Player Matchup

Tiamat
Tiamat
Brigarruu
Tiamat
Level 109
God Stats
2W - 6L
1,217 SR
Queue Stats
146W - 146L
1,432 Elo+
Party 3
Sun Wukong
Sun Wukong
Eternal_Jakel
Sun Wukong
Level 149
God Stats
1W - 5L
1,166 SR
Queue Stats
386W - 415L
1,481 Elo+
Party 3
Ares
Ares
Progenitus-EDH
Ares
Level 155
God Stats
6W - 11L
1,570 SR
Queue Stats
795W - 805L
1,480 Elo+
Party 3
Danzaburou
Danzaburou
sabnova
Danzaburou
Level 107
God Stats
8W - 6L
1,583 SR
Queue Stats
464W - 453L
1,472 Elo+
Party 3
Mercury
Mercury
zaycn
Mercury
Level 68
God Stats
11W - 15L
1,542 SR
Queue Stats
218W - 248L
1,513 Elo+
Party 3
Team Averages
Level 118
1,416 SR
1,476 Elo+

VS

Team Averages
Level 107
1,551 SR
1,521 Elo+
Athena
Athena
A_l3ackStabber
Athena
Level 147
God Stats
2W - 2L
1,319 SR
Queue Stats
184W - 185L
1,487 Elo+
Party 2
Izanami
Izanami
Beaver-Floss
Izanami
Level 107
God Stats
29W - 22L
1,642 SR
Queue Stats
323W - 288L
1,543 Elo+
Solo
Discordia
Discordia
F4ce_DogHandler
Discordia
Level 147
God Stats
7W - 2L
1,754 SR
Queue Stats
94W - 91L
1,486 Elo+
Party 2
Thor
Thor
Ivanboyknows305
Thor
Level 107
God Stats
13W - 16L
1,542 SR
Queue Stats
542W - 499L
1,551 Elo+
Party 1
Osiris
Osiris
Lord_Cryoz
Osiris
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 103L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Brigarruu
Tiamat
16
2 / 6 / 10
10,187
485
9,041
17,653
10,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Eternal_Jakel
Sun Wukong
16
3 / 7 / 6
10,257
488
14,319
21,503
18,535
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
7 / 6 / 2
9,726
463
10,801
21,601
22,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
sabnova
Danzaburou
17
4 / 7 / 1
11,131
530
11,754
15,370
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
zaycn
Mercury
16
4 / 8 / 10
10,450
498
11,495
18,032
8,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 18
12,217
582
10,437
20,442
27,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Beaver-Floss
Izanami
19
10 / 4 / 8
13,044
621
23,260
14,456
5,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
F4ce_DogHandler
Discordia
17
6 / 6 / 13
11,123
530
15,829
14,535
6,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 7 / 14
11,276
537
13,117
17,386
8,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
Lord_Cryoz
Osiris
17
6 / 2 / 11
11,061
527
13,144
13,296
12,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
98
20
Kills
34
34
Deaths
21
29
Assists
64
Player
Kills
Deaths
Assists
KDA
W
7
2
18
8
W
Izanami
Beaver-Floss
Izanami
10
4
8
3.5
L
Tiamat
Brigarruu
Tiamat
2
6
10
1.17
L
Sun Wukong
Eternal_Jakel
Sun Wukong
3
7
6
0.86
W
Discordia
F4ce_DogHandler
Discordia
6
6
13
2.08
W
5
7
14
1.71
W
Osiris
Lord_Cryoz
Osiris
6
2
11
5.75
L
7
6
2
1.33
L
Danzaburou
sabnova
Danzaburou
4
7
1
0.64
L
Mercury
zaycn
Mercury
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,410
Damage
75,787
94,159
Taken
80,115
65,422
Mitigated
61,369
20,064
Healing
18,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,437
3,157
0
5,089
20,442
27,212
12
5,973
14,469
32,602
0
W
Izanami
Beaver-Floss
Izanami
23,260
18,836
0
5,296
14,456
5,992
3,604
3,355
11,101
0
106,904
L
Tiamat
Brigarruu
Tiamat
9,041
1,808
322
6,558
17,653
10,003
292
5,951
11,248
54,638
0
L
Sun Wukong
Eternal_Jakel
Sun Wukong
14,319
2,941
0
6,159
21,503
18,535
142
4,431
16,759
0
66,365
W
Discordia
F4ce_DogHandler
Discordia
15,829
702
140
2,964
14,535
6,504
304
4,382
10,153
62,120
0
W
13,117
1,710
0
3,321
17,386
8,688
0
3,950
13,436
0
67,353
W
Osiris
Lord_Cryoz
Osiris
13,144
3,418
0
1,282
13,296
12,973
0
3,558
9,738
0
58,497
L
10,801
550
308
1,948
21,601
22,382
0
5,365
15,995
23,706
0
L
Danzaburou
sabnova
Danzaburou
11,754
5,999
0
4,749
15,370
6,219
2,036
3,825
11,470
0
77,404
L
Mercury
zaycn
Mercury
11,495
5,326
0
20
18,032
8,283
0
5,095
12,421
0
69,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,751
Gold Earned
58,721
488
Minions Killed
484
0
Camps Cleared
0
1,848,122
Distance Traveled
1,930,346
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,217
582
29
1
0
434,304
4
W
Izanami
13,044
621
186
9
0
361,506
5
L
Tiamat
10,187
485
91
4
0
341,236
4
L
Sun Wukong
10,257
488
124
6
0
372,118
1
W
Discordia
11,123
530
98
5
0
365,168
0
W
Thor
11,276
537
85
4
0
362,384
1
W
Osiris
11,061
527
86
4
0
406,984
0
L
Ares
9,726
463
21
1
0
344,104
2
L
Danzaburou
11,131
530
155
7
0
340,145
1
L
Mercury
10,450
498
97
5
0
450,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role