Player Matchup

Sun Wukong
Sun Wukong
Silver III
BadSpaghetti
Sun Wukong
Silver III
Level 109
God Stats
3W - 1L
1,675 SR
Queue Stats
53W - 70L
812 MMR
Party 2
Artemis
Artemis
Silver I
MissPokeyAce
Artemis
Silver I
Level 146
God Stats
1W - 3L
1,400 SR
Queue Stats
93W - 100L
1,028 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Silver I
Mr Rippin Lips
Morgan Le Fay
Silver I
Level 104
God Stats
0W - 1L
1,448 SR
Queue Stats
27W - 32L
1,210 MMR
Party 2
Cthulhu
Cthulhu
Silver II
Spinsir
Cthulhu
Silver II
Level 140
God Stats
1W - 1L
1,714 SR
Queue Stats
91W - 100L
936 MMR
Party 3
Erlang Shen
Erlang Shen
Silver V
TariusKing1
Erlang Shen
Silver V
Level 67
God Stats
3W - 3L
1,944 SR
Queue Stats
159W - 143L
873 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,636 SR
972 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,569 SR
966 MMR
Cerberus
Cerberus
Silver III
Mr0vO69
Cerberus
Silver III
Level 87
God Stats
2W - 0L
1,462 SR
Queue Stats
30W - 51L
793 MMR
Solo
Arachne
Arachne
Silver III
PanicAttackXD
Arachne
Silver III
Level 123
God Stats
40W - 21L
1,567 SR
Queue Stats
90W - 103L
903 MMR
Party 1
Khepri
Khepri
Silver II
SorianoTMB
Khepri
Silver II
Level 128
God Stats
3W - 1L
1,706 SR
Queue Stats
289W - 288L
992 MMR
Solo
Scylla
Scylla
Silver II
jcwar150
Scylla
Silver II
Level 110
God Stats
9W - 4L
1,589 SR
Queue Stats
114W - 109L
995 MMR
Solo
Skadi
Skadi
Silver II
lowercaseABC93
Skadi
Silver II
Level 75
God Stats
30W - 31L
1,519 SR
Queue Stats
32W - 41L
1,147 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BadSpaghetti
Sun Wukong
17
1 / 3 / 1
11,328
436
10,713
16,899
15,683
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
MissPokeyAce
Artemis
16
1 / 9 / 2
10,666
410
9,768
20,701
7,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Mr Rippin Lips
Morgan Le Fay
18
3 / 3 / 4
12,028
463
16,184
15,654
6,561
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Spinsir
Cthulhu
14
1 / 8 / 3
9,329
359
13,637
26,885
26,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
TariusKing1
Erlang Shen
19
7 / 10 / 4
13,258
510
15,064
25,839
18,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AthenaLokiGilgameshAnubisTiamat

VS

Bans
CabrakanTyrCu ChulainnHadesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mr0vO69
Cerberus
18
5 / 1 / 8
13,157
506
16,283
16,326
17,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
20
10 / 4 / 9
15,716
604
21,576
24,309
13,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
SorianoTMB
Khepri
17
3 / 1 / 15
13,167
506
8,655
18,805
27,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
jcwar150
Scylla
20
7 / 3 / 7
14,752
567
13,845
15,335
7,330
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 4 / 12
15,941
613
22,247
24,073
11,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
13
Kills
32
33
Deaths
13
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BadSpaghetti
Sun Wukong
1
3
1
0.5
L
Artemis
MissPokeyAce
Artemis
1
9
2
0.22
L
Morgan Le Fay
Mr Rippin Lips
Morgan Le Fay
3
3
4
1.67
W
Cerberus
Mr0vO69
Cerberus
5
1
8
9
W
Arachne
10
4
9
3.63
W
Khepri
SorianoTMB
Khepri
3
1
15
10.5
L
Cthulhu
Spinsir
Cthulhu
1
8
3
0.31
L
Erlang Shen
TariusKing1
Erlang Shen
7
10
4
0.9
W
Scylla
jcwar150
Scylla
7
3
7
3.5
W
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,366
Damage
82,606
105,978
Taken
98,848
74,800
Mitigated
77,447
20,980
Healing
36,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BadSpaghetti
Sun Wukong
10,713
3,080
0
3,508
16,899
15,683
607
9,197
7,702
0
74,314
L
Artemis
MissPokeyAce
Artemis
9,768
5,687
0
5,247
20,701
7,394
2,806
7,095
13,606
0
72,461
L
Morgan Le Fay
Mr Rippin Lips
Morgan Le Fay
16,184
1,201
166
5,402
15,654
6,561
0
7,601
8,053
92,030
0
W
Cerberus
Mr0vO69
Cerberus
16,283
968
0
5,023
16,326
17,629
680
5,603
10,723
75,740
0
W
Arachne
21,576
15,924
0
10,945
24,309
13,461
3,619
6,397
17,912
0
148,781
W
Khepri
SorianoTMB
Khepri
8,655
1,255
0
3,936
18,805
27,346
78
6,114
12,691
35,029
0
L
Cthulhu
Spinsir
Cthulhu
13,637
1,491
259
460
26,885
26,655
0
7,706
19,179
43,204
0
L
Erlang Shen
TariusKing1
Erlang Shen
15,064
7,125
0
5,938
25,839
18,507
0
7,075
18,311
399
101,921
W
Scylla
jcwar150
Scylla
13,845
1,733
832
4,669
15,335
7,330
1,835
4,238
11,097
96,586
0
W
22,247
13,751
516
10,893
24,073
11,681
9,192
9,873
14,200
0
144,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,609
Gold Earned
72,733
593
Minions Killed
669
0
Camps Cleared
0
2,261,651
Distance Traveled
2,532,171
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,328
436
144
6
0
468,358
6
L
Artemis
10,666
410
112
4
0
367,158
5
L
Morgan Le Fay
12,028
463
153
6
0
494,063
3
W
Cerberus
13,157
506
119
5
0
452,970
3
W
Arachne
15,716
604
160
6
0
579,647
4
W
Khepri
13,167
506
28
1
0
506,869
2
L
Cthulhu
9,329
359
48
2
0
457,997
3
L
Erlang Shen
13,258
510
136
5
0
474,075
3
W
Scylla
14,752
567
166
6
0
522,775
6
W
Skadi
15,941
613
196
8
0
469,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role