Player Matchup

Sol
Sol
Big_Dadu
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,369 Elo+
Party 2
Fenrir
Fenrir
RhinoTrent
Fenrir
Level 57
God Stats
4W - 6L
1,379 SR
Queue Stats
137W - 125L
1,382 Elo+
Party 2
Xing Tian
Xing Tian
x35QU1R3x
Xing Tian
Level 127
God Stats
1W - 3L
1,378 SR
Queue Stats
100W - 134L
1,337 Elo+
Solo
Team Averages
Level 69
1,419 SR
1,362 Elo+

VS

Team Averages
Level 53
1,513 SR
1,401 Elo+
Ullr
Ullr
ErenYEAGERRRrr
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,362 Elo+
Party 1
Sun Wukong
Sun Wukong
HollowSenju
Sun Wukong
Level 27
God Stats
2W - 0L
1,387 SR
Queue Stats
9W - 4L
1,457 Elo+
Party 1
Anubis
Anubis
YonkoZenitsu
Anubis
Level 104
God Stats
3W - 0L
1,654 SR
Queue Stats
13W - 11L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 10
9,119
651
9,277
12,739
4,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
RhinoTrent
Fenrir
16
13 / 4 / 3
11,559
826
17,557
14,630
5,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
x35QU1R3x
Xing Tian
12
3 / 4 / 9
8,986
642
5,830
14,256
16,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 9
9,760
697
7,287
12,435
3,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
HollowSenju
Sun Wukong
13
3 / 4 / 7
10,154
725
6,268
16,456
17,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
15
8 / 5 / 3
11,816
844
17,530
13,250
5,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
17
Kills
13
13
Deaths
17
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
10
1.2
W
2
8
9
0.81
W
Sun Wukong
HollowSenju
Sun Wukong
3
4
7
1.63
L
Fenrir
RhinoTrent
Fenrir
13
4
3
3.63
W
Anubis
8
5
3
1.9
L
Xing Tian
x35QU1R3x
Xing Tian
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,664
Damage
31,085
41,625
Taken
42,141
26,533
Mitigated
25,875
5,696
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,277
2,763
0
3,521
12,739
4,451
1,019
5,065
7,674
33,760
3,341
W
7,287
4,485
0
1,210
12,435
3,364
1,048
3,515
8,920
0
20,195
W
Sun Wukong
HollowSenju
Sun Wukong
6,268
1,290
213
4,884
16,456
17,326
470
7,829
8,627
0
26,055
L
Fenrir
RhinoTrent
Fenrir
17,557
4,400
0
2,175
14,630
5,757
0
6,277
8,353
0
56,847
W
Anubis
17,530
1,063
163
6,447
13,250
5,185
555
2,979
10,271
43,085
0
L
Xing Tian
x35QU1R3x
Xing Tian
5,830
679
0
0
14,256
16,325
23
6,188
8,068
14,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,664
Gold Earned
31,730
147
Minions Killed
114
0
Camps Cleared
0
645,774
Distance Traveled
670,619
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,119
651
71
5
0
219,935
1
W
Ullr
9,760
697
28
2
0
205,753
3
W
Sun Wukong
10,154
725
30
2
0
257,047
1
L
Fenrir
11,559
826
62
4
0
247,357
3
W
Anubis
11,816
844
56
4
0
207,819
2
L
Xing Tian
8,986
642
14
1
0
178,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role