Player Matchup

Artemis
Artemis
BraydenFen
Artemis
Level 19
God Stats
23W - 19L
1,543 SR
Queue Stats
88W - 106L
1,441 Elo+
Party 1
Mercury
Mercury
GrahamI
Mercury
Level 12
God Stats
3W - 2L
1,616 SR
Queue Stats
9W - 7L
1,446 Elo+
Solo
Cerberus
Cerberus
Grendelarch
Cerberus
Level 18
God Stats
10W - 6L
1,690 SR
Queue Stats
231W - 252L
1,447 Elo+
Party 1
Guan Yu
Guan Yu
MASU007
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,196 Elo+
Solo
Merlin
Merlin
spooke1
Merlin
Level 26
God Stats
28W - 20L
1,594 SR
Queue Stats
58W - 72L
1,418 Elo+
Party 1
Team Averages
Level 16
1,589 SR
1,389 Elo+

VS

Team Averages
Level 17
1,546 SR
1,473 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
CrazyPloxPlay
Mercury
Level 25
God Stats
2W - 1L
1,826 SR
Queue Stats
18W - 11L
1,557 Elo+
Party 2
Nox
Nox
EliteMadnessTTV
Nox
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,422 Elo+
Solo
Serqet
Serqet
Héaven888
Serqet
Level 12
God Stats
3W - 4L
1,303 SR
Queue Stats
3W - 5L
1,414 Elo+
Solo
Sylvanus
Sylvanus
Woahnilly
Sylvanus
Level 22
God Stats
4W - 4L
1,602 SR
Queue Stats
28W - 31L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BraydenFen
Artemis
17
11 / 3 / 11
11,945
543
18,672
11,519
4,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
GrahamI
Mercury
19
8 / 1 / 7
12,543
570
11,577
12,434
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Grendelarch
Cerberus
16
4 / 2 / 22
11,620
528
6,607
12,314
15,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
MASU007
Guan Yu
15
3 / 5 / 14
10,614
482
5,492
15,145
9,137
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
spooke1
Merlin
18
16 / 4 / 10
12,665
576
29,729
17,967
7,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
5 / 7 / 3
9,935
452
8,967
17,103
6,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Mercury
16
5 / 7 / 4
10,803
491
11,027
17,601
7,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 11 / 1
9,052
411
7,105
17,797
8,224
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
Héaven888
Serqet
10
0 / 10 / 2
7,593
345
3,936
18,580
6,917
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Woahnilly
Sylvanus
11
3 / 7 / 4
8,978
408
9,287
20,154
19,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
28
42
Kills
14
15
Deaths
42
64
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
7
3
0.93
W
Artemis
BraydenFen
Artemis
11
3
11
5.5
L
Mercury
5
7
4
1
L
1
11
1
0.14
W
Mercury
GrahamI
Mercury
8
1
7
11.5
W
Cerberus
Grendelarch
Cerberus
4
2
22
7.5
L
Serqet
Héaven888
Serqet
0
10
2
0.1
W
Guan Yu
MASU007
Guan Yu
3
5
14
2
L
Sylvanus
Woahnilly
Sylvanus
3
7
4
0.71
W
Merlin
spooke1
Merlin
16
4
10
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,077
Damage
40,322
69,379
Taken
91,235
41,737
Mitigated
49,578
20,992
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,967
2,548
0
2,592
17,103
6,852
496
4,896
12,207
0
40,051
W
Artemis
BraydenFen
Artemis
18,672
13,764
0
4,117
11,519
4,839
5,724
2,123
9,396
0
70,413
L
Mercury
11,027
6,207
0
2,232
17,601
7,819
695
7,432
10,169
0
66,995
L
7,105
1,533
0
2,845
17,797
8,224
693
7,007
10,790
46,357
0
W
Mercury
GrahamI
Mercury
11,577
6,559
0
3,342
12,434
5,337
1,006
2,091
10,139
0
108,652
W
Cerberus
Grendelarch
Cerberus
6,607
369
0
3,379
12,314
15,063
404
3,346
8,800
38,782
0
L
Serqet
Héaven888
Serqet
3,936
474
0
0
18,580
6,917
784
9,201
9,379
0
17,690
W
Guan Yu
MASU007
Guan Yu
5,492
1,187
1,213
2,497
15,145
9,137
1,192
3,809
11,336
0
28,597
L
Sylvanus
Woahnilly
Sylvanus
9,287
2,721
2,197
3,554
20,154
19,766
37
7,800
12,354
22,086
0
W
Merlin
spooke1
Merlin
29,729
780
1,008
5,436
17,967
7,361
2,670
5,141
12,346
77,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,387
Gold Earned
46,361
508
Minions Killed
301
0
Camps Cleared
0
1,970,410
Distance Traveled
1,686,107
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,935
452
71
3
0
332,207
1
W
Artemis
11,945
543
101
5
0
352,007
1
L
Mercury
10,803
491
97
4
0
387,295
4
L
Nox
9,052
411
81
4
0
250,927
0
W
Mercury
12,543
570
147
7
0
506,224
6
W
Cerberus
11,620
528
103
5
0
415,104
3
L
Serqet
7,593
345
34
2
0
352,465
2
W
Guan Yu
10,614
482
62
3
0
369,598
3
L
Sylvanus
8,978
408
18
1
0
363,213
5
W
Merlin
12,665
576
95
4
0
327,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role