Player Matchup

Nemesis
Nemesis
BaconHawkNoah
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,194 Elo+
Solo
Heimdallr
Heimdallr
BlackSunBather
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,486 Elo+
Solo
Ares
Ares
CapJerusalem
Ares
Level 7
God Stats
2W - 2L
1,593 SR
Queue Stats
5W - 6L
1,513 Elo+
Solo
Chronos
Chronos
KobeWazHere
Chronos
Level 26
God Stats
2W - 2L
1,563 SR
Queue Stats
165W - 154L
1,460 Elo+
Solo
Cerberus
Cerberus
ultrasun261
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,209 Elo+
Solo
Team Averages
Level 10
1,531 SR
1,372 Elo+

VS

Team Averages
Level 45
1,512 SR
1,364 Elo+
Sol
Sol
AShinyGoldenGod
Sol
Level 6
God Stats
4W - 2L
1,293 SR
Queue Stats
149W - 133L
1,378 Elo+
Party 1
Mercury
Mercury
BeggerJeager
Mercury
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,139 Elo+
Party 2
Cerberus
Cerberus
Hernez
Cerberus
Level 4
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 2L
1,159 Elo+
Solo
Athena
Athena
Mid9tWoofTTV
Athena
Level 144
God Stats
1W - 1L
1,552 SR
Queue Stats
25W - 18L
1,577 Elo+
Party 2
Cupid
Cupid
PlatinumXL
Cupid
Level 66
God Stats
18W - 9L
1,913 SR
Queue Stats
329W - 328L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
4 / 12 / 9
9,755
443
7,040
16,534
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
BlackSunBather
Heimdallr
13
1 / 13 / 2
8,333
379
4,177
16,032
5,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 0
6,911
314
1,960
5,973
2,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
KobeWazHere
Chronos
18
7 / 5 / 3
11,544
525
12,883
19,935
9,834
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ultrasun261
Cerberus
16
5 / 4 / 8
11,042
502
11,691
21,868
18,639
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 9
10,556
480
12,937
10,708
3,349
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
BeggerJeager
Mercury
16
6 / 6 / 12
10,592
481
4,813
14,778
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Hernez
Cerberus
16
1 / 3 / 15
10,634
483
9,530
12,752
11,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Athena
14
6 / 3 / 20
11,183
508
10,301
14,120
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
18
17 / 2 / 13
12,432
565
28,088
16,305
6,109
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
105
17
Kills
36
36
Deaths
18
22
Assists
69
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
L
Nemesis
4
12
9
0.71
W
Mercury
BeggerJeager
Mercury
6
6
12
2
L
Heimdallr
BlackSunBather
Heimdallr
1
13
2
0.15
L
0
2
0
0
W
Cerberus
Hernez
Cerberus
1
3
15
2.83
L
Chronos
KobeWazHere
Chronos
7
5
3
1.7
W
Athena
6
3
20
5.33
W
Cupid
17
2
13
11.75
L
Cerberus
ultrasun261
Cerberus
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,751
Damage
65,669
80,342
Taken
68,663
42,053
Mitigated
43,386
10,475
Healing
22,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,937
3,916
0
3,868
10,708
3,349
2,185
4,319
6,389
51,532
0
L
Nemesis
7,040
3,104
0
1,566
16,534
6,146
127
5,817
10,486
0
33,772
W
Mercury
BeggerJeager
Mercury
4,813
2,608
0
3,848
14,778
6,352
1,593
2,900
11,878
0
52,775
L
Heimdallr
BlackSunBather
Heimdallr
4,177
2,145
0
378
16,032
5,232
458
6,135
9,796
0
27,841
L
1,960
245
0
1,500
5,973
2,202
0
1,490
4,453
6,861
0
W
Cerberus
Hernez
Cerberus
9,530
873
0
1,647
12,752
11,044
769
5,566
7,186
56,017
0
L
Chronos
KobeWazHere
Chronos
12,883
6,723
0
4,567
19,935
9,834
1,221
7,147
12,410
75,995
0
W
Athena
10,301
2,791
626
2,240
14,120
16,532
173
5,774
8,346
27,512
0
W
Cupid
28,088
19,467
172
9,632
16,305
6,109
3,343
7,975
8,330
0
95,736
L
Cerberus
ultrasun261
Cerberus
11,691
1,199
0
2,464
21,868
18,639
316
11,216
10,429
57,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,585
Gold Earned
55,397
363
Minions Killed
489
0
Camps Cleared
0
1,509,197
Distance Traveled
1,967,057
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,556
480
93
4
0
300,178
0
L
Nemesis
9,755
443
58
3
0
394,906
1
W
Mercury
10,592
481
75
3
0
391,771
0
L
Heimdallr
8,333
379
49
2
0
264,322
0
L
Ares
6,911
314
7
0
0
146,895
0
W
Cerberus
10,634
483
151
7
0
405,628
2
L
Chronos
11,544
525
133
6
0
354,625
2
W
Athena
11,183
508
25
1
0
456,153
2
W
Cupid
12,432
565
145
7
0
413,327
6
L
Cerberus
11,042
502
116
5
0
348,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role