Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
EvilMable
Tiamat
Level 28
God Stats
5W - 10L
1,432 SR
Queue Stats
394W - 504L
1,288 Elo+
Party 2
Osiris
Osiris
L3xZ0
Osiris
Level 69
God Stats
0W - 3L
1,197 SR
Queue Stats
189W - 180L
1,442 Elo+
Party 3
Danzaburou
Danzaburou
Merrr213
Danzaburou
Level 55
God Stats
5W - 6L
1,518 SR
Queue Stats
210W - 281L
1,351 Elo+
Party 2
Fenrir
Fenrir
TrekShredder
Fenrir
Level 29
God Stats
0W - 2L
1,362 SR
Queue Stats
112W - 118L
1,414 Elo+
Party 3
Team Averages
Level 41
1,402 SR
1,399 Elo+

VS

Team Averages
Level 37
1,495 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
BlackBoy069
Morgan Le Fay
Level 32
God Stats
3W - 1L
1,740 SR
Queue Stats
44W - 36L
1,672 Elo+
Solo
Thanatos
Thanatos
Dande1ion97
Thanatos
Level 59
God Stats
2W - 1L
1,424 SR
Queue Stats
13W - 11L
1,498 Elo+
Party 1
Sobek
Sobek
Humbull
Sobek
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,498 Elo+
Party 1
Horus
Horus
Kezov
Horus
Level 45
God Stats
2W - 1L
1,308 SR
Queue Stats
13W - 11L
1,498 Elo+
Party 1
Artemis
Artemis
MotherGolem
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 5 / 3
7,540
444
3,835
13,437
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
EvilMable
Tiamat
13
1 / 4 / 0
7,499
441
6,584
11,040
6,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
L3xZ0
Osiris
13
0 / 4 / 0
8,157
480
9,255
16,335
11,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Merrr213
Danzaburou
11
2 / 10 / 0
7,738
455
8,257
15,587
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
11
0 / 9 / 0
6,925
407
3,748
15,106
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlackBoy069
Morgan Le Fay
16
7 / 0 / 10
10,168
598
16,895
10,633
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Dande1ion97
Thanatos
16
9 / 0 / 6
10,222
601
13,876
13,678
10,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Humbull
Sobek
13
8 / 1 / 12
9,187
540
8,526
17,469
23,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Kezov
Horus
15
3 / 0 / 7
8,903
524
6,365
11,685
10,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
MotherGolem
Artemis
15
5 / 2 / 8
9,781
575
8,978
8,210
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
75
3
Kills
32
32
Deaths
3
3
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
3
0.3
W
Morgan Le Fay
BlackBoy069
Morgan Le Fay
7
0
10
12
W
Thanatos
Dande1ion97
Thanatos
9
0
6
12
L
Tiamat
EvilMable
Tiamat
1
4
0
0.25
W
Sobek
Humbull
Sobek
8
1
12
14
W
Horus
Kezov
Horus
3
0
7
6.5
L
Osiris
L3xZ0
Osiris
0
4
0
0
L
Danzaburou
Merrr213
Danzaburou
2
10
0
0.2
W
Artemis
MotherGolem
Artemis
5
2
8
4.5
L
Fenrir
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,679
Damage
54,640
71,505
Taken
61,675
37,862
Mitigated
51,879
14,604
Healing
31,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,835
429
239
1,259
13,437
9,645
526
4,162
9,068
17,891
0
W
Morgan Le Fay
BlackBoy069
Morgan Le Fay
16,895
1,820
876
4,736
10,633
4,695
1,901
3,066
7,567
78,024
0
W
Thanatos
Dande1ion97
Thanatos
13,876
5,184
0
13,559
13,678
10,310
1,377
2,716
10,962
0
65,083
L
Tiamat
EvilMable
Tiamat
6,584
1,002
96
2,824
11,040
6,728
977
6,042
4,556
46,428
0
W
Sobek
Humbull
Sobek
8,526
1,439
0
3,116
17,469
23,731
199
3,881
13,588
24,347
0
W
Horus
Kezov
Horus
6,365
2,287
2,704
4,350
11,685
10,538
728
2,647
9,038
25
44,979
L
Osiris
L3xZ0
Osiris
9,255
1,640
0
4,462
16,335
11,617
56
4,112
11,762
13,805
38,938
L
Danzaburou
Merrr213
Danzaburou
8,257
3,459
0
2,988
15,587
4,181
1,020
4,684
10,668
0
33,399
W
Artemis
MotherGolem
Artemis
8,978
4,613
0
1,692
8,210
2,605
1,130
837
7,373
0
50,553
L
Fenrir
3,748
1,387
0
2,736
15,106
5,691
0
4,837
10,005
0
44,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,859
Gold Earned
48,261
359
Minions Killed
475
0
Camps Cleared
0
1,451,343
Distance Traveled
1,655,822
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,540
444
17
1
0
248,477
4
W
Morgan Le Fay
10,168
598
135
8
0
333,346
5
W
Thanatos
10,222
601
116
7
0
356,919
1
L
Tiamat
7,499
441
84
5
0
299,033
2
W
Sobek
9,187
540
26
2
0
316,162
5
W
Horus
8,903
524
102
6
0
342,354
5
L
Osiris
8,157
480
107
6
0
284,186
2
L
Danzaburou
7,738
455
71
4
0
288,267
3
W
Artemis
9,781
575
96
6
0
307,041
1
L
Fenrir
6,925
407
80
5
0
331,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role