Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Arbarex
Fafnir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,448 Elo+
Party 1
Cerberus
Cerberus
DinamoKiller
Cerberus
Level 16
God Stats
2W - 3L
1,520 SR
Queue Stats
2W - 3L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
Xoyoo
Gilgamesh
Level 18
God Stats
3W - 4L
1,539 SR
Queue Stats
3W - 4L
1,448 Elo+
Party 1
Agni
Agni
lucãodagalera
Agni
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,570 Elo+
Party 1
Team Averages
Level 31
1,512 SR
1,493 Elo+

VS

Team Averages
Level 25
1,633 SR
1,541 Elo+
Osiris
Osiris
ChoraMinina
Osiris
Level 24
God Stats
7W - 3L
1,305 SR
Queue Stats
75W - 95L
1,563 Elo+
Solo
Cabrakan
Cabrakan
IPK KillerI
Cabrakan
Level 23
God Stats
7W - 3L
1,628 SR
Queue Stats
55W - 50L
1,566 Elo+
Solo
Neith
Neith
capitec
Neith
Level 35
God Stats
5W - 5L
1,625 SR
Queue Stats
7W - 7L
1,541 Elo+
Party 2
Hun Batz
Hun Batz
iDotto
Hun Batz
Level 26
God Stats
6W - 1L
1,724 SR
Queue Stats
95W - 78L
1,521 Elo+
Solo
Janus
Janus
valenbreppe
Janus
Level 15
God Stats
13W - 12L
1,882 SR
Queue Stats
21W - 24L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
4 / 3 / 2
8,104
477
7,019
6,684
2,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
Arbarex
Fafnir
9
0 / 6 / 4
6,741
397
3,312
12,390
12,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
DinamoKiller
Cerberus
12
3 / 6 / 4
7,685
452
7,032
14,054
12,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Xoyoo
Gilgamesh
14
4 / 7 / 7
8,940
526
10,007
12,910
6,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 8 / 1
7,031
414
5,777
11,684
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
4 / 2 / 13
8,992
529
6,904
14,075
9,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
IPK KillerI
Cabrakan
16
8 / 1 / 9
10,074
593
10,500
7,429
8,739
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
capitec
Neith
14
7 / 3 / 5
9,023
531
7,788
7,790
2,634
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
iDotto
Hun Batz
17
7 / 4 / 10
10,384
611
9,482
11,693
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 9
8,508
500
9,104
9,919
2,811
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
14
Kills
30
30
Deaths
14
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
3
2
1.67
L
Fafnir
Arbarex
Fafnir
0
6
4
0.33
W
Osiris
4
2
13
5.25
L
Cerberus
DinamoKiller
Cerberus
3
6
4
0.83
W
Cabrakan
IPK KillerI
Cabrakan
8
1
9
12.5
L
Gilgamesh
Xoyoo
Gilgamesh
4
7
7
1.07
W
Neith
capitec
Neith
7
3
5
3.17
W
Hun Batz
iDotto
Hun Batz
7
4
10
3
L
3
8
1
0.44
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,147
Damage
43,778
57,722
Taken
50,906
37,247
Mitigated
27,200
9,684
Healing
14,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,019
3,861
0
2,345
6,684
2,127
0
1,064
5,620
0
51,312
L
Fafnir
Arbarex
Fafnir
3,312
608
0
1,790
12,390
12,955
0
4,175
8,215
10,342
0
W
Osiris
6,904
1,940
0
2,132
14,075
9,097
72
4,229
9,676
6,131
35,334
L
Cerberus
DinamoKiller
Cerberus
7,032
391
0
1,467
14,054
12,143
0
7,222
6,832
28,055
0
W
Cabrakan
IPK KillerI
Cabrakan
10,500
1,836
0
1,578
7,429
8,739
0
2,898
4,438
45,365
0
L
Gilgamesh
Xoyoo
Gilgamesh
10,007
3,457
0
2,962
12,910
6,438
0
3,357
9,553
530
64,792
W
Neith
capitec
Neith
7,788
4,196
211
3,363
7,790
2,634
2,272
1,900
5,798
0
40,394
W
Hun Batz
iDotto
Hun Batz
9,482
3,688
0
4,016
11,693
3,919
1,201
2,937
8,712
0
76,534
L
5,777
560
0
1,120
11,684
3,584
0
5,483
6,201
25,374
0
W
9,104
1,396
171
3,329
9,919
2,811
66
4,001
5,706
33,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,501
Gold Earned
46,981
315
Minions Killed
454
0
Camps Cleared
0
1,468,768
Distance Traveled
1,586,536
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,104
477
92
5
0
301,826
1
L
Fafnir
6,741
397
11
1
0
300,581
5
W
Osiris
8,992
529
68
4
0
318,059
6
L
Cerberus
7,685
452
58
3
0
272,239
0
W
Cabrakan
10,074
593
95
6
0
298,233
2
L
Gilgamesh
8,940
526
106
6
0
306,019
1
W
Neith
9,023
531
100
6
0
319,686
1
W
Hun Batz
10,384
611
139
8
0
333,494
0
L
Agni
7,031
414
48
3
0
288,103
2
W
Janus
8,508
500
52
3
0
317,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role