Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Kjuan00
Raijin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 291L
1,385 Elo+
Party 3
Bakasura
Bakasura
RogueDiamond99
Bakasura
Level 13
God Stats
3W - 8L
1,320 SR
Queue Stats
5W - 13L
1,265 Elo+
Party 2
Artio
Artio
ibottomhiim
Artio
Level 67
God Stats
1W - 1L
1,749 SR
Queue Stats
134W - 157L
1,346 Elo+
Party 2
Team Averages
Level 59
1,514 SR
1,399 Elo+

VS

Team Averages
Level 72
1,494 SR
1,367 Elo+
Hun Batz
Hun Batz
Diego-Sama1703
Hun Batz
Level 89
God Stats
1W - 2L
1,382 SR
Queue Stats
414W - 596L
1,324 Elo+
Party 1
Apollo
Apollo
KrazyThaJoker
Apollo
Level 64
God Stats
47W - 55L
1,478 SR
Queue Stats
411W - 445L
1,369 Elo+
Solo
Bacchus
Bacchus
Monet-LeRoux
Bacchus
Level 100
God Stats
178W - 205L
1,484 SR
Queue Stats
587W - 810L
1,354 Elo+
Party 1
Hera
Hera
Nesquik_wrx
Hera
Level 21
God Stats
5W - 4L
1,508 SR
Queue Stats
21W - 20L
1,385 Elo+
Party 1
Chaac
Chaac
ifromhell13
Chaac
Level 87
God Stats
14W - 9L
1,616 SR
Queue Stats
346W - 415L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 1 / 2
9,140
609
5,966
9,722
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
 
King Arthur
13
0 / 0 / 0
7,183
479
4,378
11,522
4,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Kjuan00
Raijin
13
1 / 5 / 0
7,231
482
6,179
8,186
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
9
1 / 5 / 1
6,367
424
2,595
9,101
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 3 / 1
6,599
440
3,406
13,149
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 1 / 7
8,390
559
6,153
11,984
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 0
8,474
565
6,406
8,129
2,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Monet-LeRoux
Bacchus
9
0 / 0 / 3
6,553
437
3,309
5,496
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
9 / 1 / 1
9,239
616
6,896
5,990
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 0 / 0
8,151
543
7,168
8,781
9,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
1
2
4
L
King Arthur
 
King Arthur
0
0
0
0
W
Hun Batz
2
1
7
5.5
L
Raijin
Kjuan00
Raijin
1
5
0
0.2
W
3
5
0
0.6
W
Bacchus
Monet-LeRoux
Bacchus
0
0
3
1.5
W
9
1
1
9.5
L
Bakasura
1
5
1
0.3
L
2
3
1
0.83
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,524
Damage
29,932
51,680
Taken
40,380
24,767
Mitigated
20,795
16,800
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,966
4,989
562
5,609
9,722
3,134
3,406
606
9,116
0
72,834
L
King Arthur
 
King Arthur
4,378
428
0
4,460
11,522
4,935
0
1,372
10,150
0
40,423
W
Hun Batz
6,153
1,985
0
4,316
11,984
3,829
18
2,542
9,149
0
51,318
L
Raijin
Kjuan00
Raijin
6,179
579
0
2,064
8,186
2,913
0
2,344
5,842
37,820
0
W
6,406
5,197
0
2,327
8,129
2,140
1,242
1,044
7,085
0
53,516
W
Bacchus
Monet-LeRoux
Bacchus
3,309
365
394
1,879
5,496
3,835
87
1,240
4,213
17,023
0
W
6,896
2,121
0
1,718
5,990
1,883
653
2,206
3,548
61,073
0
L
Bakasura
2,595
1,418
0
1,567
9,101
3,473
0
2,689
6,412
0
27,250
L
3,406
314
300
2,238
13,149
10,312
0
4,557
8,592
12,352
0
W
7,168
291
0
3,442
8,781
9,108
0
1,987
6,579
4,849
48,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,520
Gold Earned
40,807
385
Minions Killed
446
0
Camps Cleared
0
1,369,884
Distance Traveled
1,516,140
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,140
609
150
10
0
242,677
3
L
King Arthur
7,183
479
90
6
0
286,135
1
W
Hun Batz
8,390
559
85
6
0
338,202
1
L
Raijin
7,231
482
79
5
0
265,145
2
W
Apollo
8,474
565
106
7
0
277,496
2
W
Bacchus
6,553
437
23
2
0
293,997
2
W
Hera
9,239
616
120
8
0
280,543
2
L
Bakasura
6,367
424
51
3
0
297,016
0
L
Artio
6,599
440
15
1
0
278,911
1
W
Chaac
8,151
543
112
7
0
325,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role