Player Matchup

Tyr
Tyr
Darkrevan
Tyr
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 86L
1,956 Elo+
Party 1
Agni
Agni
LordLife112
Agni
Level 149
God Stats
6W - 1L
1,995 SR
Queue Stats
352W - 141L
1,740 Elo+
Party 1
Danzaburou
Danzaburou
ZannuM
Danzaburou
Level 155
God Stats
0W - 2L
1,519 SR
Queue Stats
1W - 5L
1,340 Elo+
Solo
Team Averages
Level 150
1,671 SR
1,679 Elo+

VS

Team Averages
Level 105
1,571 SR
1,561 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
SirKrai
Terra
Level 11
God Stats
2W - 0L
1,771 SR
Queue Stats
11W - 4L
1,686 Elo+
Solo
Merlin
Merlin
ΩKilluaΩ
Merlin
Level 160
God Stats
8W - 7L
1,444 SR
Queue Stats
110W - 113L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,104
607
7,890
13,050
13,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 1
9,672
645
15,547
10,888
4,598
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ZannuM
Danzaburou
9
0 / 3 / 1
7,995
533
1,666
5,571
1,721
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
7 / 1 / 1
10,871
725
9,031
11,916
4,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
SirKrai
Terra
14
1 / 0 / 7
9,570
638
5,649
10,404
12,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
ΩKilluaΩ
Merlin
14
1 / 2 / 6
9,623
642
8,029
8,998
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
9
9
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
7
1
1
7.5
L
1
3
1
0.5
L
2
3
1
0.83
W
Terra
SirKrai
Terra
1
0
7
4.5
L
Danzaburou
ZannuM
Danzaburou
0
3
1
0.17
W
Merlin
ΩKilluaΩ
Merlin
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,103
Damage
22,709
29,509
Taken
31,318
19,607
Mitigated
22,668
6,748
Healing
11,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,031
6,947
0
4,653
11,916
4,864
1,816
5,059
6,857
0
42,765
L
7,890
917
0
3,733
13,050
13,288
0
4,554
8,496
235
28,276
L
15,547
927
0
2,487
10,888
4,598
0
6,429
4,459
55,956
0
W
Terra
SirKrai
Terra
5,649
1,636
2,618
2,475
10,404
12,520
61
5,995
4,409
19,183
0
L
Danzaburou
ZannuM
Danzaburou
1,666
549
0
528
5,571
1,721
0
2,695
2,876
0
17,257
W
Merlin
ΩKilluaΩ
Merlin
8,029
770
0
2,147
8,998
5,284
797
4,698
4,300
49,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
30,064
162
Minions Killed
195
0
Camps Cleared
0
709,161
Distance Traveled
899,643
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,871
725
94
6
0
318,571
3
L
Tyr
9,104
607
42
3
0
312,709
3
L
Agni
9,672
645
83
6
0
264,564
1
W
Terra
9,570
638
24
2
0
296,774
4
L
Danzaburou
7,995
533
37
2
0
131,888
3
W
Merlin
9,623
642
77
5
0
284,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role