Player Matchup

Izanami
Izanami
DivinePuma1738
Izanami
Level 29
God Stats
1W - 1L
1,281 SR
Queue Stats
53W - 35L
1,608 Elo+
Party 1
Odin
Odin
EpicWizard92
Odin
Level 158
God Stats
5W - 4L
1,935 SR
Queue Stats
161W - 150L
1,575 Elo+
Party 1
Ares
Ares
HAIK 2008
Ares
Level 66
God Stats
2W - 1L
1,194 SR
Queue Stats
56W - 64L
1,433 Elo+
Party 1
Ymir
Ymir
Looozid
Ymir
Level 160
God Stats
10W - 6L
1,663 SR
Queue Stats
554W - 569L
1,544 Elo+
Party 1
Anhur
Anhur
VaniszH
Anhur
Level 156
God Stats
6W - 9L
1,694 SR
Queue Stats
1,119W - 1,048L
1,662 Elo+
Party 1
Team Averages
Level 114
1,553 SR
1,564 Elo+

VS

Team Averages
Level 87
1,466 SR
1,510 Elo+
Bacchus
Bacchus
HadesCM
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,459 Elo+
Solo
Horus
Horus
KOKITO1310
Horus
Level 40
God Stats
10W - 10L
1,556 SR
Queue Stats
228W - 216L
1,513 Elo+
Solo
Achilles
Achilles
N0 LIMIT ACE
Achilles
Level 69
God Stats
1W - 2L
1,186 SR
Queue Stats
380W - 353L
1,503 Elo+
Party 2
Sol
Sol
N0 LIMIT CAP0NE
Sol
Level 87
God Stats
18W - 14L
1,541 SR
Queue Stats
333W - 296L
1,550 Elo+
Party 2
Danzaburou
Danzaburou
N0 LIMIT S0NIKK
Danzaburou
Level 109
God Stats
38W - 35L
1,545 SR
Queue Stats
547W - 511L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,140
614
4,325
6,336
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 1 / 2
5,814
581
1,729
5,414
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
6
2 / 5 / 3
5,005
501
2,023
7,556
3,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
Looozid
Ymir
10
4 / 0 / 2
6,143
614
4,822
7,978
4,670
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
VaniszH
Anhur
9
3 / 3 / 2
5,741
574
3,931
7,674
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HadesCM
Bacchus
8
1 / 3 / 1
5,097
510
2,785
6,922
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
9
1 / 1 / 7
5,594
559
4,861
5,750
3,004
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
N0 LIMIT ACE
Achilles
8
1 / 3 / 1
5,073
507
2,797
5,830
4,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
3 / 3 / 1
5,570
557
4,601
5,401
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
N0 LIMIT S0NIKK
Danzaburou
7
4 / 5 / 2
5,313
531
3,797
6,112
1,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
15
Kills
10
11
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
2
1
2
3
W
Ares
2
5
3
0.7
L
Bacchus
HadesCM
Bacchus
1
3
1
0.5
L
Horus
1
1
7
4.5
W
Ymir
Looozid
Ymir
4
0
2
5
L
Achilles
N0 LIMIT ACE
Achilles
1
3
1
0.5
L
3
3
1
1.17
L
Danzaburou
N0 LIMIT S0NIKK
Danzaburou
4
5
2
1
W
Anhur
VaniszH
Anhur
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,830
Damage
18,841
34,958
Taken
30,015
13,261
Mitigated
12,925
9,310
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,325
2,425
0
1,981
6,336
1,826
900
2,528
3,681
0
28,536
W
1,729
704
0
774
5,414
1,917
0
1,117
4,297
0
31,561
W
Ares
2,023
295
0
420
7,556
3,062
0
974
6,546
7,415
0
L
Bacchus
HadesCM
Bacchus
2,785
437
0
2,224
6,922
2,762
0
1,342
5,580
22,578
0
L
Horus
4,861
2,406
317
2,718
5,750
3,004
19
1,463
4,287
0
21,953
W
Ymir
Looozid
Ymir
4,822
1,490
0
3,214
7,978
4,670
0
1,227
6,429
28,012
0
L
Achilles
N0 LIMIT ACE
Achilles
2,797
801
0
1,077
5,830
4,116
473
3,112
2,718
0
15,486
L
4,601
1,456
0
1,030
5,401
1,788
0
866
4,535
22,842
2,552
L
Danzaburou
N0 LIMIT S0NIKK
Danzaburou
3,797
1,873
0
896
6,112
1,255
701
62
6,050
0
16,370
W
Anhur
VaniszH
Anhur
3,931
1,962
0
2,921
7,674
1,786
926
1,055
6,619
0
29,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,843
Gold Earned
26,647
241
Minions Killed
185
0
Camps Cleared
0
920,464
Distance Traveled
885,370
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,140
614
69
7
0
186,024
5
W
Odin
5,814
581
63
6
0
202,942
3
W
Ares
5,005
501
6
1
0
191,257
0
L
Bacchus
5,097
510
48
5
0
180,718
0
L
Horus
5,594
559
37
4
0
196,904
0
W
Ymir
6,143
614
46
5
0
172,008
0
L
Achilles
5,073
507
29
3
0
155,094
1
L
Sol
5,570
557
43
4
0
178,651
2
L
Danzaburou
5,313
531
28
3
0
174,003
1
W
Anhur
5,741
574
57
6
0
168,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role