1,479 SR
Queue Stats
20W - 31L
1,360 Elo+
Solo
Hun Batz
Hun Batz
ers1999
Hun Batz
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 49L
1,628 Elo+
Solo
Merlin
Merlin
gagetorres2002
Merlin
Level 23
God Stats
1W - 2L
1,409 SR
Queue Stats
17W - 10L
1,671 Elo+
Party 1
Bellona
Bellona
zombie marine 2
Bellona
Level 5
God Stats
4W - 3L
1,707 SR
Queue Stats
15W - 21L
1,519 Elo+
Solo
Team Averages
Level 14
1,519 SR
1,570 Elo+

VS

Team Averages
Level 26
1,605 SR
1,586 Elo+
Hades
Hades
AquaDiscotekaa
Hades
Level 28
God Stats
3W - 4L
1,532 SR
Queue Stats
269W - 290L
1,553 Elo+
Solo
Ymir
Ymir
Huesos996xx
Ymir
Level 23
God Stats
6W - 3L
1,500 SR
Queue Stats
374W - 291L
1,680 Elo+
Solo
Nu Wa
Nu Wa
SuicidalPoptart1
Nu Wa
Level 24
God Stats
7W - 7L
1,597 SR
Queue Stats
101W - 88L
1,572 Elo+
Solo
Bellona
Bellona
TheGerpyGamer
Bellona
Level 26
God Stats
5W - 2L
1,708 SR
Queue Stats
128W - 125L
1,539 Elo+
Solo
Ullr
Ullr
andresb_007
Ullr
Level 28
God Stats
4W - 1L
1,690 SR
Queue Stats
28W - 28L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ArchDiemos
Xing Tian
9
0 / 5 / 1
5,311
443
2,996
13,036
4,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 4 / 0
4,605
384
2,314
4,708
1,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
ers1999
Hun Batz
10
1 / 3 / 2
6,431
536
4,011
8,449
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 1
5,097
425
2,360
5,736
1,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 5 / 0
5,776
481
1,614
7,831
3,441
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,594
633
5,057
4,527
2,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 0 / 7
7,368
614
4,968
9,320
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 1 / 7
7,278
607
6,958
4,305
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
12
5 / 1 / 8
7,238
603
6,049
6,738
4,703
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 5
7,303
609
5,869
5,733
1,818
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
23
23
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Xing Tian
ArchDiemos
Xing Tian
0
5
1
0.1
L
0
4
0
0
W
8
0
7
11.5
W
3
1
7
6.5
W
Bellona
5
1
8
9
W
3
0
5
5.5
L
Hun Batz
ers1999
Hun Batz
1
3
2
0.67
L
0
6
1
0.08
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,295
Damage
28,901
39,760
Taken
30,623
13,636
Mitigated
17,454
5,787
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,057
293
183
2,735
4,527
2,592
577
0
4,527
38,739
0
L
Xing Tian
ArchDiemos
Xing Tian
2,996
566
0
1,907
13,036
4,527
0
3,449
9,485
17,734
0
L
2,314
963
0
415
4,708
1,090
0
1,479
3,145
0
16,587
W
4,968
2,109
0
2,252
9,320
6,945
0
1,803
7,517
18,240
4,409
W
6,958
1,137
0
1,396
4,305
1,396
605
1,539
2,766
43,040
0
W
Bellona
6,049
1,311
0
1,380
6,738
4,703
342
671
6,067
0
37,326
W
5,869
2,669
0
2,717
5,733
1,818
1,604
1,507
4,226
0
50,597
L
Hun Batz
ers1999
Hun Batz
4,011
1,392
0
1,373
8,449
3,023
0
2,880
5,439
0
37,324
L
2,360
359
0
0
5,736
1,555
338
3,081
2,395
18,357
0
L
1,614
488
0
2,092
7,831
3,441
0
5,089
2,594
0
15,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
36,781
214
Minions Killed
364
0
Camps Cleared
0
938,162
Distance Traveled
1,076,447
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,594
633
100
8
0
207,890
1
L
Xing Tian
5,311
443
33
3
0
217,123
0
L
Neith
4,605
384
36
3
0
157,637
0
W
Ymir
7,368
614
34
3
0
218,362
4
W
Nu Wa
7,278
607
86
7
0
207,894
0
W
Bellona
7,238
603
64
5
0
247,074
6
W
Ullr
7,303
609
80
7
0
195,227
2
L
Hun Batz
6,431
536
74
6
0
216,293
0
L
Merlin
5,097
425
36
3
0
148,252
0
L
Bellona
5,776
481
35
3
0
198,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role